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No, this version have a few fix on con code
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Do you tried this?

At previous versions ambient light level was 2.0, but it's not a default type, therefore I back it to 1.0 and therefore all levels seems darkness at polymost and polymer.
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This post has been edited by M210: 20 April 2012 - 07:17 AM
 M210, on 20 April 2012 - 07:16 AM, said:
M210, on 20 April 2012 - 07:16 AM, said:

 
						
                                                This post has been edited by Zaero: 20 April 2012 - 11:35 AM
 
						
                                                 M210, on 21 April 2012 - 01:42 AM, said:
M210, on 21 April 2012 - 01:42 AM, said:
 
						
                                                 M210, on 03 May 2012 - 06:38 AM, said:
M210, on 03 May 2012 - 06:38 AM, said:

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This post has been edited by M210: 03 May 2012 - 12:22 PM
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This post has been edited by M210: 04 May 2012 - 06:44 AM
 M210, on 03 May 2012 - 12:21 PM, said:
M210, on 03 May 2012 - 12:21 PM, said:
This post has been edited by Mateos: 09 May 2012 - 01:08 AM
This post has been edited by M210: 09 May 2012 - 01:17 AM
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This post has been edited by M210: 14 July 2012 - 08:44 AM
 M210, on 14 July 2012 - 08:39 AM, said:
M210, on 14 July 2012 - 08:39 AM, said:
 And one else: after explosion, bodies have got more blood and jibs than the original Blood
 And one else: after explosion, bodies have got more blood and jibs than the original Blood
						
                                                This post has been edited by M210: 14 July 2012 - 02:02 PM