Ion Fury "formerly Ion Maiden, launching August 15!"
#287 Posted 02 May 2017 - 09:20 AM
#288 Posted 02 May 2017 - 11:11 AM
BloodGuy, on 02 May 2017 - 09:20 AM, said:
I'm pretty sure it's not cancelled.
#290 Posted 02 May 2017 - 03:51 PM
BloodGuy, on 02 May 2017 - 09:20 AM, said:
The switch to the Unreal engine was simply a business decision, and it came down to what we wanted to do with the Bombshell Prequel and how best to achieve it. The game should not be significantly delayed but it will take a little time to get up to speed with the new engine and learn how to exploit it. Fortunately, all of our game data will transfer very easily and we see being back to where we were within a month to 6 weeks.
This post has been edited by HiPolyBash: 02 May 2017 - 03:51 PM
#293 Posted 02 May 2017 - 06:22 PM
HiPolyBash, on 02 May 2017 - 03:51 PM, said:
Now I'm waiting for the
#294 Posted 02 May 2017 - 09:54 PM
#295 Posted 02 May 2017 - 10:17 PM
NightFright, on 02 May 2017 - 09:54 PM, said:
THat's because the Quake Engine doesn't render outdooor areas very well.
This post has been edited by fuegerstef: 02 May 2017 - 10:17 PM
#296 Posted 02 May 2017 - 10:28 PM
Does Bombshell Prequel using now Unreal engine?
#297 Posted 02 May 2017 - 11:13 PM
#298 Posted 02 May 2017 - 11:28 PM
Friggin' Millenials.
This post has been edited by fuegerstef: 02 May 2017 - 11:29 PM
#299 Posted 03 May 2017 - 01:02 AM
#300 Posted 03 May 2017 - 03:27 AM
X-Vector, on 03 May 2017 - 01:02 AM, said:
HL 3 confirmed ... \o/
#301 Posted 03 May 2017 - 04:03 AM
BloodGuy, on 02 May 2017 - 11:13 PM, said:
Port is such a strong word. They only played around in the Build engine a bit with some prototype map layouts, and of course some voxel objects.
#302 Posted 03 May 2017 - 05:30 AM
HiPolyBash, on 02 May 2017 - 03:51 PM, said:
At the risk of you guys and the public not getting the joke, this is a joke and HiPolyBash is not on the team.
It's an excellent joke nonetheless.
#303 Posted 03 May 2017 - 05:54 AM
Would have been one hell of a conversion, though... I guess.
This post has been edited by NightFright: 03 May 2017 - 06:00 AM
#304 Posted 03 May 2017 - 06:01 AM
We bought Bombshell, we were promised access to the beta prequel, we want news, please !
#306 Posted 03 May 2017 - 09:06 AM
jet_nick, on 03 May 2017 - 06:01 AM, said:
We bought Bombshell, we were promised access to the beta prequel, we want news, please !
I bought Bombshell as well, and Bombshell is under new management.
... waiting right now for the actual pre-game to come out, if I get the demo, fine, if not, I still get the actual game.
[added] Should mention, I'm not into news.
This post has been edited by Hank: 03 May 2017 - 12:10 PM
#310 Posted 14 May 2017 - 05:49 AM
#311 Posted 14 May 2017 - 06:39 AM
#312 Posted 14 May 2017 - 07:31 AM
Aside from eduke32 itself as has been mentioned being used.
#313 Posted 14 May 2017 - 07:45 AM
I seem to think that the game was meant to use either EDuke32 directly, or a modified version of it, as I am almost certain I remember feeling a slight disappointment that it wouldn't run in DOS.
#314 Posted 14 May 2017 - 07:46 AM
Nancsi, on 14 May 2017 - 06:39 AM, said:
It's definitely another texture, but with the same style. I bet all concrete, brick or marble textures look similar.
#315 Posted 14 May 2017 - 07:47 AM
#316 Posted 14 May 2017 - 07:56 AM
Not to mention some STANDALONE stuff being added in from what i saw in the IRC SVN bot logs.

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