I'm picturing the room to be using flickering lights to go with the fire which would heighten its cozy feeling. If the texture that goes all around the room near the ceiling is lights, and if it prevails the fire and the window, it might give the entire room a boring homogeneous lighting. Then again, 3 different light sources in a single room sounds like a little too much to handle so maybe that trimming texture isn't supposed to emit light, I'm not sure.
The grenade launcher is great! And now I'm excited to play with this thing, the grenade launcher was the most fun weapon to use in DN64 and Shadow Warrior. I hope there are several grenade types, or that weapons have several firing modes in general, it only seem logical after SW and Blood. Blood was the best in regards to weapon balancing and situational weapon use.
Speaking of that, wouldn't it get a little redundant to have a grenade launcher AND hand bombs ? Unless those hand bombs work like a mix between sticky bombs and pipebombs, I can't picture them being useful after acquiring the grenade launcher.
HulkNukem, on 03 December 2016 - 05:34 PM, said:
Also the stretched texture on the wall on the right, under the small bathroom window. The portrait looks a little off as well, looks like it's not a sprite and it's a wall texture, so we get see a bit of frame repeating around the slopes, and honestly the wooden texture on the ground on the lower right of the screenshot looks weird to me, like it's underdetailed compared to the other textures or something, or maybe it's just the way it repeats which make it seem like it's misaligned at first glance.
But again, like all the other screenshots, I doubt this is considered "finished", and the texture work is great overall here.

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