BloodTC for eDuke32
#361 Posted 23 June 2011 - 12:42 AM
#362 Posted 23 June 2011 - 01:01 AM
I need increase of Kaleb Voice!
Btw, globalsound also doesn't works
#363 Posted 23 June 2011 - 01:03 AM
I tried increase volume to 200% with soundeditor but I not helped me...
so, I'll try make again with globalsound
EDIT:
Quote
Doesnt works( Seems this is imposible, sadly
This post has been edited by M210: 23 June 2011 - 01:09 AM
#364 Posted 23 June 2011 - 05:49 PM
Just tested it and seems to work (pressed the switch six times and the sprites didnt move. Gonna polish the work and upload it here ASAP
#365 Posted 23 June 2011 - 06:45 PM
I also added the gates in the train station, triggered with a masterswitch. if you later want to tweak the time they delay to open just edit the masterswitch´s hitag. The train, i made a temporary effect but noticed it is now very slow. It doesnt move sprites along with the sector ATM but if you find this new speed suitable the effect can be done with moving sprites included (it is a lot of work, but still possible).
Attached File(s)
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E1M2FIX.rar (34.27K)
Number of downloads: 346
#366 Posted 24 June 2011 - 12:24 AM
Btw, you may try to load this map with older version of eDuke32 and you can see that sprite moving on wagon have no difference between 1914rev...it works just as bad
Quote
I think to make new sector with new features is easier then change options of hard-coded sectors
This post has been edited by M210: 24 June 2011 - 12:25 AM
#367 Posted 24 June 2011 - 03:24 AM
Gambini, on 23 June 2011 - 06:45 PM, said:
You mean it was faster with earlier revisions?
#368 Posted 24 June 2011 - 04:26 AM
Helixhorned, on 24 June 2011 - 03:24 AM, said:
Which version on BloodTC do you have? Actor code was deleted a long time Now it just a sprite
Btw, I made my slide door with speed changer. In the future it will have autoclose system
This post has been edited by M210: 24 June 2011 - 04:29 AM
#369 Posted 24 June 2011 - 04:34 AM
But after sector moving this sprites is tremble, is it fixable?
This post has been edited by M210: 24 June 2011 - 04:38 AM
#372 Posted 24 June 2011 - 07:28 AM
Helixhorned, thank a lot for new revision
#373 Posted 24 June 2011 - 03:57 PM
Quote
Nothing changed in the game, i just replaced his 2-train effect for a slide door. If the speed was good for him i was going to replace it again for a set of bridge sectors, which move at the same speed of the slide doors but carry sprites with them.
A last thing to M210: if you´re going to scrap what i did at least use the map because the gates in the train enbankment (and because i fixed the ceiling of the room that you see right ahead when step into it.
#374 Posted 24 June 2011 - 08:50 PM
Gambini, on 24 June 2011 - 03:57 PM, said:
A last thing to M210: if you´re going to scrap what i did at least use the map because the gates in the train enbankment (and because i fixed the ceiling of the room that you see right ahead when step into it.
I dont know, but i think sprites of rototesectors must have statnum = 0 for working with sector, because sprites have a problems with interpolation if it have statnum > 0
The gates is also changed?
This post has been edited by M210: 24 June 2011 - 08:51 PM
#375 Posted 24 June 2011 - 09:21 PM
But thanks for the idea to make the train with slide doors. I've never thought about that. Now M210 made his own slide doors with speed changing, and I think we can make this train move faster.
#376 Posted 24 June 2011 - 10:10 PM
This post has been edited by M210: 24 June 2011 - 10:18 PM
#377 Posted 25 June 2011 - 08:07 AM
empy, on 24 June 2011 - 09:21 PM, said:
But thanks for the idea to make the train with slide doors. I've never thought about that. Now M210 made his own slide doors with speed changing, and I think we can make this train move faster.
Oh i must have messed the files then. I downloaded your map but I must have been editing the old one. Sorry.
#378 Posted 28 June 2011 - 11:23 AM
Main menu:
http://i.imgur.com/qgEGV.jpg
Gameplay:
http://i.imgur.com/qH5dV.jpg
Does anyone know what the problem could be?
#380 Posted 28 June 2011 - 01:46 PM
empy, on 28 June 2011 - 12:38 PM, said:
Ah you're right, it works now. Thanks.
#381 Posted 29 June 2011 - 02:23 PM
Some fixes, some effects and slide door system and dynamite was corrected...and may be some more
#382 Posted 29 June 2011 - 11:53 PM
M210, on 29 June 2011 - 02:23 PM, said:
Some fixes, some effects and slide door system and dynamite was corrected...and may be some more
awesome!
#383 Posted 30 June 2011 - 02:18 AM
#384 Posted 30 June 2011 - 02:29 AM
#385 Posted 30 June 2011 - 04:52 AM
Downloaded it, will update my install as soon as I get home.
Could you keep up to date the ModDB profile page? Just checked it, no news since April on it, I'm sure some people follow your mod just there
#388 Posted 30 June 2011 - 06:34 PM
#389 Posted 30 June 2011 - 11:23 PM
This post has been edited by M210: 30 June 2011 - 11:26 PM
#390 Posted 01 July 2011 - 04:27 PM
About the mappers, I would be down to help If I´d have the time.