Ion Fury "formerly Ion Maiden, launching August 15!"
#3678 Posted 20 September 2019 - 09:27 PM
Truck Stop Santa Claus, on 20 September 2019 - 07:58 PM, said:
Are you trolling or what?
#3679 Posted 21 September 2019 - 10:06 AM
This post has been edited by Master O: 21 September 2019 - 10:06 AM
#3680 Posted 21 September 2019 - 10:27 AM
VGA, on 20 September 2019 - 09:27 PM, said:
the floor is water with a teleport, the ceiling is a sprite
I'd be shocked if something like that didn't happen
#3681 Posted 21 September 2019 - 10:34 AM
#3682 Posted 21 September 2019 - 11:04 AM
#3683 Posted 21 September 2019 - 11:11 AM
Master O, on 21 September 2019 - 10:06 AM, said:
I don't think the offline installer has been undated yet.
EDIT: i kept the installer that i first downloaded, so i just downloaded it again and compared it, it's the same. The digital signature still says August 15th, that should have changed if the installer was updated, right?
This post has been edited by Lazy Dog: 21 September 2019 - 11:21 AM
#3684 Posted 21 September 2019 - 03:51 PM
#3685 Posted 23 September 2019 - 08:20 PM
Here is the list of August's top new releases ordered by release date ...
Ion Fury - Voidpoint LLC (US)
Most of the team came from modding backgrounds with extensive amounts of time spent creating Build Engine content. Ion Fury represents their first full commercial collaboration together.
from
https://steamcommuni.../announcements/
#3686 Posted 23 September 2019 - 09:08 PM
#3687 Posted 24 September 2019 - 02:28 AM
#3688 Posted 24 September 2019 - 10:25 AM
Truck Stop Santa Claus, on 23 September 2019 - 09:08 PM, said:
looked decent. good, but not great
-shading and detailing were very sporadic. Good in some places, missing in others.
-the layout and enemy placement seemed random with little thought to progression
maybe it was just your video
#3689 Posted 25 September 2019 - 07:09 AM
#3690 Posted 25 September 2019 - 07:51 AM
#3692 Posted 25 September 2019 - 11:29 AM
tile 5521
This post has been edited by Lazy Dog: 25 September 2019 - 11:42 AM
#3694 Posted 25 September 2019 - 09:56 PM
For things I'd like, I think visibility / ambient light being a menu setting like in eduke32 would be good. I appreciate that this still works as something added to the settings config file though. Upping that a bit makes it much easier to see enemies shooting from far away.
Thumbs up! The "let off some steam" reference is one of my favs yet.
Question, what can you break with explosions for exploring, like wall cracks in Duke 3D? So far the big metal fans are the only things I've noticed you can blow up to go places.
This post has been edited by PsychoGoatee: 25 September 2019 - 10:00 PM
#3695 Posted 25 September 2019 - 10:20 PM
PsychoGoatee, on 25 September 2019 - 09:56 PM, said:
For things I'd like, I think visibility / ambient light being a menu setting like in eduke32 would be good. I appreciate that this still works as something added to the settings config file though. Upping that a bit makes it much easier to see enemies shooting from far away.
Thumbs up! The "let off some steam" reference is one of my favs yet.
Question, what can you break with explosions for exploring, like wall cracks in Duke 3D? So far the big metal fans are the only things I've noticed you can blow up to go places.
there are some wall cracks like in Duke 3D but not as meany
but you can still do them
https://youtu.be/ExhIvCiYxi0
#3696 Posted 25 September 2019 - 10:24 PM
This post has been edited by Forge: 25 September 2019 - 10:35 PM
#3698 Posted 25 September 2019 - 10:34 PM
Truck Stop Santa Claus, on 25 September 2019 - 10:27 PM, said:
Did he? I'll have to look
edit:
No Mega Secret for Zone 7
https://steamcommuni.../?id=1837556230
This post has been edited by Forge: 25 September 2019 - 10:41 PM
#3699 Posted 26 September 2019 - 01:30 AM
#3700 Posted 26 September 2019 - 01:43 PM
(i could be wrong, but mega secrets don't count towards the secret-count number, so I thought that maybe the mapper could have put one in since all the zones have at least one mega secret & the number of secrets would still be 0)
#3701 Posted 27 September 2019 - 08:09 AM
I thought it was just much better to have some key points not spoil you with messages and leave a few surprises that way.
That still doesn't mean that there aren't a bunch of hidden supplies in places, some that I haven't seen people find yet even. i.e. Slime world is just more of an egg than a secret since it takes way too long to do proper.
Also: https://youtu.be/8EkN8WtFTpE?t=190 (everybody needs to watch this)
#3702 Posted 27 September 2019 - 10:47 AM
Quote
I typically don't post, but this is golden (and Ion Fury ROCKS, thanks gals & guys!!)
#3703 Posted 27 September 2019 - 02:13 PM
oasiz, on 27 September 2019 - 08:09 AM, said:
I thought it was just much better to have some key points not spoil you with messages and leave a few surprises that way.
That still doesn't mean that there aren't a bunch of hidden supplies in places, some that I haven't seen people find yet even. i.e. Slime world is just more of an egg than a secret since it takes way too long to do proper.
i ended up watching that walkthough vid on steam for zone 7 to see what he found & he missed the 200 armor in the pillar.
oasiz, on 27 September 2019 - 08:09 AM, said:
also: that was pretty funny
This post has been edited by Forge: 27 September 2019 - 02:50 PM
#3704 Posted 27 September 2019 - 02:14 PM
This post has been edited by Lazy Dog: 27 September 2019 - 02:15 PM
#3705 Posted 27 September 2019 - 02:25 PM
Lazy Dog, on 27 September 2019 - 02:14 PM, said:
i've been playing it & I'm not having that issue
#3706 Posted 27 September 2019 - 03:00 PM
Forge, on 27 September 2019 - 02:25 PM, said:
Just started a new run and it still happens, i'm using the gog version but a couple of guys on the steam forums have the same problem:
https://steamcommuni...38005508652982/
https://steamcommuni...38005515437137/
This post has been edited by Lazy Dog: 27 September 2019 - 03:00 PM