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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Micky C 

  • Honored Donor

#617

View PostTerminX, on 28 February 2018 - 03:10 PM, said:

MacOS support is coming, we're just having some issues with the, uh, "interesting" way Apple has chosen to implement retina displays. :)


I love it that you guys are basically paid now to enhance eduke32 Posted Image
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User is offline   necroslut 

#618

Awesome work! My only gripes would probably be that some enemies repeat their lines a little too often, and moving around spritework is a bit glitchy (just like in Duke). I'm looking forward to the full game even more now!
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User is offline   Hank 

#619

My first impression

Posted Image

Looking forward to the game :)

This post has been edited by Hank: 28 February 2018 - 03:46 PM

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User is offline   Jenz/Amaka 

#620

It's been a while I have played a new game that's incredibly enjoyable experience. Congratz!

They managed to make pistol fun to use where as most other games they are weak and useless.
Amount of secrets is unexpected but a nice touch.
Levels are incredible, guns are incredible and gore is just right amount.

Only real complaint is that it is very easy. Never died once or was even close to death.
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User is online   Lunick 

#621

The sky is really one of the most prettiest things about that level and the whole campaign.
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User is offline   HulkNukem 

#622

Spoiler

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User is offline   Forge 

  • Speaker of the Outhouse

#623

Maybe check the hit scan range(?) of man-hole covers.
A bowling-bomb almost has to be right on top of it in order for the explosion to make it break.
Not an easy task with the excessive distance and wall bounce those things go, even on the lightest touch of the meter & rolling it from a crouch.

Or I just have bad luck.
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User is offline   Micky C 

  • Honored Donor

#624

Oh come on, is this even Build?

Posted Image


Played the first level. The game is certainly good. The levels are large, intricate, complex, interconnected, all the areas have a sense of purpose unlike so many 'old school shooters' with their abstract level design. Some guy on steam was complaining it was too complex which makes me lol. I think the level of complexity used here is spot on. Obviously the levels look fantastic; full of colour, detail, and what I think is a simpsons reference in the skybox. At least the level I played had a bit of a SiN feel in the way you were going through a high tech facility. The levels certainly have the level of polish, consistency and custom for-purpose textures that you'd expect of a commercial product.

Combat is also of high quality; as others have said, the enemies aren't bullet sponges. You're also forced to use all weapons and hunt for ammo, and all weapons are useful, even the pistol. The enemies have a bit of punch to them, so you can't just go in guns blazing, you need to be smart about using cover. Fortunately, there's plenty of cover around; convenient crates, desks, walls. Plenty of windows around (including transparent cover) which allows you to see enemies in advance and plan your tactics. This gives the game more depth as opposed to Duke 3D. Another guy on steam also commented about being disappointed that there were 'so few enemies at any one time'. But this isn't Doom or Serious Sam, nor is it meant to be.

Interactivity is also in many ways more than I was expecting. You can push some things like chairs around. I love shooting the paintings. Shooting windows leaves cracks on the glass. Many, many little details. The moving sectors have momentum to them (slow start/stop) as opposed to Duke's constant speed. Omg that elevator with the guys in it...

On other hand, in some areas I was let down by the interactivity. It's great that you can use the toilets, but you can't use the toilets :) Further more, you can't use things like vending machines. There was also this bathroom with a hand towel dispenser, taps, and (what I think is) a condom dispenser; none of which you can interact with. I understand that the game can't have infinite interactivity, and they've come a long way in what they've done, but these particular components stood out to me as should be interactive but aren't.

I was also surprised by the performance issues (on my albeit 7 year old computer), but then I haven't tried the performance tips yet.

This post has been edited by Micky C: 28 February 2018 - 05:12 PM

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#625

Was very excited to see this hit Steam this morning. Bought it before I even really realized I had done so.
But, I had to work... so it sat in my library waiting until after work.

Well, now, I've been home an hour or so... and I've played some of it.
And, I love it.

I've always had a soft spot for Build Engine shooters. From the great ones (Blood being my personal favorite) to the rather... "eh" ones (Witchaven). So, getting a new one is a dream come true.
But, this completely surpasses my expectations.
Firstly, the game looks fantastic. The sprite work is beautiful. Wonderfully detailed and very impressive. Also, the world and levels are huge, open... and still, stuffed with little bits here and there to really make it catch your eye.

