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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Forge 

  • Speaker of the Outhouse

#3707

I've been playing the steam version (non-beta option)
Also a new run since 1.02a came out, so I'm only in the first or second map of zone 2

it "feels" as if the frequency of wall checking grunts and comments have decreased, but it still does it.


edit: just launched my last save & messed around a bit. She grunts (the few variations) about 9 out of 10 times, & says, "nothing there" roughly 1 in 10.


Maybe it's an audio driver issue that only affects certain systems or OS's

This post has been edited by Forge: 27 September 2019 - 04:37 PM

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User is online   Hendricks266 

  • Weaponized Autism

  #3708

View PostLazy Dog, on 27 September 2019 - 03:00 PM, said:

Just started a new run and it still happens

It was fixed in 1.02a.
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#3709

View PostHendricks266, on 27 September 2019 - 03:51 PM, said:

It was fixed in 1.02a.


Gog Galaxy shows last version as 1.02, from september 18, so i guess that patch is not out there. Oh well, as long as it's fixed.

This post has been edited by Lazy Dog: 27 September 2019 - 05:10 PM

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User is offline   oasiz 

  • Dr. Effector

#3710

View PostForge, on 27 September 2019 - 02:13 PM, said:

i ended up watching that walkthough vid on steam for zone 7 to see what he found & he missed the 200 armor in the pillar.


I think everyone missed that the rooftop with the pipe in that first gauntlet area with the brutes has a powerup hidden away
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User is offline   Master O 

#3711

Out of curiosity, is multiplayer for Ion Fury on the horizon?
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#3712

I expert Workshop is first
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#3713

Looks like there's a possible progress breaking bug in 1.02a, in Institutionalized - The Washington Institute.

The switch is pulled, but the platform didn't lower down. And can't use the switch multiple times. Wandered around the level for a long time, then looked at a youtube vid.

Really digging the game by the way, a lot of great levels.

Attached File(s)



This post has been edited by PsychoGoatee: 29 September 2019 - 12:51 PM

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User is offline   NightFright 

  • The Truth is in here

#3714

3DR version is still at v1.02 as far as I was able to see.
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User is offline   Forge 

  • Speaker of the Outhouse

#3715

View PostPsychoGoatee, on 29 September 2019 - 12:44 PM, said:

Looks like there's a possible progress breaking bug in 1.02a, in Institutionalized - The Washington Institute.

The switch is pulled, but the platform didn't lower down. And can't use the switch multiple times.

Just played that map & it worked
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User is offline   Forge 

  • Speaker of the Outhouse

#3716

how I feel about the drones and mechsects while playing Ion Fury at Maximum Fury

Posted Image
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User is offline   oasiz 

  • Dr. Effector

#3717

Psycho, can you by any chance replicate that?

Only way I've managed to do that is if you hug the walls when you enter the place and "bounce" the window blinders near the entrace, which reverts the stupid SE31/32 setup I have
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#3718

View Postoasiz, on 30 September 2019 - 06:13 AM, said:

Psycho, can you by any chance replicate that?

Only way I've managed to do that is if you hug the walls when you enter the place and "bounce" the window blinders near the entrace, which reverts the stupid SE31/32 setup I have


Giving that a go now through level select. This might be more complicated, but yesterday I actually entered the building through the opening spinning door, it wasn't blocked by a blast door. So I played the level in a completely different order. One thing I recalled is it was the most open non-linear level, so even without that switch being stuck I was wandering around a lot. I made note that I didn't actually need the red or yellow key, since I was able to enter both of those rooms through different means as well. Like using a vent to get to that room with the switch, instead of the red keycard. Also the door that keeps going up and down to outside on the left side of the building was always in the down position for me. The blast doors on the right/Eastern part of the building may also have been open from what I recall, even though I hadn't been into the room the lowering platform gets you to yet. And for the record, I had not used any cheats up until that point of the game. Did use noclip and flying after posting that switch bug to get past it though.

Anyways, this time via level select the blast door of the building on the main street is there, and I'm entering through the left side of the building. And the switch works this time. So the stuff with the blast doors being up, the malfunctioning door on the left side of the building not rising, the right side of the building's blast doors being up etc are other possible related quirks/bugs that led to me playing the level out of sequence I guess, which may be related.

If I reload my save file from the beginning of that level in my playthrough instead of using level select, the blast doors on the main street are always open so I enter from the main street. So I'm not sure whether that blast door being closed or open at the start of the level is the intended state. The right side of the building is still closed off via some blast doors this time though. I haven't been able to recreate the bug of the platform not working, which is good. Tried both with using the red keycard, or using the vent and not using the red keycard. One thing is this time I always need to use the yellow keycard, which I didn't in the first playthrough with the bug, so it's possible not using the yellow key can be related or something.
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User is offline   oasiz 

  • Dr. Effector

#3719

Thanks, can you perhaps send the save file where the doors do not close or similar?

