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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   TerminX 

  • el fundador

  #197

View PostHiPolyBash, on 26 November 2016 - 04:43 PM, said:

I'm not diggin' the face in the HUD. It looks extremely out of place.

It's totally temp art just cut from a random promo image for Interceptor's Bombshell game. The final game is likely to have the face in the HUD, but it'll be more like Doom.
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User is offline   xMobilemux 

#198

View PostTerminX, on 26 November 2016 - 05:37 PM, said:

The final game is likely to have the face in the HUD, but it'll be more like Doom.

Posted Image

Had to be done.
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User is offline   Kawa 

#199

Heheh, nice.
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User is offline   Richard Shead 

  • "Dick Nasty"

#200

View PostHulkNukem, on 26 November 2016 - 03:48 PM, said:

Not digging some of those textures :/



The twitter post says it's WIP.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #201

View PostxMobilemux, on 26 November 2016 - 06:07 PM, said:

Had to be done.

Cute, but that's not what we mean. :mellow:
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User is offline   Jimmy 

  • Let's go Brandon!

#202

This game makes my fucking cock hard.

Loving the Doom skybox in the painting there. Did you guys source that from the original photo?

EDIT: Also the palette really kicks ass. It's so optimized it's astounding.

This post has been edited by Jimmy Gnosis: 26 November 2016 - 07:44 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #203

View PostJimmy Gnosis, on 26 November 2016 - 07:42 PM, said:

Loving the Doom skybox in the painting there. Did you guys source that from the original photo?

Yes.
3

User is offline   MusicallyInspired 

  • The Sarien Encounter

#204

I like that there's an old DOS game startup ASCII screen on the computer monitor there. Not sure what game it's from though. Something from Apogee? Maybe ROTT?

I like the textures.
0

User is offline   MetHy 

#205

That computer with the 2 floppy drives and the disk drive remind me of one I used to have back in the mid-late 90's.

That painting sure looks like it's holding a secret. I bet the two could be connected - press use on a 90's looking computer and the Doom painting opens up.

This post has been edited by MetHy: 27 November 2016 - 01:40 AM

1

User is offline   brullov 

  • Senior Artist at TGK

#206

The art in this game is very good, the only problem here , in my opinion, that this place lacks of "strong shading". It is very bright for industrial room with lights which are under the border. However, I do not know what is behind, may be a big lamp? Posted Image

Just a quick edit in PS. Don't beat me.
Spoiler

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User is offline   MetHy 

#207

Yes, I felt the same away about shading in this pic. I didn't say anything because I already mentionned the same thing for a previous shot and TX said it was WIP and would most likely get improved upon.

This post has been edited by MetHy: 27 November 2016 - 04:00 AM

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User is offline   Micky C 

  • Honored Donor

#208

View Postbrullov, on 27 November 2016 - 03:58 AM, said:

The art in this game is very good, the only problem here , in my opinion, that this place lacks of "strong shading". It is very bright for industrial room with lights which are under the border. However, I do not know what is behind, may be a big lamp? Posted Image

Just a quick edit in PS. Don't beat me.



I'm positive that the shading is yet to be added. Anyone who's a half pro Duke mapper understands the importance of shading, and how it can transform otherwise dull places into eye candy. I've had several occasions where I've almost given up on an area going "this place is never going to look good", then add shading and it's completely transformed.

There are also several texture allignment issues, and it could use some additional trimming, but I'm sure that'll be fixed in due course.
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User is offline   axl 

#209

View PostMicky C, on 27 November 2016 - 04:02 AM, said:

I'm positive that the shading is yet to be added. Anyone who's a half pro Duke mapper understands the importance of shading, and how it can transform otherwise dull places into eye candy. I've had several occasions where I've almost given up on an area going "this place is never going to look good", then add shading and it's completely transformed.


This. Shading is what makes levels in Duke Nukem 3D still relevant today. It's the thing that's missing in some of the new levels in World Tour due to the new renderer... some areas look too bright.

Screenshot looks great btw !

This post has been edited by axl: 28 November 2016 - 04:18 AM

3

User is offline   NightFright 

  • The Truth is in here

#210

I won't criticize anything about a game which hasn't been released yet. Therefore, I will just state that I am grateful that there are still guys out there who show love and dedication for Build games and want to demonstrate that you can still create great games based on that engine. I also believe that the Bombshell character deserves another attempt to be brought into the spotlight properly after it didn't quite work out the first time.