Gameplay wise, it's what I love. That classic build engine feel, combat is solid and weighty. A lovely crunch when you blow up a group of enemies. Also, kicking around random gibs gave me warm fuzzies and instantly reminded me of Blood.

Now, it's no secret that I was not a big fan of Bombshell. Firstly, I really dislike top down shooters. Not sure why, I've just never enjoyed that perspective in gaming. And, the game was pretty rough when it released. Various issues, crashes, bugs and performance hiccups got in the way of a rather gorgeous looking game.
So, I had reservations when I originally heard about a prequel FPS game. But, those worries dropped when I found out who was making it.


So many people I knew/remember from the old 3DRealms forums. It's great to see their hardwork get so much positive attention. And TerminX, was very supportive when I first became a mod back at 3DRealms, and he was a guy I always really liked.
So, I just want to say, great job guys. It's truly fantastic, and I can not wait to play more.
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User is offline   Perro Seco 

#626

I've never felt the need to buy a modern game since none of them convinces me. But this is something different; after more than a decade without buying nothing, now I really want to play this game.

But my computer is old, with a cheap Intel graphic card and a 32-bit system. However, EDuke32 runs pretty good, so it's totally impossible to run Ion Maiden on it?

Sorry for my shitty ignorance, but the lack of interest on modern games has made me a totally ignorant about graphic compatibilities.

By the way...

Spoiler

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#627

Posted Image
12

User is offline   Mr. Tibbs 

#628

View PostFox, on 28 February 2018 - 06:06 PM, said:

Map

That would be a great image for the 3D Realms or Bombshell Twitter accounts to use. Even for people who are tired of that meme, it's so impressive!

I see that there will be an Ion Maiden panel at PAX East in April!

This post has been edited by Mr. Tibbs: 28 February 2018 - 06:16 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#629

It's one of the Top Sellers on Steam. :)
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#630

View PostFox, on 28 February 2018 - 06:32 PM, said:

It's one of the Top Sellers on Steam. :)

If we can get more people playing this than World Tour, then that's a big improvement. B)
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User is online   Lunick 

#631

View PostAdrenalinDragon, on 28 February 2018 - 06:38 PM, said:

If we can get more people playing this than World Tour, then that's a big improvement. :)

Would need about 200+ more concurrent players to beat World Tour.
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User is offline   Micky C 

  • Honored Donor

#632

How the hell did you guys pull off that escalator? It has to be some sort of fancy sprite effect.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#633

Actually it's an unused effect in Duke 3D.
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User is offline   Micky C 

  • Honored Donor

#634

View PostFox, on 28 February 2018 - 06:46 PM, said:

Actually it's an unused effect in Duke 3D.


I'm aware of that effect. It was quite jagged and ugly, and quite noticable how it worked. This one was completely smooth. I take it the effect was polished off then, nice work!
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#635

View PostForge, on 28 February 2018 - 02:05 PM, said:

Shelly needs more lines. (the ones she has are good. Want more.)


Agreed. Did they bring back Valerie Arem to voice Bombshell? It sounds like her, but I'm not 100% sure.

It's funny--one of the big criticisms of the first game was the repetitive one liners from Bombshell, in this one the enemies constantly repeat themselves! :)

Congratulations to the team, it's great to see it among the top sellers list on Steam. I hope it's a big success for you guys.
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User is offline   Forge 

  • Speaker of the Outhouse

#636

This is quite addictive.

I'm highly anticipating the final version.
3

User is offline   Zaxx 

  • Banned

#637

Help!

I'm in this room:
Posted Image
And for the love of me I can't figure out how to progress. Shouldn't that door on the right just open normally? Tried blowing up the manhole cover too, did not work.
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User is offline   Steve 64 

#638

Wish I could get the game but steam has stopped me from using Steam Cards, wish I could trade World Tour for it.
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User is offline   Forge 

  • Speaker of the Outhouse

#639

View PostZaxx, on 28 February 2018 - 07:21 PM, said:

Help!

And for the love of me I can't figure out how to progress. Shouldn't that door on the right just open normally? Tried blowing up the manhole cover too, did not work.

