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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Striker 

  • Auramancer

#167

View PostHulkNukem, on 20 November 2016 - 09:27 AM, said:

I might be in the minority but I think that gun is a little too high-res, especially compared to some of those textures :/


I personally like it, makes me think of Redneck Rampage with it's high resolution weapon sprites.

This post has been edited by Striker: 21 November 2016 - 04:50 PM

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User is offline   brullov 

  • Senior Artist at TGK

#168

Really great palette, I love green, blue and brown colors a lot. All 256 colors work well together, what is very important. Also feels unique.
Posted Image
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User is offline   neznam 

#169

So is this going to be built on the Duke 3D source code like Redneck Rampage or is it going to be on an independent version of the Build engine like Blood?
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User is offline   TerminX 

  • el fundador

  #170

Built on the EDuke32 source to avoid years of extra work.
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User is offline   Micky C 

  • Honored Donor

#171

View PostFrog, on 22 November 2016 - 03:10 PM, said:

Posted Image



Is it normal for the colours to go beyond the row like that, or is it something fancy?
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User is offline   Kawa 

#172

View PostMicky C, on 23 November 2016 - 02:54 AM, said:

Is it normal for the colours to go beyond the row like that, or is it something fancy?
That's just what you get when the amount of shades per hue isn't a power of two.
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User is offline   Micky C 

  • Honored Donor

#173

But if the total amount of colours is the same doesn't that mean something's had to be cut out?
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User is offline   Kawa 

#174

Not at all. It's just a matter of which hues the designer thinks are the most important. Those hues get more shades assigned to them, at the cost of others. That's why Duke3D and SW have four hues with 32 shades and the rest only get 16 shades, while Blood has one hue with 32 shades, two with 24 (!) shades, four with only eight shades, and the rest with 16. Bombshell's palette is simply... visually unbalanced in that way. But you know what? So are ROTT and Wolf3D's.
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User is offline   Micky C 

  • Honored Donor

#175

I suppose it's a good variety. A nice black gradient. Two Browns, two greens, two blues, a purple, a red, red/orange/yellow and gold.

Are the bottom ones full brights?
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User is offline   Kawa 

#176

They might be. Duke3D's last 15 were, but that's no guarantee.
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User is offline   MetHy 

#177

I've pretty much I've heard TerminX ITT or in another thread say they used a trick to change palette as they wanted.

This post has been edited by MetHy: 23 November 2016 - 06:37 AM

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User is offline   Kawa 

#178

Gotta wonder what's so tricky about that.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#179

One thing I've always wanted to see in a "2.5D engine" is 8-bit style colour palette cycling. I admit it'd be tricky especially with different lighting, but there's gotta be some application for it...
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User is offline   Kawa 

#180

Now that would be a neat trick. Color cycling is easy, but then there's the shading and transparancy tables, remaps... Frightening. You could only get away with that in Wolf-tier engines.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#181

Yeah, with no lighting. Unless the renderer was higher than 8-bit but somehow still using indexed colours. I guess it's not really compatible.
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#182

Now that I looked at MusicallyInspired, I wonder what composer is going to work on the soundtrack. Would be neat if it's Lee Jackson.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#183

I actually asked, I was quite interested in the prospect myself. But they weren't interested.

"They" being Interceptor, not Voidpoint and co. My guess is Hulshult.

This post has been edited by MusicallyInspired: 23 November 2016 - 10:41 AM

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User is offline   TerminX 

  • el fundador

  #184

We're aiming for something a bit different from Hulshult's style, so we didn't use him.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#185

Oh. Well whoever it is I can't wait to hear it!
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User is offline   Loke 

#186

I hope it's the dude who made the soundtrack to Extreme Paintbrawl.


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User is offline   Mr. Tibbs 

#187

View PostTerminX, on 23 November 2016 - 11:29 AM, said:

We're aiming for something a bit different from Hulshult's style, so we didn't use him.

Could it be Lee Jackson? :mellow:

For the rest of the thread, Voidpoint mentioned on Twitter they're aiming to release in "half a year or so."

This post has been edited by Mr. Tibbs: 23 November 2016 - 01:49 PM

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User is offline   TerminX 

  • el fundador

  #188

It's not Lee Jackson, though that would be pretty awesome! We tapped the European C64/Amiga demo scene and found a guy who has been making mod tracker music for about 20 years. This is why EDuke32 now supports module music.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#189

Really looking forward to that! I love MODs!
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User is offline   Micky C 

  • Honored Donor

#190

View PostTerminX, on 23 November 2016 - 05:45 PM, said:

It's not Lee Jackson, though that would be pretty awesome! We tapped the European C64/Amiga demo scene and found a guy who has been making mod tracker music for about 20 years. This is why EDuke32 now supports module music.



The commercial projects such as this, and HTTKC are the best things to ever happen to eduke32. So many features (a few large, but mostly small albeit in large quantity) have been added on account of them. Plus it doesn't hurt for the devs to see some monetary return on the years of investment they've put in.

Now we just need a commercial project requiring modern graphics and multiplayer :mellow:
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User is offline   brullov 

  • Senior Artist at TGK

#191

View PostMicky C, on 23 November 2016 - 10:56 PM, said:

multiplayer


this
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User is offline   Lunick 

#192

https://twitter.com/...646450245025792

Posted Image
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User is offline   HulkNukem 

#193

Not digging some of those textures :/
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User is offline   TerminX 

  • el fundador

  #194

View PostHulkNukem, on 26 November 2016 - 03:48 PM, said:

Not digging some of those textures :/

The textures don't dig you either!
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User is offline   Kawa 

#195

I quite like them.

They make me sad.
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User is offline   HiPolyBash 

#196

I'm not diggin' the face in the HUD. It looks extremely out of place. Other than that the last two shots I've seen are above and beyond expectations. It looks like a fantastic return to the classic 90s BUILD FPS.

This post has been edited by HiPolyBash: 26 November 2016 - 05:36 PM

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