You would really have to screw up badly to prevent me from buying this game. Considering which people are involved, I have no doubts that it will be worth every cent.

This post has been edited by NightFright: 28 November 2016 - 02:02 PM

5

User is offline   MrFlibble 

#211

Is it going to be split into episodes, Apogee shareware model style? How many episodes will there be?

I assume that you plan on having new weapon/powerup effects and monster behaviours. I wonder what those could be.

Also, will there be NPC allies? What about the possibility of non-linear level progression, maybe even alternate endings?
0

User is offline   Micky C 

  • Honored Donor

#212

It sounds like it'll be episodes judging from the name. However it's not shareware since you need to pay for World One.
0

User is offline   MetHy 

#213

Will the demo be only for people who have Bombshell Deluxe edition or will it also be downloadable separately?
If the old infos are still correct that demo should be out soon.

This post has been edited by MetHy: 02 December 2016 - 07:42 AM

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User is offline   Lunick 

#214

Posted Image

https://twitter.com/...218285536956416
24

User is offline   HulkNukem 

#215

That is the best looking screenshot so far
Really, really, really impressive looking
That single shot shot is also more impressive than all these other games trying to be a retro shooter.
Spoiler


This post has been edited by HulkNukem: 03 December 2016 - 05:39 PM

2

User is offline   Micky C 

  • Honored Donor

#216

Those are some great looking sector couches.

Looks like there'll be a lot of level variety in terms of aesthetics/types of locations.

Are there any "retro FPS" games made recently that actually take place in locations that are meant to have purpose to them, or are they mostly abstract?
1

User is offline   Mblackwell 

  • Evil Overlord

#217

Abstract and generally procedural.
1

User is offline   HulkNukem 

#218

View PostMicky C, on 03 December 2016 - 05:45 PM, said:

Are there any "retro FPS" games made recently that actually take place in locations that are meant to have purpose to them, or are they mostly abstract?


Space Trucker
Otherwise, they are just procedurally generated messes of 32x32 textures

This post has been edited by HulkNukem: 03 December 2016 - 05:50 PM

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User is offline   Kawa 

#219

Whaddaya know, turns out it can get more erect.
2

User is offline   HiPolyBash 

#220

The jeans I'm wearing just broke my cock from my GIGANTIC THROBBING ERECTION. Nice work Voidpoint. Hoping for interactivity and secrets...and loads of gore

This post has been edited by HiPolyBash: 03 December 2016 - 06:21 PM

2

User is offline   TerminX 

  • el fundador

  #221

View PostHiPolyBash, on 03 December 2016 - 06:21 PM, said:

Hoping for interactivity and secrets...and loads of gore

Yes, yes, and yes.
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User is offline   Kawa 

#222

Clearly, HiPolyBash, one of us is gonna have to change.
0

User is offline   HiPolyBash 

#223

I think that this FPS should be released alongside a re-release of Bombshell polished up and updated for some value price so Interceptor can squeeze more out of it, sale numbers are high because of the value, and Voidpoint ends up getting wide recognition for being the only company that's making legitimate retro first person shooters. Short of word of mouth as much as I would want for the prequel to succeed I do believe it should be launched alongside the console or updated version of Bombshell to bring more attention to it.

On the topic of press I've said it before and I will repeat it now. Whoever is doing the press for 3D Realms/Interceptor is doing a shit job. I've seen nothing about Bombshell or Rad Rodgers anywhere. Rise of the Triad was covered everywhere and had promotions everywhere. It's a shame because Rad Rodgers is awesome and this prequel looks fantastic too which seems to indicate a change of pace and a higher care for quality from Interceptor and 3DR, though the FPS is more the product of Voidpoint it'd be great if this was a sign of things to come. I wish Gearbox and Pitchford would listen to criticism like Interceptor does..they seem to really be trying judging from Rad Rodgers.
0

User is offline   Lunick 

#224

Whoever is running the 3D Realms Twitter account is too lazy to actually retweet Voidpoint's Bombshell pictures to a wider audience.
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User is offline   HiPolyBash 

#225

Pretty sure it's this guy. https://twitter.com/JD_2020
0

User is offline   Kawa 

#226

TerminX, when you say yes to gore do you mean it's like the amount in Duke3D, or more like in Brutal Doom?
0

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