BloodTC for eDuke32
#783 Posted 05 March 2017 - 09:01 AM
At the end you can see classic polymost renderer bug in ROR...I don't know, is this fixable....i hope yes...
I found interesting thing - show2dsector is "see" a lower(or upper) ROR sector, but it's just don't drawing.This gives hope for the fix this bug
This post has been edited by M210: 05 March 2017 - 09:02 AM
#785 Posted 05 March 2017 - 11:10 AM
Really liking the effort you've put on this to get it as close as possible.
As a side note, I saw that you did some work on GTA2, really hoping a proper port / small mods on that game. A very fun game but I think the controls can make it quite flawed at times. I hope you complete that some day in the future also
#787 Posted 05 March 2017 - 12:08 PM
Will be also implemented a "software mode" to avoid compatibility issues?
There is a Java, therefore I don't using SDL. For renderer I using OpenGLES 1.1. At future I planning to rewrite renderer to GL2.0 and maybe GL2.0 will takes me fix a ROR bug.
Software renderer I don't planning.
#788 Posted 05 March 2017 - 12:09 PM
I also want to make port for this, but Its very hard to start reverse engeenering it o_O Therefore I temporary stop it