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Quake corner. "Everything related to the Quake franchise. Discuss here."
#421 Posted 28 February 2017 - 02:51 AM
#422 Posted 28 February 2017 - 09:26 PM
#424 Posted 07 March 2017 - 02:57 PM
#425 Posted 07 March 2017 - 04:19 PM
#426 Posted 07 March 2017 - 04:36 PM
HulkNukem, on 07 March 2017 - 04:19 PM, said:
Champions probably won't inspire much more faith, then, as it's being in developed in conjunction with Halo developers. In short, the game's been, at least partially, outsourced to Russia.
#427 Posted 08 March 2017 - 02:05 PM
Marphy Black, on 07 March 2017 - 04:36 PM, said:
Those Halo devs also made really good singleplayer fps that is pretty much to me the best modern triple-a fps right after Blood Dragon. It's called Timeshift and it's about timemanipulating and yes, even Activision ripped it off with a game couple years later named Singularity.
This post has been edited by spessu_sb: 08 March 2017 - 02:06 PM
#428 Posted 17 April 2017 - 11:50 AM
"This MOD greatly enhances the visulal quality of Quake 2, it upsamples all the game textures using the powerful Lanczos filter specially designed to increase the visual quality of the resampled image."
![Posted Image](http://chebmaster.ru/q2facelift/beforeaftera1.jpg)
![Posted Image](http://chebmaster.ru/q2facelift/beforeaftera2.jpg)
![Posted Image](http://chebmaster.ru/q2facelift/samoreklama2.jpg)
This (lanczos rendering) would be nice to have for other retro FPS shooters, or at least id tech ones!
#429 Posted 17 April 2017 - 01:17 PM
#431 Posted 17 April 2017 - 08:33 PM
Marphy Black, on 17 April 2017 - 01:17 PM, said:
How much improvement does Yamagi Quake 2 make though? It's been a while since I played Q2, but I don't remember much difference because it was essentially Quakespasm for Quake 2.
#432 Posted 17 April 2017 - 10:21 PM
#433 Posted 18 April 2017 - 05:49 AM
This post has been edited by MusicallyInspired: 18 April 2017 - 05:51 AM
#434 Posted 24 April 2017 - 09:52 PM
Hexen 2 mod is up on moddb, I've named it shadows of chaos, and demo release is near
Have some promo shots
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen46.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/level1-3.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen09.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen27.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen28.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen15.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/hexen23.png)
![Posted Image](http://media.moddb.com/images/mods/1/33/32865/level2-6.png)
And here's a vid showing some of the new blood effects
http://www.moddb.com...ustom-deathgore
#435 Posted 26 April 2017 - 07:33 AM
![Posted Image](http://i.imgur.com/4qnLBDCt.jpg)
If you get past the bars at the circled portion, you'll find you won't fall to your death. Rather, you end up walking along an invisible pathway that directs you straight ahead:
![Posted Image](http://i.imgur.com/0pYas8yt.jpg)
Walk forward and you'll discover that part of the canyon is just an illusion:
![Posted Image](http://i.imgur.com/zyW15VOt.jpg)
Continue forward and you'll receive Levelord's familiar greeting along with some Yellow Armor for your troubles:
![Posted Image](http://i.imgur.com/oiNnCmOt.jpg)
Now, the reason why this secret (which isn't counted in the map's total) is likely so unknown today is that it's actually impossible to reach without cheating by noclip. However, what's interesting here is that this doesn't seem to have been Levelord's intention. The bars I circled previously are actually func_wall entities, meaning they could have been scripted to be removed by a trigger. Here's a comparison of the bars with entities enabled and disabled (the func_illusionary canyon also disappears):
![Posted Image](http://i.imgur.com/o1LJ5Gpt.jpg)
![Posted Image](http://i.imgur.com/uhHRVlxt.jpg)
Unfortunately, there's no actual scripting present that would affect these bars. The entities have no targetname either, so it is impossible for them to be triggered regardless.
This discovery spurred me on to examine the other levels in the expansions, and I found a handful of other secrets (by Levelord and otherwise) which seemingly have never been documented before as well. I'll get to outlining those too, but I'm beginning to wonder just how many secrets have been overlooked for what's going on 20+ years now.
#437 Posted 02 May 2017 - 07:12 AM
This post has been edited by icecoldduke: 02 May 2017 - 07:13 AM
#438 Posted 04 May 2017 - 11:39 AM
^ I've released all the tools ive gathered for modding hexen 2 as well as my custom FGD and map sources, so if anybody wants to try their hand at mapping or modifying the mod they have an easy way to get what they need (source code came with the demo)
#439 Posted 04 May 2017 - 11:50 AM
What isn't aight is the community; it's already full of 'pros' putting down anyone they play with
#440 Posted 04 May 2017 - 02:33 PM
This post has been edited by LkMax: 10 May 2017 - 07:21 AM
#441 Posted 04 May 2017 - 11:58 PM
![Posted Image](https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/05/Quake-hand-drawn-map.jpg)
Quote
Apparently this will run through until March 18, 2018 and will contain items from Richard Garriott and Warren Spector as well, so if anyone is able to visit they'll get to see some unseen memorabilia related to the likes of Doom, Quake, Ultima and more!
Original article
#442 Posted 12 May 2017 - 03:56 PM
With that, Quake Champions is aight
#443 Posted 15 May 2017 - 03:15 PM
Anyone can try it for themselves anyway, everyone who registered is getting a key now, and free is free.
#444 Posted 17 May 2017 - 04:46 PM
imagine my surprise when shooting a grunt and having this happen
#446 Posted 20 May 2017 - 12:03 AM
HulkNukem, on 17 May 2017 - 08:33 PM, said:
There isn't.
If you look closely when the enemy is shrunk, it floats in midair for a while, giving the illusion of standing on the ammo box. It also happens to the one in the elevator room.
#447 Posted 23 May 2017 - 10:17 PM
I could give the ammo boxes collision, but that would fuck with things for obvious reasons, though maybe it'd be worth it to see a grunt patrolling the top of an ammo box
Made a spindown anim for the SNG
#448 Posted 24 May 2017 - 06:01 PM
Or bullet time for your "Brutal Quake" mod, like this:
This post has been edited by petrus: 25 May 2017 - 07:43 PM
#449 Posted 29 May 2017 - 03:44 PM
I actually could do bullet time with darkplaces not too bad since it supports slowmo out of the box, and i could probably make a shootdodge too. I would need to convert the grunt's shotgun attack to projectiles only in slowmo and somehow figure out how to make the shambler attack dodgeable. It would take some time, but it's very doable.
My mod is using SMC as a base btw, which has builtin randomized slowmo when you gib enemies from time to time. It's not quite the same but it's still fun.
I imported the hipnotic weapons, sorta
#450 Posted 02 June 2017 - 12:10 PM
If you perform 1,000 damage to the altar, the Jesus face will disappear to reveal the initials ST and KP written in brushes, and the message "The unholy division of life" will pop up.
![Posted Image](http://i.imgur.com/EYDptctm.jpg)
I should probably upload this somewhere better, but here's a recorded clip on Twitter:
https://twitter.com/...734077497921537
This message is probably a declaration of love to someone from the level designer, Steve Tietze, hence the ST initials.