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Quake corner.  "Everything related to the Quake franchise. Discuss here."

User is offline   DustFalcon85 

  • 467

#1

Doom has a thread w/ the word corner in the title at Duke4.net's forum. Wolfenstein has a thread w/ the word corner in the title at Duke4.net's forums. So I'm gonna make one solely for the Quake series. 1-4 including the mission packs.

And... Go!!! :)
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User is offline   PsychoGoatee 

  • 394

#2

I played the Quake add-on Scourge of Armagon for the first time about a year ago, and it was really good. Levelord of Duke 3D fame on that is notable of course. I enjoy that Quakespasm source port.

Also, my first deathmatch game was Quake 2, that happened to be when I got online.
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User is offline   HulkNukem 

  • 704

#3

My first full playthrough of the original Quake was a couple years ago.
I started replaying again on medium difficulty a couple weeks ago, on the last level of episode 3 and only have episode 4 left.

I only beat Quake 2 once, and it was on Xbox 360; even though I first played it on PC in the 90s, it was only ever the demo.

Quake 3, I really enjoyed playing the demo when it came out; I loved playing Q3dm17 with bots in teams. When the full game came out, I loved CTF, and would always put Visor, Doom, and Wrack on my team against Sarge, Daemia, Grunt, and Bitterman on the other.
Team Arena I also enjoyed, except the overly large levels.

Quake 4 I beat when it came out, and whenever I try to replay it, I always stop in the same area (around Stroggification)

I hope after Doom id goes back to another Quake, but designs it for coop.
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User is offline   Lunick 

  • Snazzy Tazzy
  • 4,432

#4

Arcane Dimensions https://www.quaddict...v1_42final.html
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Honey https://www.quaddict...iews/honey.html
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Retro Jam series (linked is number 2) https://www.quaddict.../retrojam2.html
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Q1SP: The Elder Reality (a map extended from Retro Jam 4) http://celephais.net...ad.php?id=61288
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Map Jam series (pictures is number 6) http://celephais.net...ad.php?id=61228
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Abyss of Pandemonium (was going to be a paid addon back in the day) https://www.quaddict...s/aopfm_v2.html
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That should keep you guys going for a little while :)
5

User is offline   Hank 

  • 1,057

#5

View PostHulkNukem, on 28 February 2016 - 05:14 PM, said:

My first full playthrough of the original Quake was a couple years ago.


Damn, you are making me feel fucking old. :(
My first play through of Quake was nearly 20 years ago. It took me an entire weekend just to beat the last level.

Quake II is still my favorite game though (of the Quake series), even today. One new single player map can be had here ...
http://leray.proboar...3794/q2-sp-unit

The things I don't know could fill libraries.
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User is offline   HulkNukem 

  • 704

#6

View PostHank, on 28 February 2016 - 05:54 PM, said:

Damn, you are making me feel fucking old. :(
My first play through of Quake was nearly 20 years ago. It took me an entire weekend just to beat the last level.

Quake II is still my favorite game though (of the Quake series), even today. One new single player map can be had here ...
http://leray.proboar...3794/q2-sp-unit


I was 7 when Quake first released, but I didn't really play it until I rented it for N64 several years later. Even then I only got a couple levels in before just entering cheats to get to the last level.
It wasn't until this decade that I actually tried to play the whole thing. Same with Quake 2, Duke3D, Blood, Wolfenstein 3D, Doom64 (through D64 EX), and currently slowly progressing through Powerslave EX. I haven't played through original Half-Life, though I've completed Black Mesa.
Actually the only 90s PC FPS games I beat back in the 90s were Outlaws, Unreal Tournament's... tournament, Doom and Doom 2 and that's actually probably it. I played everything, but I always lost interest the second I would get stuck.

