Forge, on 13 July 2019 - 04:23 PM, said:
Ion Fury "formerly Ion Maiden, launching August 15!"
#2941 Posted 16 July 2019 - 10:10 AM
This post has been edited by Mark: 16 July 2019 - 10:10 AM
#2942 Posted 16 July 2019 - 11:43 AM
#2943 Posted 16 July 2019 - 11:55 AM
#2945 Posted 16 July 2019 - 12:40 PM
#2946 Posted 16 July 2019 - 12:53 PM
#2947 Posted 16 July 2019 - 08:37 PM
Mark, on 16 July 2019 - 12:40 PM, said:
I know what it is, and I'm a young whipper-snapper. Well, I used to know what it is; I played it with my grandma about 15 years ago and have forgotten the rules
#2948 Posted 17 July 2019 - 01:13 AM
This post has been edited by brullov: 17 July 2019 - 01:13 AM
#2949 Posted 17 July 2019 - 06:34 PM
brullov, on 17 July 2019 - 01:13 AM, said:
Who isn't
I hope that it brings new life to Build Engine modding
Tired of Doom builder over shadowing us
#2950 Posted 17 July 2019 - 06:39 PM
#2951 Posted 17 July 2019 - 06:43 PM
It probably doesn’t help that Ion Fury’s levels are incredibly intricate and detailed. It’d take people years to be able to understand the engine and editor well enough to pull off that kind of design, and more importantly, to become fast enough to build it within a relatively short period.
#2952 Posted 17 July 2019 - 06:55 PM
Micky C, on 17 July 2019 - 06:43 PM, said:
It probably doesn’t help that Ion Fury’s levels are incredibly intricate and detailed. It’d take people years to be able to understand the engine and editor well enough to pull off that kind of design, and more importantly, to become fast enough to build it within a relatively short period.
You can still do Duke3D-style levels in IF, though. Most of the effects originally used in Duke3D work exactly the same as they always did and nothing prevents anyone from making maps that only use those simpler effects.
Remember, AHB and Levelord made the levels in World Tour using Mapster32 and it had been 20 years since they had touched the original DOS version of the editor. I think you are underestimating what people who are determined to make something can do.
You aren't wrong about the interface in general, however. Maybe if IF sells well enough that making another game on the engine seems worthwhile we can put some of the revenue toward a UI rework.
#2954 Posted 17 July 2019 - 07:14 PM
TerminX, on 17 July 2019 - 06:55 PM, said:
Remember, AHB and Levelord made the levels in World Tour using Mapster32 and it had been 20 years since they had touched the original DOS version of the editor. I think you are underestimating what people who are determined to make something can do.
You aren't wrong about the interface in general, however. Maybe if IF sells well enough that making another game on the engine seems worthwhile we can put some of the revenue toward a UI rework.
Is multiplayer planned for the August 15 release?
#2955 Posted 17 July 2019 - 07:17 PM
TerminX, on 17 July 2019 - 06:55 PM, said:
Don't get me wrong, the current interface is fine if you're familiar with it; keyboard shortcuts are faster than a purely mouse-driven interface and always will be. What I'm not underestimating is the tendency for generation Z to avoid software that isn't incredibly intuitive and self-explanatory, as well as give up on things after a short period of time
Of course, young whipper snappers aren't necessarily the target audience of IF, rather people who are craving the attributes of old-school shooters such as good level design among others. Hopefully it will draw in younger people too, since as Voidpoint has said, you're simply making a good game that happens to run on the build engine, as opposed to an explicit 'build engine shooter'.
After all, if the mapping community is going to be sustainable long-term, we'll need to constantly be drawing in new young mappers. We can do this by emphasizing eduke's strengths over more modern engines, namely the relative simplicity and speed of the mapping process. We'll need to make the entry as smooth and painless as possible however.
TerminX, on 17 July 2019 - 06:55 PM, said:
I sure hope it's successful enough for an entirely new game after IF. The trailer showed that the game is on a whole other level compared to the preview, showing amazing interactivity and set-pieces as well as fantastic and interesting-looking levels. If that doesn't create sales, I don't know what will.
This post has been edited by Micky C: 17 July 2019 - 07:18 PM
#2956 Posted 17 July 2019 - 07:51 PM
Gaydar, on 17 July 2019 - 07:14 PM, said:
No, it's always been a post-release thing
#2957 Posted 17 July 2019 - 08:33 PM
Lunick, on 17 July 2019 - 07:51 PM, said:
Yep... not enough software engineering talent to go around here as far as finishing multiple major overhauls in a relatively short period of time is concerned.
#2958 Posted 17 July 2019 - 11:02 PM
#2959 Posted 17 July 2019 - 11:06 PM
#2960 Posted 17 July 2019 - 11:10 PM
Micky C, on 17 July 2019 - 11:06 PM, said:
Oh, didn't know that, thanks !
#2961 Posted 18 July 2019 - 12:17 AM
Not sure but i read somewhere, 3Drealms and the Voidpoint team could have kept the name "Ion Maiden" but they were scared if some other problems come later (other sue), right?
#2962 Posted 18 July 2019 - 12:21 AM
#2963 Posted 18 July 2019 - 05:26 AM
#2964 Posted 18 July 2019 - 06:04 AM
Micky C, on 17 July 2019 - 11:06 PM, said:
You could also wait for the price increase.
This post has been edited by MusicallyInspired: 18 July 2019 - 06:05 AM
#2966 Posted 18 July 2019 - 06:18 AM
MusicallyInspired, on 18 July 2019 - 06:04 AM, said:
You could also wait for the price increase.
I was also thinking about getting the box, but I don't know if it's reasonable for me to do that (that box art tho), and I'm not sure if they'd ship the box in France ? I couldn't find any mention of that on the website or on the announcements posted on multiple websites (steam, etc).
#2967 Posted 18 July 2019 - 06:19 AM
3DR have confirmed on social media they ship worldwide.
This post has been edited by MusicallyInspired: 18 July 2019 - 06:20 AM
#2968 Posted 18 July 2019 - 06:24 AM
MusicallyInspired, on 18 July 2019 - 06:19 AM, said:
3DR have confirmed on social media they ship worldwide.
Oof, the temptation is now doubled... Thank you, I'm not much on social media, missing lots of info I guess
#2969 Posted 18 July 2019 - 06:29 AM
#2970 Posted 18 July 2019 - 06:49 AM
MusicallyInspired, on 18 July 2019 - 06:04 AM, said:
You could also wait for the price increase.
Unlimited. Of course being realistic don't expect it to last years.