SE31 (floor Z) has a feature where the movement is also on/off instead of pure A -> B, if you toggle it in the middle of an animation (i.e. cancel some effect linked to it), it will likely send a signal again to the platforms that are linked to it and order it to stop in this case.

When you flip the switch that is supposed to lower the platforms, instead of lowering, it will simply travel "up" the remaining distance that it never got to do. This would basically require yet another toggle to do the lowering animation.

Basically same input first raises and then lowers.
But if you somehow manage to poke that input once it's rising, it will "pause" instead and resume whatever it was doing when it gets toggled again.
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User is offline   Forge 

  • Speaker of the Outhouse

#3720

View PostPsychoGoatee, on 30 September 2019 - 08:47 AM, said:

So I played the level in a completely different order. One thing I recalled is it was the most open non-linear level, so even without that switch being stuck I was wandering around a lot. .......... Also the door that keeps going up and down to outside on the left side of the building was always in the down position for me. The blast doors on the right/Eastern part of the building may also have been open from what I recall, even though I hadn't been into the room the lowering platform gets you to yet. And for the record,

wow.
not saying you did it, but your description sounds like the map started in a state equivalent of 'dnunlock' being used

(not needing the red or yellow cards is normal)

This post has been edited by Forge: 30 September 2019 - 09:06 AM

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User is offline   oasiz 

  • Dr. Effector

#3721

You can skip those cards but you will need to trick around a bit (boosting), however the switch part is still mandatory and this skip is only usable if you intentionally go for it, during normal game play you will likely not end up using it.
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#3722

Cool, just sent a PM with my saves.
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User is offline   ReaperAA 

#3723

View PostPsychoGoatee, on 29 September 2019 - 12:44 PM, said:

Looks like there's a possible progress breaking bug in 1.02a, in Institutionalized - The Washington Institute.

The switch is pulled, but the platform didn't lower down. And can't use the switch multiple times. Wandered around the level for a long time, then looked at a youtube vid.

Really digging the game by the way, a lot of great levels.


I also came across the same issue (I am also using 1.02a and I played the level on UV + level select / loverboy start).

Also there is a crusher on the same level "The Washington Institute" that didn't function (it worked in 1.0). But the door leading to the hall containing the yellow key was opened from the beginning (I don't remember it being open in 1.00)

EDIT:
Actually, PsychoGoatee's description is exactly what happened in my case as well, except that I was not using any old savegame. I played that level via level select.

View PostPsychoGoatee, on 30 September 2019 - 08:47 AM, said:

Also the door that keeps going up and down to outside on the left side of the building was always in the down position for me. The blast doors on the right/Eastern part of the building may also have been open from what I recall, even though I hadn't been into the room the lowering platform gets you to yet.


EDIT 2:
After testing, I discovered that all these issues are linked with each other.

I discovered how to replicate all this. After just entering the building through the main entrance, immediately go towards right/east side of building. If u look at the door (the one that leads to the yellow key) during this, u will see that it will first close and then immediately open. If this happens, the other issues (crusher not working and platform not lowering) will also happen.

This post has been edited by ReaperAA: 03 October 2019 - 04:17 AM

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User is offline   ReaperAA 

#3724

I discovered some issues with the "Preview Campaign". I don't know if these issues were present in 1.00 but they are present in 1.02a

1) In the office area on the upper floor of building, there is a glitch when the part of building is destroyed (as shown in image).

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.
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User is offline   Forge 

  • Speaker of the Outhouse

#3725

View PostReaperAA, on 06 October 2019 - 10:13 PM, said:

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.

i don't know about getting on top of the light, but I can make the jump from the top of the ladder on that light pole (or one of the others) over to the fire escape, so the secret is still reachable.

getting on top of the light would make the jump easier, but ultimately is unnecessary

This post has been edited by Forge: 07 October 2019 - 09:52 AM

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User is offline   oasiz 

  • Dr. Effector

#3726

I managed to reproduce the bug, I will copypaste what I replied on steam forums for this:

This took a while to hunt down but it seems that there is an issue where a sequence gets triggered two times if you go directly right (and only to the right side) when you first enter the interior of the area, this causes various sequences in the map to break, rendering this map unbeatable.

The way this happens shouldn't be possible but some weird race condition or similar in the scripting system (and combined with mapping) causes the trigger that should only happen once to trigger twice, as the area is surrounded with touchplates that trigger the sequence, this specific spot on the right has two sectors that are small and close enough to get "both" triggers.