This post has been edited by HulkNukem: 28 February 2016 - 06:10 PM

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User is offline   Hank 

  • 1,057

#7

View PostHulkNukem, on 28 February 2016 - 06:09 PM, said:

I was 7 when Quake first released, but I didn't really play it until I rented it for N64 several years later. Even then I only got a couple levels in before just entering cheats to get to the last level.
It wasn't until this decade that I actually tried to play the whole thing. Same with Quake 2, Duke3D, Blood, Wolfenstein 3D, Doom64 (through D64 EX), and currently slowly progressing through Powerslave EX. I haven't played through original Half-Life, though I've completed Black Mesa.
Actually the only 90s PC FPS games I beat back in the 90s were Outlaws, Unreal Tournament's... tournament, Doom and Doom 2 and that's actually probably it. I played everything, but I always lost interest the second I would get stuck.

That's the thing though, Quake was one of the few games that got me into the game itself. :)

anyway, an addon that somehow got lost in time is apparently available on moddb
http://www.moddb.com/mods/zaero






The things I don't know could fill libraries.
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User is offline   Lunick 

  • Snazzy Tazzy
  • 4,432

#8

To add onto my list above, two semi-official Quake Deathmatch maps:


DM7 Acrophobia was included in the N64 port of Quake but this release was released by a developer at IonStorm. You can grab it here


DM7 The Edge was included in the Quake Arcade Tournament Edition which made it kind of obscure to find. You can grab it here

Both use DM7 as the name so you'll have to change one to a different name.
2

User is offline   Micky C 

  • Honored Donor
  • 3,300

#9

I was never a fan of the level design in Quake; uber abstract. Had zero motivation to explore and never got past the first episode.

Enjoyed Quake 2, though when I tried to give it another playthrough it couldn't hold my interest.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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0

User is offline   deuxsonic 

  • 274

#10





I thought these 2 maps were awesome.
1

User is offline   Loke 

  • 468

#11

A playthrough of a map I made back in 2011. It was more or less a test to get me in the mood for my Half-Life mod.


2

User is offline   LkMax 

  • 279

#12

Oh boy, I love Quake.
I like the original Quake way more than Quake II. While I like sci-fi stuff I'm much more fond of the mixture of lovecraftian horror with steampunk-ish tech of the first game, and it's a less recurring theme in shooters... one more reason I think the next Quake (if there's another one at all) should go back to it's roots, maybe even change name to differentiate from the Strogg wars (IDK, "Quake Dimensions" or something).

View PostLunick, on 28 February 2016 - 05:29 PM, said:

Abyss of Pandemonium (was going to be a paid addon back in the day)

I knew of the other (outstanding) mods but not this unofficial expansion. Thank you for letting me know this exists.

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1

User is offline   Lunick 

  • Snazzy Tazzy
  • 4,432

#13

Got reminded that this existed today:


The developer of that map went on to make stuff like Castlevania: Lords of Shadow https://twitter.com/...971935882399744
Made some Duke maps too http://dnr.duke4.net/maps/Lem.html
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User is offline   deuxsonic 

  • 274

#14


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User is offline   MrBlackCat 

  • 389

#15

I loved the original Quake. I ran a dedicated server from 96 to 2004 or so. I couldn't get high-speed internet at the time, so I had three modems on phone lines which were load balanced with 7 Pentium terminals in the house. I would spawn bots from five of the terminals to create teams to join if callers choose to do so. I had Novell Netware in the house, so I ran IPX locally. Very reliable and easy to balance with the modems that were seldom able to maintain more than 28.8 at the time. Changing things live at the console was amazing for the time... change levels live, turn off monsters, change from co-op to deathmatch live, alter gravity a bit, close exits, on the fly restart of modem connects that corrupted sometimes during level jumps. There was nothing else like it for sure.
All this was in DOS on relatively low end machines. Running dedicated on a Pentium 100 with 24 meg of ram, the server load was not detectable with all three modems and all 7 Pentium terminals. When I changed the server to a Pentium 200, you could run non-dedicated and have 8 Players in the house, but I only had two phone lines/modems at that time.


