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Ion Fury  "formerly Ion Maiden, launching August 15!"

#587

View PostJenz/Amaka, on 28 February 2018 - 09:45 AM, said:

Crap, bought it from Steam already. If only I knew this earlier.


Will also wait for that ofc. :)
0

User is offline   xMobilemux 

#588

I’m getting a new PC built so I’ll buy it on that rig once I get it. :)
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#589

Posted Image
5

#590

Hmm, I'm currently wondering whether putting the demo behind a 17$ early access purchase was a good idea from a marketing standpoint.

A free demo could potentially spread word of mouth about the game much further and make people more eager to buy.
0

User is offline   Mr. Tibbs 

#591

The game looks so good in motion! :)

Destructoid has an interview with Frederik Schreiber and a video preview:



Quote

“Right now, the game is single-player only, but we’re also planning on a multiplayer mode after release. The same with full modding tools support and everything you expect from classic 3D Realms games. We’re waiting on multiplayer because we want to make sure we’re not just ‘Here’s deathmatch, go have fun.’ You have deathmatch in a ton of games out there and it’s kind of growing a little bit old -- of course with these weapons and graphics you kind of have to have deathmatch -- but still it grows old pretty quick. You need something new. Right now, the flavor of the month is battle royale, who knows what it’ll be when this launches. So we’re trying to kind of figure out, instead of jumping on the bandwagon we’re trying to figure out what makes Ion Maiden unique and create a new multiplayer mode that is tailored towards that. We love multiplayer, but we want to do it right.”


https://www.destruct...ne-491478.phtml
0

User is offline   Mike Norvak 

  • Music Producer

#592

How long is the teaser campaign? just out of curiosity...
0

User is offline   fgsfds 

#593

What's up with the huge fps drops in some areas? Going below 50 fps on 1070 isn't somwthing I'd expect from this game.
Posted Image Posted Image

This post has been edited by fgsfds: 28 February 2018 - 10:41 AM

0

User is offline   Mblackwell 

  • Evil Overlord

#594

http://steamcommunit...14735993022193/

Quote

Performance Tips:

* Close background applications, particularly anti-virus, browsers, etc.
* Disable vsync
* Raise or remove the framerate cap
* For hitching: Disable Palette Emulation. Lower or Disable Anisotropy.
* For Nvidia users enable Multithreaded Optimizations in the NV Control Panel
* Please make sure that your CPU performance mode is set to its maximum.
* Due to texture and audio streaming, faster drives like SSDs can lead to better performance.

Classic video renderer issues:
* Enable Pixel doubling to raise framerates.
* Set your resolution to 720p and below if performance remains low.

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User is offline   Zaxx 

  • Banned

#595

Oh well... bought the game... it runs worse than Wolfenstein The New Colossus. :) It looks nice and all but I really did not expect a Build game to give me sub-60 fps in larger areas with an i7 and a GTX 970 in a mere 1080p resolution.

Any tips on why is it running like some trashy console port? How to solve it? I refuse to believe that a Build game should run this badly in 2018. Not using the classic renderer of course.

This post has been edited by Zaxx: 28 February 2018 - 11:11 AM

0

User is offline   Phredreeke 

#596

Disable the FPS limiter, that resolved the framerate drops for me.
0

User is offline   Mark 

#597

So, have any of the naysayers pressed F7 to see what the player looks like? Did you like what you saw?
0

#598

View PostMark., on 28 February 2018 - 11:22 AM, said:

So, have any of the naysayers pressed F7 to see what the player looks like? Did you like what you saw?

It doesn't do anything?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #599

View PostZaxx, on 28 February 2018 - 11:10 AM, said:

Any tips on why is it running like some trashy console port? How to solve it?

The post right above you.
0

User is offline   Zaxx 

  • Banned

#600

View PostPhredreeke, on 28 February 2018 - 11:21 AM, said:

Disable the FPS limiter, that resolved the framerate drops for me.

Turning on threaded optimization in the control panel solved most of the drops (it was on automatic though so dunno why) but I'd really appreciate some smooth, low latency vsync (which EDuke32 does not have so it's just as bad in Ion Maiden too) and more options when it comes to frame limiting because performance is fluctuating wildly which results in hitching, stutters, tear lines all around the place = a quite bad gameplay experience.

Too bad because the gameplay seems awesome, it's just a technical mess.

Edit: Setting the fps limiter to 144 helps but I'd really like more options, most preferably a fully custom value like in BloodGDX (I don't remember exactly if EDuke32 has that option).

This post has been edited by Zaxx: 28 February 2018 - 12:10 PM

0

User is offline   Mr. Tibbs 

#601

Just started playing and discovered Dick's secret stash! :)
0

User is offline   HulkNukem 

#602

Overall impressions are positive. Only got a little after the second level but I like what I've played.

It needs some more polish and fine tuning but that's why it's Early Access afterall.

Oddly enough my favorite thing are some of the small touches; light switches have an animation when you flip them and fire extinguishers start spraying before they blow up.

Also GGGMan's video is up. Not watching because I don't want stuff spoiler, but here goes:



This post has been edited by HulkNukem: 28 February 2018 - 12:27 PM

1

User is offline   Zaxx 

  • Banned

#603

All technical stuff aside wow, this game is such a treat. I love the complex level design and it's great that the gameplay resembles Blood more than any other Build game. It really is a nice mix between Blood and Duke 3D.
0

User is offline   Mark 

#604

After watching that video it looks like the enemies are shooting to the left and right but not at the player right away. It seems odd. Or is that just muzzle flash off to the side?

