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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   MetHy 

#227

Great screenshot! Finally an enemy that's not the spider. I knew that red thing in the previous shot looked like an enemy corpse, probably this guy's. On that subject, I didn't know what to make of it last time because I wasn't sure what it was, but that red corpse on the previous shot kinda looked like it was 'floating' a little to me, probably due to the sides not touching the ground.

I'm picturing the room to be using flickering lights to go with the fire which would heighten its cozy feeling. If the texture that goes all around the room near the ceiling is lights, and if it prevails the fire and the window, it might give the entire room a boring homogeneous lighting. Then again, 3 different light sources in a single room sounds like a little too much to handle so maybe that trimming texture isn't supposed to emit light, I'm not sure.

The grenade launcher is great! And now I'm excited to play with this thing, the grenade launcher was the most fun weapon to use in DN64 and Shadow Warrior. I hope there are several grenade types, or that weapons have several firing modes in general, it only seem logical after SW and Blood. Blood was the best in regards to weapon balancing and situational weapon use.
Speaking of that, wouldn't it get a little redundant to have a grenade launcher AND hand bombs ? Unless those hand bombs work like a mix between sticky bombs and pipebombs, I can't picture them being useful after acquiring the grenade launcher.

View PostHulkNukem, on 03 December 2016 - 05:34 PM, said:

Spoiler



Also the stretched texture on the wall on the right, under the small bathroom window. The portrait looks a little off as well, looks like it's not a sprite and it's a wall texture, so we get see a bit of frame repeating around the slopes, and honestly the wooden texture on the ground on the lower right of the screenshot looks weird to me, like it's underdetailed compared to the other textures or something, or maybe it's just the way it repeats which make it seem like it's misaligned at first glance.
But again, like all the other screenshots, I doubt this is considered "finished", and the texture work is great overall here.

This post has been edited by MetHy: 04 December 2016 - 02:13 AM

2

User is offline   TerminX 

  • el fundador

  #228

The launcher's primary ammo type is these things: https://en.wikipedia...76_40mm_grenade

The bowling bombs definitely have some unique characteristics that make them worth using, no matter what other explosive weapons you may find. :mellow:
1

User is offline   MetHy 

#229

Nice to hear there is secondary ammo type of secondary firing modes.

That room looks like it could be hiding a secret by using the piano or pulling a book off a shelf!
1

User is offline   axl 

#230

Holy shit... that weapon looks extremely beautiful ! Can't wait !
1

User is offline   Hendricks266 

  • Weaponized Autism

  #231

View PostHulkNukem, on 03 December 2016 - 05:34 PM, said:

Spoiler


Do you even wood grain?
0

User is offline   HulkNukem 

#232

View PostHendricks266, on 04 December 2016 - 10:06 AM, said:

Do you even wood grain?


That ain't the one I'm talking about booboo

Spoiler


This post has been edited by HulkNukem: 04 December 2016 - 12:47 PM

1

User is offline   NNC 

#233

I really like this screenshot. This looks like a versatile game where libraries, mines and high tech bases all present. Can't wait to see a city style shot.

Is that weapon is a SW type grenade launcher?
0

User is offline   TerminX 

  • el fundador

  #234

It's a combo shotgun/grenade launcher. The primary ammo is buckshot (like shotgun shells) and the secondary ammo is a more traditional grenade type projectile. All of the weapons have either an alt fire or an alternate ammo type which you switch by pressing alt fire. We're working on a demo but the demo won't feature the alt fire stuff. In the full version, each weapon has some very unique alternate functionality.
10

User is offline   NNC 

#235

View PostTerminX, on 04 December 2016 - 02:41 PM, said:

It's a combo shotgun/grenade launcher. The primary ammo is buckshot (like shotgun shells) and the secondary ammo is a more traditional grenade type projectile. All of the weapons have either an alt fire or an alternate ammo type which you switch by pressing alt fire. We're working on a demo but the demo won't feature the alt fire stuff. In the full version, each weapon has some very unique alternate functionality.


Sounds interesting. I also love the art for the weapon. Look totally commercial in quality.
1

User is offline   TerminX 

  • el fundador

  #236

View PostNancsi, on 04 December 2016 - 11:47 PM, said:

Sounds interesting. I also love the art for the weapon. Look totally commercial in quality.

