PikaCommando, on 16 August 2016 - 02:27 PM, said:
Really? Certainly doesn't feel that way to me.
Those sections absolutely were just giant corridors; a couple of them were actually straight on-rails sections. Part of it is that you enter the section from one door, and you exit through another door; there's no side paths, no optional entrances, no hidden areas, nothing. It doesn't help the draw distance is covered up with an obvious skybox.
Compare it with the outdoor sections of Half-Life 2, Postal 2, the King Kong game, Perfect Dark Zero, and Far Cry, all of which are singleplayer FPS games that released around the time of Quake 4's release or within a year before. Regardless of each individual game's quality, they all have more open outdoor areas than Quake 4 that allow you to 'stretch' and take in the scenery.
Serious Sam 2, which released around the same time, had a greater sense of scale than Quake 4, but also had a sort of 'funnel' so players almost always have to enter and exit giant areas the same way.
I enjoyed Quake 4, but I remember playing it at the time and being hyped by playing "Like Doom 3 but with allies and outdoor areas" and then laughing at those outdoor sections when I came across them.