This post has been edited by Mark.: 28 February 2018 - 01:11 PM

0

User is offline   TerminX 

  • el fundador

  #605

We're working on some of the perf issues now--I can promise that we will update the preview campaign with performance improvements well before the full version is finished. We have stuff in progress, but it wasn't ready by the time we needed it.
11

#606

Preordered, played the demo for about an hour and I'm loving it to death. I am, unfortunately, amoungst those suffering the performance issues, so I think I'll wait for the patch before continuing on.

All my love and support to you guys. Really nailed the feel and the game is drop dead gorgeous!
0

User is offline   Mblackwell 

  • Evil Overlord

#607

View PostMark., on 28 February 2018 - 01:00 PM, said:

After watching that video it looks like the enemies are shooting to the left and right but not at the player right away. It seems odd. Or is that just muzzle flash off to the side?

Not sure what you mean, but unlike a lot of hitscan enemies these don't just lock on to your position and pummel you. It is actually possible to dodge in Ion Maiden.
0

User is offline   Forge 

  • Speaker of the Outhouse

#608

The texture and palette set are nice and the levels are immersive. It's an enjoyable visual experience.

The game mechanics seem good - though Shelly jumps like the doomguy would, if he could jump. Just feels like a stiff 2 inch vertical - but it fits the game.

Didn't notice if it could be set, but it'd be nice to have the baton on a quick-fire button as well as having it bound to the the weapon 1 slot. I want to smack chairs and stuff out of my way real quick without having to switch weapons.

Shelly needs more lines. (the ones she has are good. Want more.)

I like how the game told me how many secrets I missed before I got on the elevator to the basement.
(I haven't finished - this is where I stopped)

the only thing i really found is pretty minor - this wall-map is blocking and it clips the player to the top of it.

Attached File  capt0000.jpg (41.68K)
Number of downloads: 36

This post has been edited by Forge: 28 February 2018 - 02:07 PM

0

User is offline   Sanek 

#609

Passed the sewers right now. Performance aside, it's awesome! :)
First impressions:

-Amazing level design that will impress even the seasoned veterans.
-More interactity than we've ever seen before (in a Build Engine game)
-Music and VA is great.

So far, the only bad thing is enemies and ammo/inventory:

-Enemies look exremely bland and unimaginative, compared to the ones from classic Build games.
-The enemies blend into a f-ing backround so you can't see them until the start shooting or be right in front of you.
-Ammo and misc. inventory blend into the scene too.

As a player I must say that the color direction is not the strongest point of the game.
However, I still think that it's awesome and want to congragulate the team on the early access release of game. Yeah! B)
2

User is offline   Mark 

#610

View PostMblackwell, on 28 February 2018 - 02:04 PM, said:

Not sure what you mean, but unlike a lot of hitscan enemies these don't just lock on to your position and pummel you. It is actually possible to dodge in Ion Maiden.

From the very opening of gameplay, at the 1 min mark I noticed it and then many times throughout the video. It seems like as soon as they detect the player they shoot regardless of which direction they are facing. Then they turn to face the player and continue shooting. It goes by so fast in the video. But I seem to be the only one seeing this so I could be imagining it. I don't have the game to play to know for sure.

This post has been edited by Mark.: 28 February 2018 - 02:16 PM

0

User is offline   Forge 

  • Speaker of the Outhouse

#611

Some further impressions and elaborations on other's comments:

The military issued me field uniforms for the woods, the desert, and an urban environment - before they settled on those generic digital patterned ones they have now.
It would make sense that the enemies would try to blend in with their environment.

I personally didn't have a problem finding and collecting items (weapons, armor, ammo, health, keys, etc.). For me, I seen them easy enough once I knew what to look for.

The enemy a.i. can be kinda stupid at times - and they can get stuck behind things pretty easy.

This post has been edited by Forge: 28 February 2018 - 02:20 PM

0

User is offline   HulkNukem 

#612

Missed 15 secrets in one of the levels, 1/10 review
:)

This post has been edited by HulkNukem: 28 February 2018 - 02:20 PM

0

User is offline   Forge 

  • Speaker of the Outhouse

#613

View PostHulkNukem, on 28 February 2018 - 02:20 PM, said:

Missed 15 secrets in one of the levels, 1/10 review
:)

me too. now I don't feel so bad. B)
0

User is offline   Zaxx 

  • Banned

#614

View PostTerminX, on 28 February 2018 - 01:02 PM, said:

We're working on some of the perf issues now--I can promise that we will update the preview campaign with performance improvements well before the full version is finished. We have stuff in progress, but it wasn't ready by the time we needed it.

Cool, I'll keep an ion that. :)
3

User is offline   Micky C 

  • Honored Donor

#615

Holy moly!

I notice there's no option for MacOS... but you have linux?? Any news on bringing it to Mac in the future? Eduke32 obviously supports that platform.

I've got it from the 3DR website, primarily to support the devs rather than the DRM aspect. I may buy it on steam in the future on sale if I like it enough.

View PostSanek, on 28 February 2018 - 08:45 AM, said:

I've told you there will be a demo! Nobody beelived me!

Bought the Early Access version without any thinking, despite the huge-ass price.


It's cheaper than World Tour, which was basically 1 new episode. I'm assuming this game will be much bigger than that once the full version is out.

This post has been edited by Micky C: 28 February 2018 - 03:03 PM

0

User is offline   TerminX 

  • el fundador

  #616

MacOS support is coming, we're just having some issues with the, uh, "interesting" way Apple has chosen to implement retina displays. :)
4

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