Quake corner. "Everything related to the Quake franchise. Discuss here."
#91 Posted 13 May 2016 - 07:32 PM
#92 Posted 14 May 2016 - 02:19 AM
Quake Nukem 3D!
This post has been edited by deuxsonic: 14 May 2016 - 02:19 AM
#93 Posted 14 May 2016 - 04:36 AM
#94 Posted 14 May 2016 - 04:53 AM
Plus there are several limitations of the 2.5D nature of the engine. Even with perfect TROR and (hypothetically) added WOW, having things like sloped walls aren't all that feasible, and even simple thinks like rotating textures on walls or scaling textures on floors isn't possible.
#95 Posted 14 May 2016 - 06:31 AM
There would have been more of a modding scene had an editor been provided as was originally promised.
https://web.archive....www.dukeed.com/
This post has been edited by deuxsonic: 14 May 2016 - 06:34 AM
#96 Posted 14 May 2016 - 06:55 AM
Micky C, on 14 May 2016 - 04:53 AM, said:
Plus there are several limitations of the 2.5D nature of the engine. Even with perfect TROR and (hypothetically) added WOW, having things like sloped walls aren't all that feasible, and even simple thinks like rotating textures on walls or scaling textures on floors isn't possible.
I can confirm. I'm one of them.
Oh, Don't forget particles, multiplayer, shaders that work, etc. etc. etc.
This isn't the point of this thread, but there should have been another game released between DNF and DN3D. If nothing else, then 3DR (in it's old form) would probably have released the source after a few years. That would mean that a lot of the funky Quake 2 source port improvements could have been ported to the DNF Q2 codebase.
Sigh.
This post has been edited by Tea Monster: 14 May 2016 - 06:55 AM
#97 Posted 14 May 2016 - 07:18 AM
PikaCommando, on 14 May 2016 - 04:36 AM, said:
I don't even want to think about it. Shit makes me depressed.
#98 Posted 14 May 2016 - 01:04 PM
Tea Monster, on 14 May 2016 - 06:55 AM, said:
Duke3d's source code was released very late, so I wouldn't have hold my breath for that.
#100 Posted 15 May 2016 - 05:04 AM
Besides it's all radiant entity pathing choreography and the footage seen are probably the only least wonky places in its entire development of that incarnation.
This post has been edited by leilei: 15 May 2016 - 05:05 AM
#101 Posted 15 May 2016 - 07:00 AM
Personally I think it would be an interesting experiment if the Duke community gave the game a twist and created something completely original but paying homage to Duke and sticking to the same design principles.
#102 Posted 15 May 2016 - 09:40 AM
I do like your idea. As time goes on I become less and less willing to invest creative effort into projects (mods) using IPs that I do not control or am not getting paid for.
#105 Posted 15 May 2016 - 05:35 PM
- It used Darkplaces
- It had a very buggy drivable boat that disappears. I was toying around making drivable vehicles around this time.
- It had a blobby normal mapped gold deagle model made from scratch that shot in a DNF99-ish way
- It had a very simple looking M4 rifle without an americanflag scope. That's the only second weapon
- There was also some sort of OICW-ish rifle thing that transformed into a 4 barrel chaingun on altfire
- The only character ingame is actually Neko from OA0. Static T-pose catgirls everywhere.
- There are also burning barrels.
- Semi-working mirrors
- A dark room with two crazy spinning colored spotlights exists
- No Quake or Duke materials exist, apart from inspiration.
- I realized I was massively wasting my time when I could make something that players actually care about *cough*OA*cough*. Only 2 weeks' worth of spare time was ever put into it.
It's dead. It's considered legally destroyed. Don't ask. Don't resume. Don't bother. Don't even "behalf" this. Make your own and be original; it'll be better (Have your own ideas and universe and do homages with just gameplay mechanics alone, like SiN and Half-Life did). I'd advise against using Quake2 though, that's clunky as shit and the improved source ports aren't any better for a clean base.
Also a project of this scope requires an artistic visionary with technical art experience to make it work. A "let's make GPL Free Software Clone of X have a tux or two and use MakeHuman to make our character's" ideas guy will not cut it.
Enjoy these screenshits. If they whet your appetite, then you're interpreting them wrong.
This post has been edited by leilei: 15 May 2016 - 07:12 PM
#107 Posted 15 May 2016 - 09:23 PM
Lunick, on 15 May 2016 - 06:17 PM, said:
I thought it was the Quake rendition of cs_mansion before reading the name
This post has been edited by PikaCommando: 15 May 2016 - 09:23 PM
#108 Posted 16 May 2016 - 04:29 AM
PikaCommando, on 15 May 2016 - 09:23 PM, said:
Haha. I was thinking of the exact same thing.
#110 Posted 16 May 2016 - 05:17 AM
#111 Posted 16 May 2016 - 05:25 PM
with dave they could ash him and take him into what quake used to be with wit and personality to contrast against the marine in hell trope
and kids love alliterative names these days!!! and since it's a 23 years dormant franchise, it's perfect to bait the pretentious retro dorks into the market demographic, because "only 90 kid rember this" AND the younger "dave is softdisk the beta's name for iD (pronounce Eye Dee) software" folk
This post has been edited by leilei: 16 May 2016 - 05:33 PM
#112 Posted 16 May 2016 - 05:59 PM
#113 Posted 16 May 2016 - 06:37 PM
leilei, on 16 May 2016 - 05:25 PM, said:
But who doesn't love alliterative names?
#114 Posted 17 May 2016 - 07:02 AM
deuxsonic, on 15 May 2016 - 01:40 PM, said:
That name reminds me of the "Dick Nickem Whenever" Unreal TC I was working on way back when, before I got a C&D notice from Siegler.
#115 Posted 17 May 2016 - 03:34 PM
Duke Rocks, on 17 May 2016 - 07:02 AM, said:
What was his catchphrase?
#116 Posted 17 May 2016 - 04:31 PM
"blessed excrement"
"may your diety put you in the right place"
"does anyone desire to recieve a violent object"
"darn! The extra-terrestrial's illegitimate offspring owes me money for damaging my escape pod"
"here is five dollars. please gyrate your hips and move your breasts for my pleasure"
This post has been edited by leilei: 17 May 2016 - 04:39 PM
#117 Posted 17 May 2016 - 05:01 PM
#118 Posted 17 May 2016 - 05:02 PM
#119 Posted 17 May 2016 - 05:07 PM
The other thing I could see is like when Monolith created Touchdown solely to develop LithTech. They could become the technology side and they'll have their other studios make the games (they weren't real happy with id's progress on this DOOM anyway.)
This post has been edited by deuxsonic: 17 May 2016 - 05:11 PM
#120 Posted 17 May 2016 - 05:23 PM
Lunick, on 17 May 2016 - 05:02 PM, said:
MrBlackCat