BloodTC for eDuke32
#271 Posted 14 January 2011 - 09:07 AM
Never mind, it's working now.
This post has been edited by Goldrick: 14 January 2011 - 09:16 AM
#272 Posted 15 January 2011 - 07:39 AM
Original Blood have about 20 enemies with bosses and I have 10 complete enemies now - it's a 50% complete
#273 Posted 15 January 2011 - 07:09 PM
#274 Posted 16 January 2011 - 12:35 AM
#275 Posted 16 January 2011 - 09:58 AM
5176 and 5177
#276 Posted 16 January 2011 - 10:27 AM
And I have one archive with not used yet HRP for BloodTC, I'm added your 5176 and 5177 too.
http://m210.duke4.ne...TC_textures_NOT USED YET.rar
New: I made hell hound AI
This post has been edited by M210: 16 January 2011 - 10:28 AM
#277 Posted 16 January 2011 - 01:10 PM
Marked, on Jan 16 2011, 10:58 PM, said:
Added.
https://sourceforge....jects/bloodhrp/
M210, on Jan 16 2011, 11:27 PM, said:
These textures are already in hrp.
#278 Posted 16 January 2011 - 01:18 PM
And I still do not have working keys in this latest version. I re-installed and even grabbed cfg files from the previous version and they just won't work like they used to.
This post has been edited by Marked: 16 January 2011 - 01:21 PM
#279 Posted 16 January 2011 - 01:54 PM
About keys - it's strange, it works for me yet. I tried deleting folder with BloodTC? May be it help?
#280 Posted 19 January 2011 - 03:31 AM
Now is possible making all palletes for Cultist and spiders
and I made decolouring palette, it's good news too http://forums2.duke4...tyle_emoticons/default/smile.gif
#281 Posted 19 January 2011 - 08:27 AM
#284 Posted 25 January 2011 - 04:01 PM
When I add models or textures to the TC they show up in the game but they do not show in 3D mode of Mapster. This also is the case with all HRP content. None of it shows in Mapster.
I'm wondering if my folder structure is somehow not like everyone else? When downloading and installing the TC and it's update I noticed 2 copies of some files or folders.
No one else seems to have this Mapster problem along with my other problem of the keys not working in the game. So I am assuming the problem is on my end but I have not been able to figure either of these out.
#285 Posted 25 January 2011 - 05:09 PM
Firstly, try moving Mapster32.cfg from your Duke3D folder (Keep it somewhere in case things go wrong and you have to put it back) an try starting mapster being sure to set 3D mode to 32-Bit color. If the regular Duke 3D HRP is in the Autoload folder it should load that on it's own without needing any extra instructions.
Assuming this works, we can rule out any compatibility with your system, so open Notepad and type the following;
start mapster32.exe -jBloodTC -gBloodTC.grp
Save it to the Duke3D folder as "MapBloodTC.bat" (Or anything you want with a .bat extension) and try running that batch file.
#286 Posted 25 January 2011 - 05:32 PM
There is no autoload folder or regular duke HRP in this TC to worry about. The HRP in this is all custom content and the proper tabs and boxes are checked in the startup window to access them.
Since this is a WIP I am assuming that duplicate cfg , def, con files and folder structures are causing my problems and will be cleaned up eventually by the author. And there is a custom lauch window that opens before the regular Eduke setup window so maybe there is a conflict somewhere.
EDIT: Now that I think about it, maybe no one else has noticed this because they are not modding the maps and content like I am. Its possible the problem is not just on my end.
Has anyone else tried using Mapster in this TC yet?
This post has been edited by Marked: 25 January 2011 - 05:38 PM
#287 Posted 25 January 2011 - 11:34 PM
Marked, on Jan 26 2011, 04:32 AM, said:
Are you about btc.cfg and btc_settings.cfg?
and I haven't found duplicate def's and con's files.
Also I did reconstruction all con files and grp files. I plan to combine some con files and now I'm deleted BTCSound.grp and all sound files added into BloodTC.grp. Make sure that you haven't old not-used files at my last TC else you will have more errors may be
#288 Posted 26 January 2011 - 05:39 AM
Same thing with cfg and def files in both places.
The person that provided the HRP update file also mentioned something about you needing to delete some un-needed files from your end.
So, when you load up Mapster do you see the HRP textures when in the 3D mode??
This post has been edited by Marked: 26 January 2011 - 05:39 AM
#289 Posted 26 January 2011 - 05:49 AM
Marked, on Jan 26 2011, 04:39 PM, said:
Same thing with cfg and def files in both places.
The person that provided the HRP update file also mentioned something about you needing to delete some un-needed files from your end.
Yes, I'm deleted old HRP files, but HRP not includes con or cfg files. Anyhow I have one HRP folder in my TC
Marked, on Jan 26 2011, 04:39 PM, said:
No, I can't see it
#290 Posted 26 January 2011 - 06:02 AM
http://m210.duke4.ne...es/autoload.rar
I just renamed bloodtc.def to duke3d.def and I had put def-file and HRP folder in "duke3d.grp" folder
EDIT:
I found more simple way:
After launch BloodTC.exe you need to add -hbloodtc.def to command-line:
-game_dir BloodTC -gBloodTC.grp -gBTCSounds.grp -hbloodtc.def
And my example:
This post has been edited by M210: 26 January 2011 - 08:05 AM
#291 Posted 26 January 2011 - 11:54 AM
#293 Posted 26 January 2011 - 04:45 PM
#294 Posted 26 January 2011 - 11:40 PM
#295 Posted 27 January 2011 - 12:29 AM
This post has been edited by M210: 27 January 2011 - 12:30 AM
#296 Posted 27 January 2011 - 01:26 AM
#297 Posted 27 January 2011 - 03:08 AM
Ok, I'll delete it in future
#298 Posted 28 January 2011 - 09:33 AM
This post has been edited by empyrock: 28 January 2011 - 09:49 AM
#300 Posted 31 January 2011 - 10:42 PM
This post has been edited by empyrock: 31 January 2011 - 10:47 PM