Due to the "impossible" nature, it took a bit to hunt down the exact way this happens and why.
Because of the flaky nature, a lot of care during testing went in to making sure that this sequence triggers properly each time but it seems that some last minute fixes to help here allow a new corner case to manifest that was unknown to us.


FIX SUGGESTION:
I tested that it should be possible to bypass this bug by typing "setvar trigger 17808" in console.
This should trigger the sequence for a third time, which should fix the situation you are having and at least allow beating the level.

You can open console with SHIFT + ~ (consolebutton)
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User is offline   oasiz 

  • Dr. Effector

#3727

View PostReaperAA, on 06 October 2019 - 10:13 PM, said:

I discovered some issues with the "Preview Campaign". I don't know if these issues were present in 1.00 but they are present in 1.02a

1) In the office area on the upper floor of building, there is a glitch when the part of building is destroyed (as shown in image).

2) I cannot climb/jump on top of this light (shown in image) which makes it impossible to get to the "portal secret". Note that in the final version of the map, I can get on top of this light just fine and thus easily get to the portal secret.


1) is likely related to changes in hitradius to increase performance, it's likely that it doesn't make the glass shatter like it did before for some reason.

2) Possible regression here, yeah. While we tested preview campaign, the levels were actually broken and got fixed for final version manually (multiple textures and some broken scripts). Older codebase, etc.. You sure you can't strafe run to the platforms on the right though ?
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User is offline   ReaperAA 

#3728

View Postoasiz, on 07 October 2019 - 11:22 AM, said:

You sure you can't strafe run to the platforms on the right though ?


Ok so I gave it another shot and yes its still possible to reach the portal secret, but it is much more difficult than in the final version of this map.
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User is offline   cybdmn 

#3729

Today my founders edition box have arrived, and it really deserves being called a big box. Nice thing.
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User is offline   funduke 

#3730

Mine is here too.
Finally!
I didn't expect to get it today!
I'm totally happy.

Shelly meets Romero.

Greetings
Funduke

Attached File(s)



This post has been edited by funduke: 09 October 2019 - 02:35 AM

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User is offline   Renegado 

#3731

Mine just arrived right now. A bit of a shame It won't fit in the same shelf as my other build games so I'll have to make space for it in another place. I'll be considering purchasing the 'regular' big box as well in the next months just for completionism sake.
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#3732

We are supposed to get an email when it shops, right? I haven't received my email yet.
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#3733

I'm still waiting on my $60 box. Sad
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User is offline   Malgon 

#3734

I haven't received any notification for my orders yet. Hopefully they're not too far off from shipping it.
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User is offline   Mblackwell 

  • Evil Overlord

#3735

Frederik Schreiber, on 10 October 2019 - 01:53 AM, said:

Update on Ion Fury Regular Edition and Founders Edition Boxes.

First, the Founders Edition boxes were received by distribution centers in Europe last week, and most of them have already been shipped.
We're super happy to see photos of your boxes! Please keep posting them!

The Founders Edition boxes for the US territory cleared customs this week, and are now being stocked at the US distribution center.
Any day now, they will be shipped out. (It's always a bitch working with distribution centers in so many different countries, as we have no idea when they will clear customs. Once we ship the palettes from Denmark, all we can do is wait).

About the regular editions - As you might already know, the USB Bowling Bombs were delayed, but they have all arrived at the packaging center, and the Regular Editions are all currently being packed.
We expect all of them to be packed (There are a few thousands of them, being packed by hand), by the end of next week. Then they will go on palettes, and will be shipped to the same distribution centers.

To be on the safe side, we expect the Regular Editions to reach the distribution centers in 2 weeks time, and then it'll be another week for stocking and shipping.
We wish we could make this go faster, but due to our wish of having the latest build on the actual USBs (Floppies and USB Bowling Bombs), we had to wait with the production of the final items.

Setting up an entire production pipeline like this, has been a huge learning experience for 3D Realms.
This is the first time since the '90s - We're producing, packing and distributing Big Box games directly from 3D Realms.
And, as we now have a full pipeline working (And we know the exact time it will take to produce and ship the boxes),
we can stay ahead of a lot of these challenges in the future, so you'll be able to receive your physical big box games on release date, instead of a month of two after.

Thank you for your patience! ❤️

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User is offline   Master O 

#3736

View PostTruck Stop Santa Claus, on 09 October 2019 - 10:35 AM, said:

I'm still waiting on my $60 box. Sad


Make Ion Fury Great Again!
2

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