I actually still have the functional Pentium 100 that can dual boot into the Dedicated Quake Server, but it is down waiting for service for a few years. (cooling fans are in need of replacement)


I need to play Quake again soon... :D


MrBlackCat

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User is offline   RunningDuke 

  • 203

#16

I played Quake since I was few years old. I had the game included on a CD called 3D Action Games Collection, which had full versions of several games such as Quake, Duke Nukem 3D and a couple of others. I remember finishing the game many times and discovering a lot of tricks myself just like I did with Duke Nukem 3D. Later at age of 7, I got an original XPLOSIV copy of Quake 2 and then a bit later, I also got Quake 3 but it wasn't original copy, it was just a copy of game given by a friend of my father. On my 11th birthday (in 2006), I get original copy of Quake 4 given as birthday present. So far I played all Quake series, though I never finished Quake 4. I think I gave up on level 5. But I didn't get to play any of the mission packs... until later when I was about 12 and half (in 2008) and downloaded them for free from a site. It wasn't until late 2012 when I started to buy original copies of Quake series and their mission packs from eBay. :D

Despite the fact that I played a lot of Quake series as a kid, I didn't play too many Quake mods compared to the mods I played for Doom and Duke Nukem 3D. In fact, Quake 3 was my first game where I downloaded custom maps and mods.
For Quake 1, in 2008 I remember playing a mod called Soul of Evil, which you can find here:
https://www.quaddict...s/soe_full.html
A few years later I played an episode called Beyond Belief, which you can find here:
https://www.quaddict...ws/bbelief.html
For Quake 2, I only remember playing some mod called Pax Imperia, which was some kind of slaughterfest mod in same style as to what Hell Revealed is for Doom.
For Quake 3, I played a lot of custom maps and a couple of mods.

Bottom line is that I enjoyed all Quake games with the exception of fourth one that I plan to finish it once and for all sometime later. I have a lot of memories of the first 3 Quake games but if I were to choose my favorite Quake game, I would say it's a tie between 1 and 3.

This post has been edited by FistMarine: 03 March 2016 - 03:02 AM

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User is offline   Lunick 

  • Snazzy Tazzy
  • 4,432

#17

I liked Quake 4 until the part where you get impaled.... traumatised I am...
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User is offline   RunningDuke 

  • 203

#18

I assume you are talking about Stroggification process? If yes, then I'm so glad I didn't get so far in the game, otherwise I would have nightmares. :o
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User is offline   Cage 

  • 472

#19

View PostLunick, on 03 March 2016 - 03:05 AM, said:

I liked Quake 4 until the part where you get impaled.... traumatised I am...


Oh man, that part was... AWESOME! Reminds me I should replay Q4, wasn't that bad but I didn't finish it, I was playing on a terrible PC back then.

Speaking of the original Quake, I think that it's level design succeeded in function but besides few moments, the experience was a little bland. I really like the artwork though and some of the custom maps with a less abstract approach are quite an experience despite using mostly stock textures.

I think what I like best about Quake is that you still have the large chunky pixels for that awesome retro-pixel art feel yet you a lot more freedom geometry wise and also the lightmaps being bound to 8bit palette. All this together creates this lo-fi 3d look that I totally adore. I like to check out Func MsgBoard from time to time when I need a fix of Quake engine porn :)

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User is offline   leilei 

  • 341

#20

I wish MSVC6's debugger didn't break in Windows 7.... otherwise i would've got Sock's new stuff working :(

Also I'm glad this topic is about the good quake addons out there, and not the "hd" repacks and the crufty quakeworld warez repacks that get pushed around.

HOWEVER!!! To add to the theme of Good Quake Stuff I do recommend trying the "Shambler HD Remake" by Skiffy. It's an excellent MDL so it'll still work with your software rendered porn engines. It's also the first faithfully decent Shambler replacement ever (all the past ones are just shaven fat barnacle men)
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Despite the name it looks more like a smoothed and polished Unreal monster


Also since this is a Duke board I have to mention PerQuake. It doesn't do the oneliners/freezegun/tripmines but it does pipebombs, two different shotguns, two different chainsaws, and an overall nice polish. One of the few shining gems from the post-Quake2 period (which was a generally terrible period as all the talent moved onto Quake2 or Valve Software).