The door at the top of the stairs should open normally. There's also an autosave point at the top of the stairs.
Try to get it to auto-save, then try the door.
0

User is offline   Zaxx 

  • Banned

#640

View PostForge, on 28 February 2018 - 07:32 PM, said:

The door at the top of the stairs should open normally. There's also an autosave point at the top of the stairs.
Try to get it to auto-save, then try the door.

Oh yeah, that happened: I got an auto-save, heard some explosions or whatnot but the door did not open. Conclusion: it's bugged.

Edit: Nope, it opens but it opens randomly. If I just start mashing the use button like a madman sometimes it opens.

This post has been edited by Zaxx: 28 February 2018 - 07:35 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#641

in this secret area:

Attached File  capt0002.jpg (58.85K)
Number of downloads: 18


the wall-aligned sprites clip in and out of view (including the airway 86 sign - on both sides of the room)

Attached File  capt0000.jpg (32.82K)
Number of downloads: 23
Attached File  capt0001.jpg (35.04K)
Number of downloads: 15

This post has been edited by Forge: 28 February 2018 - 08:01 PM

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User is offline   Mark 

#642

I'm assuming IM is using a later version of Eduke32. Back in August of last year I discovered a bug with doors that if you are right up against a door when you press the open button, you hear the door open sound but the door won't open until you move a little bit away. Even if the door is opening away from you. AFAIK it never got fixed.

This post has been edited by Mark.: 28 February 2018 - 08:01 PM

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User is offline   Zaxx 

  • Banned

#643

View PostMark., on 28 February 2018 - 08:00 PM, said:

I'm assuming IM is using a later version of Eduke32. Back in August of last year I discovered a bug with doors that if you are right up against a door when you press the open button, you hear the door open sound but the door won't open until you move a little bit away. Even if the door is opening away from you. AFAIK it never got fixed.

Yep, that was it, I went back and messed around with the door and what you describe is exactly what's happening.

Anyway I finished the preview campaign. It was awesome but I got sad when I saw that I only got half the secrets at the end. :) Gotta go back!

This post has been edited by Zaxx: 28 February 2018 - 08:28 PM

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User is offline   Mike Norvak 

  • Music Producer

#644

I'm at the start of level 2 but I don't know what to do now, I just deactivated a red light wall with a switch behind a grid, you need to open the door on both sides by pressing a knob underwater between two engines, then I returned and used the main switch, nothing happens, came back to use the knob underwater, again nothing happens, I know I must think deeper but I'm a bit tired now, better gonna keep playing tomorrow, overall it is a kick ass game, only issue I experienced is huge fps drops in the first open area (street) and it was really annoying with all those enemies firing from all directions.

This post has been edited by Mike Norvak: 28 February 2018 - 08:31 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#645

View PostMike Norvak, on 28 February 2018 - 08:29 PM, said:

only issue I experienced is huge fps drops in the first open area (street) and it was really annoying with all those enemies firing from all directions.


View PostMblackwell, on 28 February 2018 - 10:47 AM, said:

http://steamcommunit...14735993022193/

Quote

Performance Tips:

* Disable vsync
* Raise or remove the framerate cap
* For hitching: Disable Palette Emulation. Lower or Disable Anisotropy.
* For Nvidia users enable Multithreaded Optimizations in the NV Control Panel
* Please make sure that your CPU performance mode is set to its maximum.


these steps helped a lot for my old 650ti
(i raised my framerate cap to 144)

View PostMike Norvak, on 28 February 2018 - 08:29 PM, said:

I'm at the start of level 2 but I don't know what to do now, I just deactivated a red light wall with a switch behind a grid, you need to open the door on both sides by pressing a knob underwater between two engines, then I returned and used the main switch, nothing happens, came back to use the knob underwater, again nothing happens,

hit the switch underwater (once)
opens a door in the room above (door at the end of the room with the fence-grating wall)
enter that room - hit the switch (once)
opens a door in the pool room - between the two pools (the other side of the room has one large pool)

This post has been edited by Forge: 28 February 2018 - 09:01 PM

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User is offline   Danukem 

  • Duke Plus Developer

#646

I generally don't like the concept of paying for early access games but I made an exception in this case to help support the developers and purchased from 3D Realms. I have mixed feelings about playing it at this time because I don't want to spoil it for myself since I know it will get better with some updates.
4

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