Quake corner. "Everything related to the Quake franchise. Discuss here."
#961 Posted 21 August 2021 - 02:26 AM
#962 Posted 21 August 2021 - 04:59 AM
#963 Posted 21 August 2021 - 05:28 PM
#964 Posted 22 August 2021 - 09:33 AM
Also, ExM5 maps are apparently using wrong music tracks. Due to this, track 11 is not used at all in the original episodes. This might be due to mistakes introduced in the 2006 .map source releases.
This post has been edited by NightFright: 22 August 2021 - 10:07 AM
#966 Posted 22 August 2021 - 12:14 PM
This post has been edited by NightFright: 22 August 2021 - 12:17 PM
#967 Posted 22 August 2021 - 09:13 PM
#968 Posted 22 August 2021 - 09:21 PM
#969 Posted 22 August 2021 - 09:22 PM
jkas789, on 22 August 2021 - 09:13 PM, said:
#970 Posted 22 August 2021 - 09:33 PM
#971 Posted 22 August 2021 - 10:12 PM
- sv_gibgravity "800": to fix gibs flying physics (current default: 350)
- cl_backspeed "400": to fix backwards moving speed (current default: 200)
This post has been edited by NightFright: 22 August 2021 - 10:13 PM
#972 Posted 22 August 2021 - 10:19 PM
#973 Posted 22 August 2021 - 10:37 PM
BTW, if you change sv_gibgravity, it will fix all regular levels, but in Ziggurat Vertigo, gibs will also fly with normal gravity, which is wrong. Guess they would have to make it so that these config gravity settings are outranked by map settings. Even though I think the variables were actually meant to do the opposite...
*EDIT*
Looks like vkQuake might be the first port to offer support for the Quake re-release (including the two "exclusive" addons) in the not-too-distant future.
This post has been edited by NightFright: 23 August 2021 - 02:22 AM
#974 Posted 23 August 2021 - 02:28 AM
#975 Posted 23 August 2021 - 06:30 AM
#976 Posted 23 August 2021 - 12:47 PM
NightFright, on 22 August 2021 - 10:37 PM, said:
BTW, if you change sv_gibgravity, it will fix all regular levels, but in Ziggurat Vertigo, gibs will also fly with normal gravity, which is wrong. Guess they would have to make it so that these config gravity settings are outranked by map settings. Even though I think the variables were actually meant to do the opposite...
*EDIT*
Looks like vkQuake might be the first port to offer support for the Quake re-release (including the two "exclusive" addons) in the not-too-distant future.
Interesting. To be honest I have been thinking about trying vkQuake, however when it comes to games and getting them to run satisfactorily enough on my laptop I try and follow the old adage of "if it ain't broke, don't fix it".
It has saved me a hell of a lot of time I would have wasted troubleshooting shit.
#977 Posted 23 August 2021 - 01:14 PM
Also, sound quality or at least sound filesize is kinda wasted since all remastered sounds use a sampling rate of 44 kHz, but are sent through a 22 kHz lowpass filter.
That bugfix to-do list keeps getting longer every day.
This post has been edited by NightFright: 23 August 2021 - 02:01 PM
#978 Posted 25 August 2021 - 03:40 AM
Side info: Main difference between this and the original DOPA is that there is one additional secret level, accessible from E5M3 (+ that congrats screen you won't see outside of the remaster port). On top of that, all maps are vised for transparent water and feature colored lighting.
This post has been edited by NightFright: 25 August 2021 - 04:06 AM
#980 Posted 26 August 2021 - 11:58 AM
This post has been edited by NightFright: 26 August 2021 - 12:00 PM
#981 Posted 26 August 2021 - 12:25 PM
NightFright, on 26 August 2021 - 11:58 AM, said:
Yeah I think I got spoiled by Arcane Dimensions a bit. It's still definitely above average for a map pack, but on par with some of the better recent releases. At least to me. I enjoyed the new textures and that it felt Half Life-y.
Definitely beats DOPA.
#982 Posted 26 August 2021 - 01:07 PM
As an official release, DOTM is still quite good, even if its main purpose is to show off Kex port features (without which at least some maps are falling below AD quality level). That's why I think it's not a good idea trying to get the episode running in other ports as fast as possible at all costs. If these Kex-specific effects cannot be replicated, those maps are going to look rather dull in places where you would otherwise stop to admire the scenery. Losing that wouldn't be worth it.
This post has been edited by NightFright: 26 August 2021 - 01:08 PM
#983 Posted 26 August 2021 - 01:30 PM
#984 Posted 26 August 2021 - 11:13 PM
#985 Posted 26 August 2021 - 11:47 PM
#986 Posted 28 August 2021 - 01:05 PM
https://quakeone.com...-now#post283403
That didn't take long. You will be missing some of the special effects which have been added specifically for the Kex engine, but it should be fully playable.
#987 Posted 28 August 2021 - 04:47 PM
NightFright, on 28 August 2021 - 01:05 PM, said:
https://quakeone.com...-now#post283403
That didn't take long. You will be missing some of the special effects which have been added specifically for the Kex engine, but it should be fully playable.
The kex specific effects are transparencies and lighting right?
By the way reading the posts on the thread, I could not help but notice the comments on FTE. I have never used it myself, so I'm curious if it better than quakespasm-spiked? Is it compatible with AD and other popular user episodes?
I have mainly stayed with quakespasm-spiked as my go to Quake sourcerport but I would not be adverse to changing to FTE if it was all right.
EDIT POST PLAYING WITH THE DOM FIX: It's definitely playable, however there is some weird stuff going on. For whatever reason, you can lift and clip through enemies corpses just by walking into them?
This seems to be msotly cosmetic though, and from what I have seen only the zombie soldier mobs. So it is very easy to ignore.
This post has been edited by jkas789: 28 August 2021 - 05:27 PM
#988 Posted 28 August 2021 - 11:34 PM
#989 Posted 29 August 2021 - 12:14 AM
This post has been edited by jkas789: 29 August 2021 - 12:14 AM
#990 Posted 29 August 2021 - 12:42 AM
With this release, you won't even have to edit the pak0.pak file any more.
This post has been edited by NightFright: 29 August 2021 - 12:47 AM