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Quake corner.  "Everything related to the Quake franchise. Discuss here."

User is offline   NightFright 

  • The Truth is in here

#901

My next Quake-related project is out of the door. This time, it's a compilation of fixes for vanilla Quake + mission packs, with many fixes created by myself.
It contains fixes for models, maps, code (progs.dat) and better sounds taken from QTest.

My personal highlights are fixes that had not been available from anywhere before, such as floating zombies in E4M7 dropping into the water pool below after teleporting in, Spike Mines in HIPDM1 spawning from the launcher tube on top of the level as intended (100% kills possible now), music fix for silent HIPDEMO1... the list goes on!

Download "Vanilla Quake Fixes" (2.4 MB)
See readme

This post has been edited by NightFright: 09 August 2021 - 02:54 AM

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User is offline   Outtagum 

#902

View PostNightFright, on 28 July 2021 - 05:25 AM, said:

Btw: I did't know that there are rumors they might be working on a Q1 reboot at id with a female protagonist. Now the unexpected twist: There's also supposed to be a singleplayer campaign! Sounds too good to be true almost, but I believe this could sell really well if it's really coming. QC sucked pretty hard after all, so they might want to give this another shot.

Source:
https://store.steamp...467004860231997


I can imagine.
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User is offline   Ninety-Six 

#903

I'm...slightly worried.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#904

Quake remake with “additional content” is coming from Wolfenstein devs

Quote

Something called the ‘Quake: Revitalized Edition’ has been leaked, and will seemingly get a reveal at QuakeCon next week. It seems like it will be a Quake remake or remaster for the series’ 25th anniversary, and is being produced by Wolfenstein: The New Order developer Machine Games – which is also providing “additional content” for the game.

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Guest_Bubble Gum Chewer_*

#905

View PostMusicallyInspired, on 15 August 2021 - 05:44 AM, said:


Uh oh... I have bad feeling about this!
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User is offline   Ninety-Six 

#906

View PostBubble Gum Chewer, on 15 August 2021 - 08:52 PM, said:

Uh oh... I have bad feeling about this!


I wish I couldn't say the same. I don't even know why since episode 5 was really solid. But something about this is ominous...
1

User is offline   NightFright 

  • The Truth is in here

#907

Ah crap. And I thought it would be an all-new title with modern engine and everything. This has World Tour written all over it. Another classic that is getting messed with needlessly.
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User is offline   Aristotle Gumball 

  • banned!

#908

IDGAF about their 5th episode or another port masquerading as "official" for a quick cash grab. Screw these people.
-1

User is offline   NightFright 

  • The Truth is in here

#909

Positive news in the meantime: Rev.2 of my "Vanilla Fixes" pack has been released.

This takes care of Knight/Shub animations which broke during my QuakeC code corrections, a missing sound loop in drone6.wav and should eliminate (hopefully) pretty much all the z-fighting instances in all ID1 episodes + mission packs (unless I missed any, but I tried to be thorough, even checking secrets).

As a bonus, QuakeC source for the progs.dat files are also included.

Download "Vanilla Quake Fixes" Rev.2 (4.3 MB)
See readme

This post has been edited by NightFright: 16 August 2021 - 03:45 AM

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#910

Just found this on FB :D

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  • Attached Image: QUAKE DOGE.png

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User is offline   NightFright 

  • The Truth is in here

#911

Here's my personal comparison, with fitting Quake theme.

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#912

View PostNightFright, on 16 August 2021 - 09:34 PM, said:

Here's my personal comparison, with fitting Quake theme.

Posted Image


:lol: :lol:
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User is offline   Ninety-Six 

#913

Romero also announced he planned on doing something for Quake after s2
1

User is offline   Aristotle Gumball 

  • banned!

#914

View PostNinety-Six, on 17 August 2021 - 02:42 AM, said:

Romero also announced he planned on doing something for Quake after s2


Fuck yes
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User is offline   NightFright 

  • The Truth is in here

#915

AFAIK he was talking about one Quake map so far, nothing more. Still, it started like this also with his Doom revival contributions before he did full episodes.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#916

I'm surprised people have so little faith in Machine Games since they apparently did a pretty cool Q1 mission pack a few years ago?

This post has been edited by MusicallyInspired: 17 August 2021 - 03:19 PM

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User is offline   Ninety-Six 

#917

View PostMusicallyInspired, on 17 August 2021 - 03:19 PM, said:

I'm surprised people have so little faith in Machine Games since they apparently did a pretty cool Q1 mission pack a few years ago?


