I'll try to find it

empyrock, on Feb 1 2011, 09:42 AM, said:
This post has been edited by M210: 01 February 2011 - 11:47 AM
This post has been edited by M210: 02 February 2011 - 02:46 PM
This post has been edited by M210: 05 February 2011 - 11:18 AM
This post has been edited by empyrock: 06 February 2011 - 06:46 AM
M210, on Feb 6 2011, 06:07 AM, said:
This post has been edited by The Commander: 08 February 2011 - 08:27 AM
This post has been edited by M210: 11 February 2011 - 02:30 AM
This post has been edited by M210: 13 April 2011 - 02:11 PM
This post has been edited by Micky C: 04 May 2011 - 01:54 AM
Spiker, on 07 June 2011 - 12:50 PM, said:
This post has been edited by M210: 07 June 2011 - 10:09 PM
Spiker, on 08 June 2011 - 09:53 AM, said:
Spiker, on 08 June 2011 - 09:53 AM, said:
Spiker, on 08 June 2011 - 09:53 AM, said:
ifactor EXPLOSION6 { findnearspritevar APLAYER DIST spriteid ifvarn spriteid -1 { getactor[spriteid].extra extra ifvarg extra 0 { getactorvar[spriteid].flamedamage tmp ifspawnedby SPRAYFLOOR addvar tmp 6 else ifspawnedby FLARE addvar tmp 4 else addvar tmp 2 setactorvar[spriteid].flamedamage tmp } } }