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BloodTC for eDuke32

User is offline   Spiker 

  • 257

#781

This is great. Is it just me or there is no sound in the video?

Looks like those alien bastards drank all my beer.
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User is offline   M210 

  • 320

#782

Im not working on sounds yet. This video(and port) without sounds
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User is offline   M210 

  • 320

#783

Hi guys! Do you want to see my latest progress? :)


At the end you can see classic polymost renderer bug in ROR...I don't know, is this fixable....i hope yes...
I found interesting thing - show2dsector is "see" a lower(or upper) ROR sector, but it's just don't drawing.This gives hope for the fix this bug


This post has been edited by M210: 05 March 2017 - 09:02 AM

5

User is offline   Fantinaikos 

  • 165

#784

Technical question: Wich Opengl and/or SDL version is used?

Will be also implemented a "software mode" to avoid compatibility issues?
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User is offline   oasiz 

  • 581

#785

Nice work !
Really liking the effort you've put on this to get it as close as possible.

As a side note, I saw that you did some work on GTA2, really hoping a proper port / small mods on that game. A very fun game but I think the controls can make it quite flawed at times. I hope you complete that some day in the future also :)
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User is offline   CryptKiller 

  • 129

#786

This is incredible, holding my thumbs for this project!
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User is offline   M210 

  • 320

#787

View PostFantinaikos, on 05 March 2017 - 09:49 AM, said:

Technical question: Wich Opengl and/or SDL version is used?

Will be also implemented a "software mode" to avoid compatibility issues?

There is a Java, therefore I don't using SDL. For renderer I using OpenGLES 1.1. At future I planning to rewrite renderer to GL2.0 and maybe GL2.0 will takes me fix a ROR bug.
Software renderer I don't planning.
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User is offline   M210 

  • 320

#788

View Postoasiz, on 05 March 2017 - 11:10 AM, said:

As a side note, I saw that you did some work on GTA2, really hoping a proper port / small mods on that game.

I also want to make port for this, but Its very hard to start reverse engeenering it o_O Therefore I temporary stop it
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User is offline   Jinroh 

  • 106

#789

Looking really great!

I would have never thought of BLOOD as a Java version.

"So long HRP, bring on Duke "NextGen" :3
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User is offline   Jim 

  • 8

#790

New video showing AI



This post has been edited by Jim: 12 April 2017 - 01:34 PM

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User is online   Sanek 

  • 336

#791

Hi.
I guess it will be way, waaaay too late to ask for such a thing, but I wonder if BloodCM will support not only the official, but also the user-made content that was made for Blood. M210 did a fantastic job with his port, but I just don't have that much of an interest for original levels, I would like to play some user maps that was mode for that game over the years. I guess you have to edit these user maps, which will spoil all the fun you could have. Or not?
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User is offline   M210 

  • 320

#792

Of cource, eDuke32 doesn't support Blood's map, therefore forget about BloodCM and use BloodGDX port
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User is offline   Fantinaikos 

  • 165

#793

You can resolve this visual bug in the next version?

https://forums.duke4...post__p__279135
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User is offline   M210 

  • 320

#794

View PostFantinaikos, on 11 June 2017 - 06:38 AM, said:

You can resolve this visual bug in the next version?

https://forums.duke4...post__p__279135

No
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User is offline   Jamesfff 

  • 0

#795

There is still a bug in the engine as regards "true 3D" areas, shown in the attached screenshot. Is it going to be fixed?

Attached thumbnail(s)

  • Attached Image: scree0004.png

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User is offline   fgsfds 

  • 139

#796

View PostJamesfff, on 17 June 2017 - 06:32 PM, said:

There is still a bug in the engine as regards "true 3D" areas, shown in the attached screenshot. Is it going to be fixed?

Use software or polymer mode. It's unlikely that CM will be updated since there is BloodGDX now.
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