For me I can't really explain it. It was a good episode, but something about this just gives me a bad feeling for whatever reason
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#918

Yeah I'm definitely curious but I'm not hyped yet. Easy though seeing as Quake never appealed to me much.
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User is offline   Aristotle Gumball 

  • banned!

#919

View PostMusicallyInspired, on 17 August 2021 - 03:19 PM, said:

I'm surprised people have so little faith in Machine Games since they apparently did a pretty cool Q1 mission pack a few years ago?


I played it again yesterday and there are just so many better map packs that I'm not really impressed. Sticks really closely to the original level design with nothing we haven't seen before. I mean, it's cool that they did it, but so what?

I'm also cautious with any optimism ever since Blood FS. IMO devs should just hire people from the modding communities who have already done all the work instead of trying to reinvent the wheel and charge money for something we've had for years. Quake is the last game that needs a remaster. A re-imagining, recreation? Sure, that might be cool.

This post has been edited by Jesus Christ: 18 August 2021 - 02:22 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#920

View PostJesus Christ, on 18 August 2021 - 02:20 AM, said:

Quake is the last game that needs a remaster. A re-imagining, recreation? Sure, that might be cool.


I agree on that point yeah.
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User is offline   Lunick 

#921

Quake on Steam now has a private beta branch

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User is offline   NightFright 

  • The Truth is in here

#922

Smells of a Unity port. Oh the excitement.
2

User is offline   Aristotle Gumball 

  • banned!

#923

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User is offline   Tekedon 

#924

View PostNightFright, on 19 August 2021 - 12:57 AM, said:

Smells of a Unity port. Oh the excitement.


Unity is pretty bad right? I had some framedrops even on "Cultic" which is on Unity, even though the graphics are so simple. And I have a I5 6600 and GTX 1660ti 6gb.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#925

Now remember, the Unity-wrapped ports of Doom were/are quite good. Don't knock it just because of Unity. But it depends on who's working on/overseeing it. I believe the Unity ports were done by Nerve Software under id's supervision? And if this is Machine Games they might not be doing it the same way at all. But I'm open.

Also, Dusk is a Unity game and I never had a problem with that.

This post has been edited by MusicallyInspired: 19 August 2021 - 06:39 AM

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User is offline   NightFright 

  • The Truth is in here

#926

I am not against Unity per se, it has its target audience and I respect that. It just doesn't bring anything new to the table - besides being "official". Pretty much any other port besides Chocolate Doom has a lot more features and options. Sure, those that just want to play Doom somehow, it's probably enough.
For me it's like this: When I want to play a vanilla-style pwad, I am going for Crispy/Russian Doom, for those fancy projects with huge maps and nice lighting it's going to be PrBoom+ or GZDoom. If you want OPL synthesis for music, Unity Doom is also not the right choice. And then, what if you wanna go for some Heretic or even Hexen for a change? Right. But well, for whatever reason they couldn't even make Doom 1 and 2 launch with the same executable, even though both games apparently use (almost) identical Unity assets. Could have been done better IMHO.

Sure, you gotta be a bit picky and specific with your needs, but that's how I roll. Let's see what they will do with Quake, anyway. But I doubt it's gonna be super spectacular. You won't be able to run latest and biggest BSP2 maps with it, almost for sure. But well, there's Quakespasm for that. Maybe some HD stuff will be thrown in, but tbh... do I really need that? Quake is one of those games that need to be pixellated, at least for me. Higher than 480p I can't go resolution-wise, at least for vanilla-like maps.

Personally, if I am brutally honest, I am looking forward to "Tremor" or Romero's Quake map(s) (whenever he will get to that) a lot more than to a Quake remaster. It would only rip me out of my chair if it was a complete remake, like Q1 with all its original levels in the Doom Eternal engine. Which is highly unlikely, to put it mildly.

This post has been edited by NightFright: 19 August 2021 - 07:49 AM

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User is offline   MrFlibble 

#927

View PostJesus Christ, on 19 August 2021 - 01:02 AM, said:

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AWW YISS?
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User is offline   Sanek 

#928


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User is offline   Aristotle Gumball 

  • banned!

#929

Dimension of the Machine seems to be trying to tie Quake 1 and 2 aesthetics together. Interesting. The rest looks just like Quakespasm spiked to me. Not sure what it's actually running on.
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User is offline   NightFright 

  • The Truth is in here

#930

Lol! Did they rip the models straight from our Authentic Models Pack or what? This stuff looks a bit too familiar...

Remarkably, this is actually released already. Guess I'll take a look at this tomorrow since all owners of Steam Quake receive this update automatically. It pretty much looks like they gave it the Doom treatment.

This post has been edited by NightFright: 19 August 2021 - 12:37 PM

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