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This post has been edited by leilei: 03 March 2016 - 05:28 AM

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User is offline   Lunick 

  • Snazzy Tazzy
  • 4,432

#21

Damn, you posted that before me :(

Well, he's also working on the Vore too:
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User is offline   Daedolon 

  • Ancient Blood God
  • 833

#22

Finally a decent HD remake of a model. The HRP should look into shit like this.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
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User is offline   deuxsonic 

  • 274

#23

View Postleilei, on 03 March 2016 - 05:21 AM, said:

I wish MSVC6's debugger didn't break in Windows 7.... otherwise i would've got Sock's new stuff working :(

Also I'm glad this topic is about the good quake addons out there, and not the "hd" repacks and the crufty quakeworld warez repacks that get pushed around.

HOWEVER!!! To add to the theme of Good Quake Stuff I do recommend trying the "Shambler HD Remake" by Skiffy. It's an excellent MDL so it'll still work with your software rendered porn engines. It's also the first faithfully decent Shambler replacement ever (all the past ones are just shaven fat barnacle men)
Posted Image Posted Image
Despite the name it looks more like a smoothed and polished Unreal monster


Also since this is a Duke board I have to mention PerQuake. It doesn't do the oneliners/freezegun/tripmines but it does pipebombs, two different shotguns, two different chainsaws, and an overall nice polish. One of the few shining gems from the post-Quake2 period (which was a generally terrible period as all the talent moved onto Quake2 or Valve Software).


I really wish someone would do a Shambler with shaggy coat and all, the way I felt id envisioned it. John Romero himself confirmed this and other details about Quake monsters, and there is some amazing artwork out there that I feel hits the mark.

Attached Image: bruhh_by_catwell-d5d6g2b.jpg Attached Image: shambler_by_catwell.jpg Attached Image: quake_pinup_by_mrtuke-d41x09p.jpg
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User is offline   Marphy Black 

  • 836

#24

View Postdeuxsonic, on 03 March 2016 - 08:09 PM, said:

I really wish someone would do a Shambler with shaggy coat and all, the way I felt id envisioned it. John Romero himself confirmed this

Adrian Carmack, the one who actually created and designed the Shambler, stated that it doesn't have fur:
http://quakeone.com/...e.html#post1975

Formerly RinyRed
aka Revenant100
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User is offline   LkMax 

  • 279

#25

View PostLunick, on 03 March 2016 - 03:05 AM, said:

I liked Quake 4 until the part where you get impaled.... traumatised I am...

Man, the stroggification...
I didn't like Quake 4 very much, but I have to give it to them, that was... an experience, uhg. :sick:

View PostFistMarine, on 03 March 2016 - 03:09 AM, said:

I assume you are talking about Stroggification process? If yes, then I'm so glad I didn't get so far in the game, otherwise I would have nightmares. :o

There should be a rule where you can't post gorgeous pictures like that without providing a link, heh.

View PostMarphy Black, on 03 March 2016 - 08:34 PM, said:

Adrian Carmack, the one who actually created and designed the Shambler, stated that it doesn't have fur:
http://quakeone.com/...e.html#post1975

I'm glad this debate of ultimate importance has come to a (rather obvious) conclusion (Fur? What, people thought it was a yeti or something?).

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User is online   MetHy 

  • 1,406

#26

View PostCage, on 03 March 2016 - 03:48 AM, said:

Speaking of the original Quake, I think that it's level design succeeded in function but besides few moments, the experience was a little bland. I really like the artwork though and some of the custom maps with a less abstract approach are quite an experience despite using mostly stock textures.

I think what I like best about Quake is that you still have the large chunky pixels for that awesome retro-pixel art feel yet you a lot more freedom geometry wise and also the lightmaps being bound to 8bit palette. All this together creates this lo-fi 3d look that I totally adore. I like to check out Func MsgBoard from time to time when I need a fix of Quake engine porn :)

[AWESOME SCREENSHOTS]




What are those screenshots from? they look really amazing.