Well, it's a commercial product and I'm not interested in selling anything less than an exceptional title. Cage is easily one of the most talented pixel artists around. It shows in his work!
8

User is offline   MetHy 

#237

Please try to include some sort of secondary fire at least for one weapon for the demo, I think it would make a huge difference of the idea people would get one of the game's gameplay.
2

User is offline   MrFlibble 

#238

View PostMetHy, on 05 December 2016 - 02:07 AM, said:

the demo

I think it would be awesome if the demo actually consisted of unique levels separate to the registered product, Rise of the Triad style. I don't suppose that would be too much to ask of the developers, considering all the mapping talent on board of the team?
0

User is offline   TerminX 

  • el fundador

  #239

View PostMrFlibble, on 06 December 2016 - 04:17 AM, said:

I think it would be awesome if the demo actually consisted of unique levels separate to the registered product, Rise of the Triad style. I don't suppose that would be too much to ask of the developers, considering all the mapping talent on board of the team?

The demo is more like Half-Life: Uplink, but yeah, the content is more or less unique from the full version. At the very least it's assembled completely differently.
4

User is offline   HulkNukem 

#240

Is it parts of the full game cut out and reassembled?
That's what Monolith did with the Fear and Condemned demos
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User is offline   Hendricks266 

  • Weaponized Autism

  #241

View PostHulkNukem, on 06 December 2016 - 04:08 PM, said:

Is it parts of the full game cut out and reassembled?
That's what Monolith did with the Fear and Condemned demos

We are definitely inspired by those examples.
2

User is offline   Micky C 

  • Honored Donor

#242

Sounds like you guys have planned everything out. Is there an approximate release date?
0

User is offline   oasiz 

  • Dr. Effector

#243

https://twitter.com/...2147328?lang=en
"At least 6 months. Demo quite a bit sooner."

Something to go with... :lol:
2

User is offline   Player Lin 

#244

At least it always be 2017, just late Q2 or early Q3? :lol:

I'm get hyped.
1

User is offline   Micky C 

  • Honored Donor

#245

View PostPlayer Lin, on 07 December 2016 - 05:02 AM, said:

At least it always be 2017, just late Q2 or early Q3? :lol:

I'm get hyped.


Idk there's no upper limit on the date they gave Posted Image
0

User is offline   OpenMaw 

  • Judge Mental

#246

When it's Done.

Haha.
6

User is offline   xMobilemux 

#247

Posted Image

I hope this isn't the only melee option cause it doesn't look like it's gonna be used much.

Rest of the screenshot looks great though.
6

User is offline   MetHy 

#248

Why post the low res version?

Posted Image

That vent on the right looks very much like Shadow Warrior's
From this angle I had a hard time realizing the TVs were on a desk. Looked the same as the wooden ground texture.

Great textures though, and style. I think the tone of the place would be even better with more plants growing on walls.

I hope we can throw that baton into baddies' heads!
(Then use fists until we get the baton back :lol:)

This post has been edited by MetHy: 10 December 2016 - 03:53 AM

6

User is offline   brullov 

  • Senior Artist at TGK

#249

View PostMetHy, on 10 December 2016 - 03:43 AM, said:

I hope we can throw that baton into baddies' heads!
(Then use fists until we get the baton back :lol:)



I love this idea!
0

User is offline   Lunick 

#250

View PostMetHy, on 10 December 2016 - 03:43 AM, said:

Why post the low res version?
<posts a different low res version>

How about the actual original image lol
Posted Image
6

#251

Wow, I have to say this looks really nice. I have to ask, will this get a physical release on Xbox One as a standalone or a bundle with Bombshell as some special release? I'm looking to buy an XB1 very soon, but nothing on the market looks really interesting, though I did buy Duke Nukem 3D: 20th Anniversary World Tour and will get DOOM later on.
1

User is offline   Kawa 

#252

Yeah science, bitch!

wait hold up EDF?

This post has been edited by Kawa: 10 December 2016 - 05:04 AM

0

User is offline   brullov 

  • Senior Artist at TGK

#253

View PostKawa, on 10 December 2016 - 05:03 AM, said:

Yeah science, bitch!

wait hold up EDF?


GDF
1

User is offline   Kawa 

#254

View Postbrullov, on 10 December 2016 - 05:41 AM, said:

GDF

Call it what you want. You can't fool me.
Posted Image
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#255

It's not like EDF exist only in Duke.
Posted Image
2

User is offline   MetHy 

#256

That's the joke, and it's nothing new. It's in Bombshell as well.

https://cdnb1.artsta...df-troopers.jpg

Funny thing is "EDF-GDF" used to be the name of the national electricity and gas company in France.
0

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