Quake corner. "Everything related to the Quake franchise. Discuss here."
#301 Posted 08 July 2016 - 04:45 AM
#302 Posted 08 July 2016 - 10:17 AM
This post has been edited by PikaCommando: 08 July 2016 - 10:17 AM
#303 Posted 08 July 2016 - 11:05 AM
A FOV of around 115-120 seems to be the consensus for where it should be set for 16:9. At one point there was someone working on a patch with the intent of trying to fix the HUD properly. I looked around trying to find it but my searching turned up nothing. Changing the HUD weapon positioning will need to be done separately (which is what the widescreen forum pictures are doing I suspect).
I found these:
seta cg_gunX "1"
seta cg_gunY "4.5"
seta cg_gunZ "0"
seta plasgun "cg_gunx 10; cg_guny 2; cg_gunz -8; cg_gunoffset 10,2,-8"
seta gaungun "cg_gunx 10; cg_guny 0; cg_gunz -2; cg_gunoffset 10,0,-2"
seta mggun "cg_gunx 0; cg_guny 2.7; cg_gunz -2; cg_gunoffset 0,2.7,-2"
seta bfggun "cg_gunx 0; cg_guny 0; cg_gunz 0; cg_gunoffset 0,0,0"
seta grengun "cg_gunx 0; cg_guny 4.8; cg_gunz 0; cg_gunoffset 0,4.8,0"
seta ssggun "cg_gunx 10; cg_guny 2.4; cg_gunz -4; cg_gunoffset 10,2.4,-4"
seta rlgun "cg_gunx 4; cg_guny 4.1; cg_gunz -2; cg_gunoffset 4,4.1,-2"
seta shaftgun "cg_gunx 0; cg_guny 2; cg_gunz 0; cg_gunoffset 0,2,0"
seta railgun "cg_gunx 10; cg_guny 4; cg_gunz -7; cg_gunoffset 10,4,-7"
Not sure if they will work. They could all be used as-is or potentially modified and put into the config.
I would put all of this stuff in an autoexec.cfg by the way so the game cannot change or delete it and it gets applied every time the game starts.
EDIT: I did spot this: http://www.moddb.com...uake3-openarena which might be worth a try in addition to the above.
This post has been edited by deuxsonic: 08 July 2016 - 11:14 AM
#304 Posted 08 July 2016 - 02:07 PM
cg_gun* is cheat protected.
Also, files for a mod won't help.
if you just want widescreen in plain quake3, this might do. videos are still broken in wide though
This post has been edited by leilei: 08 July 2016 - 02:10 PM
#305 Posted 08 July 2016 - 06:23 PM
#310 Posted 25 July 2016 - 07:12 AM
Apparently, the floating platform during Shub Niggurath's fight was a 'Dire Orb' :/
#311 Posted 25 July 2016 - 08:28 AM
PikaCommando, on 25 July 2016 - 07:12 AM, said:
Apparently, the floating platform during Shub Niggurath's fight was a 'Dire Orb' :/
Quake champions will potentially introduce anything that kills any possibility of fast and competitive multiplayer: classes, intentional weak balancing of the weapons, basic and unfunny movement set...
All kind of things that make little brats believe to be skilled.
In NOT best of the cases, it will be a carbon copy of the DOOM 4 multiplayer.
#312 Posted 25 July 2016 - 11:07 AM
#313 Posted 25 July 2016 - 12:49 PM
#314 Posted 26 July 2016 - 12:22 AM
Fuck I didn't think Willits was still at id. I thought he had gone on to other things.
I was listening to the whole Champions bit in that video and something hit me. "We're making characters to fit YOUR play style." Fucking why? Why? Explain this to me. I didn't need the games of past to "cater to my style" by giving me a character that "fit my style of play." I had a generic avatar and I could run around the maps and play the game as I fucking felt, because the game gave me options. This sounds like classes. This sounds like caging in the gameplay. This sounds like YOU ARE FUCKING IT UP, id!
Also yeah. I'm tired of seeing these ultra "badass" pre-rendered cut scenes that try to hype games. I saw the one for Champions and immediately turned it off. They have absolutely no pull anymore, and I don't think they honestly impress anyone, really.
#315 Posted 26 July 2016 - 05:27 AM
#316 Posted 26 July 2016 - 05:30 AM
#317 Posted 26 July 2016 - 05:49 AM
#318 Posted 26 July 2016 - 07:06 AM
PikaCommando, on 25 July 2016 - 07:12 AM, said:
NO NO NO, WRONG WRONG WRONG!!!!! 'Quake' does NOT return!
&%$£ing Quake 3 Arena returns.
#319 Posted 26 July 2016 - 10:40 AM
#320 Posted 26 July 2016 - 02:27 PM
I have fun playing with 32 bots on the freezetag instagib mode on some of the really smaller levels.
One thing I've noticed is the bots seem to be dumber than the original Quake 3; if you play a CTF match, for instance, none of the bots leave the flag room on either team.
#322 Posted 29 July 2016 - 07:22 PM
HulkNukem, on 26 July 2016 - 02:27 PM, said:
I have fun playing with 32 bots on the freezetag instagib mode on some of the really smaller levels.
One thing I've noticed is the bots seem to be dumber than the original Quake 3; if you play a CTF match, for instance, none of the bots leave the flag room on either team.
So the AI is broken?
#323 Posted 29 July 2016 - 07:24 PM
They only attack eachother on the space CTF maps, and even then they don't go for the flags.
#324 Posted 01 August 2016 - 10:32 AM
Rest in Peace, competitive Doom 4.
Can't they make new good maps instead of rehashing the same old ones?
This post has been edited by PikaCommando: 04 August 2016 - 01:10 PM
#325 Posted 04 August 2016 - 01:31 PM
#326 Posted 04 August 2016 - 03:57 PM
This post has been edited by deuxsonic: 04 August 2016 - 06:37 PM
#327 Posted 04 August 2016 - 10:57 PM
I still wanted a Wolf TNO/Doom 2016 take on Shambler's Castle. Sigh. The worst thing is that we'll probably get some bastardised snap-map crap so that you won't be able to make anything decent yourself. Sigh.
#328 Posted 05 August 2016 - 03:06 PM
Micky C, on 26 July 2016 - 05:27 AM, said:
The same thing could be said about Arena shooters themselves at this point.
#329 Posted 06 August 2016 - 01:21 AM
This post has been edited by Mr. Tibbs: 06 August 2016 - 01:22 AM
#330 Posted 06 August 2016 - 04:04 PM
deuxsonic, on 04 August 2016 - 03:57 PM, said:
Overwatch is the fastest selling PC game ever, with over 15 million players (or so I read earlier). I love it by the way. I think that goes to show people are still willing to pay for a quality game, seems the free-to-play fad is no longer in danger of replacing that.
I loved UT and UT2004, but for me the UT Alpha just doesn't have a great feel to it. It's cool that they're having a community made game pretty much, but at the rate it's being made I don't think it'll even be out of "beta" (it's still alpha right?) for years. It'll probably never compete with Quake Champions in player numbers.
This game looks very promising, I like what I saw in the gameplay snippets. I'll be getting it for sure. That said, I hope it has multiple modes, plenty of options and customization to suite different tastes etc.