I really don't like the original Quake much. The conceptual level design IS great, the best thing about the game, its conceptualness allows for awesome Doom-like level design except taken to a whole new 3D scale. Although it's so conceptual it is hard to project, hard to feel like you're in real places.

But I just don't like the enemy placement, too much they feel like they're intended to piss the player off, in unfair ways. That and traps too. It's like, the devs want you to be on the edge at all times, except they do it by throwing unfair shit at you; or they use the enemies in the meanest possible manners, and they think it's okay as long as they throw enough health around. You know, it's like in DN3D usermaps, when you're forced to take dmg from a fall and the mapper thinks it's okay as long as there is a health pack down there, I hate this kind of stuff. I have a very arcade way to see video game playing, taking a hit is taking a hit, it matters, and when it's the game's fault it's poor design to me.

Also the weapons aren't particuarly satisfying and the musics are very average at best, and that's coming from someone who put Nine Inch Nails in his top 3 favourite bands.

Now though - user levels, I can enjoy, because they don't have the shit enemy placement and they often root conceptual level design in more relatable, realistic, environments.


This post has been edited by MetHy: 04 March 2016 - 06:30 AM

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User is offline   LkMax 

  • 279

#27

About the Shambler, this is still my favorite interpretation of it:

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Source: http://www.deviantar...MBLER-120305495

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User is offline   leilei 

  • 341

#28

Shambler fur is our revenant pants~

though seriously if you look at the vore and then the shambler, they have similar skins and the vore obviously doesn't have fur so... it's just the shambler's big low poly size and the excess skin sag makes him look like a big rabid shaggy dog, especially within overbright conditions (overbrights are a very late addition to the renderer (July 96) and the shambler wasn't considered for it)

it's also unfortunate that the vore is called a vore. it's even more unfortunate for the codename of the spawn monster

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This post has been edited by leilei: 04 March 2016 - 03:23 PM

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User is offline   RunningDuke 

  • 203

#29

View PostLkMax, on 04 March 2016 - 02:37 AM, said:

There should be a rule where you can't post gorgeous pictures like that without providing a link, heh.


Here's the Stroggification video since you asked for it. :P
Spoiler

I put it in spoiler just in case.

EDIT: MetHy, the only time I found the gameplay unfair was at end of the level Mortum Keep from Scourge of Armagon, where you have to shut down a generator and there are tons of shamblers in that area. I tell you this area is extremely difficult to deal with, no matter how much health and armor you have. You must have the pentagram kept from earlier in the level, then grab it and go as fast as possible to use its remaining seconds against the horde at the end.
On my first playthrough, after like 10 attempts, I managed to kill all the shamblers from that final room but I had like 38 health left and no armor, then I had to shut down the generator but whenever I did that, I would get electrocuted by the generator and I would die. I needed few more health to survive and because of that, I had the choice between using god mode cheat or to restart level from beginning. I chose the latter option because I didn't want to cheat.
On my second playthrough, I didn't have too many problems with this level but the final area was still a pain in ass, even with pentagram kept for later.
Another frustrating level was Temple of Moon from Abyss of Pandemonium. At end of the level, you are forced to fight against 3 or more shamblers without cover. If you don't get the quad damage secret, you are pretty much screwed. God, these 2 levels were so frustrating. But other than that, I didn't find any other level annoying.

This post has been edited by FistMarine: 04 March 2016 - 11:43 PM

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User is offline   Commando Nukem 

  • Judge Mental
  • 1,895

#30

View PostLunick, on 03 March 2016 - 01:42 PM, said:

Damn, you posted that before me :(

Well, he's also working on the Vore too:
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It would be great if we could get the Duke3D HRP looking like that.(true the 8bit assets, but with higher fidelity) I think the key difference though, is that with the Quake models you have a 3D asset to use as a reference and a base. With the Duke3D sprites it's very difficult to use them as a base that will translate back into a full 3D asset. The HRP liztroop and pig cop are prime examples of why that ends up not working so well. (really odd, goofy proportions and such)

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