Ion Fury "formerly Ion Maiden, launching August 15!"
#181 Posted 23 November 2016 - 08:01 AM
#182 Posted 23 November 2016 - 08:21 AM
#183 Posted 23 November 2016 - 10:40 AM
"They" being Interceptor, not Voidpoint and co. My guess is Hulshult.
This post has been edited by MusicallyInspired: 23 November 2016 - 10:41 AM
#184 Posted 23 November 2016 - 11:29 AM
#186 Posted 23 November 2016 - 01:29 PM
#187 Posted 23 November 2016 - 01:47 PM
TerminX, on 23 November 2016 - 11:29 AM, said:
Could it be Lee Jackson?
For the rest of the thread, Voidpoint mentioned on Twitter they're aiming to release in "half a year or so."
This post has been edited by Mr. Tibbs: 23 November 2016 - 01:49 PM
#188 Posted 23 November 2016 - 05:45 PM
#190 Posted 23 November 2016 - 10:56 PM
TerminX, on 23 November 2016 - 05:45 PM, said:
The commercial projects such as this, and HTTKC are the best things to ever happen to eduke32. So many features (a few large, but mostly small albeit in large quantity) have been added on account of them. Plus it doesn't hurt for the devs to see some monetary return on the years of investment they've put in.
Now we just need a commercial project requiring modern graphics and multiplayer
#191 Posted 25 November 2016 - 01:01 PM
#194 Posted 26 November 2016 - 03:49 PM
HulkNukem, on 26 November 2016 - 03:48 PM, said:
The textures don't dig you either!
#196 Posted 26 November 2016 - 04:43 PM
This post has been edited by HiPolyBash: 26 November 2016 - 05:36 PM
#197 Posted 26 November 2016 - 05:37 PM
HiPolyBash, on 26 November 2016 - 04:43 PM, said:
It's totally temp art just cut from a random promo image for Interceptor's Bombshell game. The final game is likely to have the face in the HUD, but it'll be more like Doom.
#198 Posted 26 November 2016 - 06:07 PM
TerminX, on 26 November 2016 - 05:37 PM, said:
Had to be done.
#200 Posted 26 November 2016 - 07:17 PM
HulkNukem, on 26 November 2016 - 03:48 PM, said:
The twitter post says it's WIP.
#201 Posted 26 November 2016 - 07:33 PM
xMobilemux, on 26 November 2016 - 06:07 PM, said:
Cute, but that's not what we mean.
#202 Posted 26 November 2016 - 07:42 PM
Loving the Doom skybox in the painting there. Did you guys source that from the original photo?
EDIT: Also the palette really kicks ass. It's so optimized it's astounding.
This post has been edited by Jimmy Gnosis: 26 November 2016 - 07:44 PM
#203 Posted 26 November 2016 - 08:42 PM
Jimmy Gnosis, on 26 November 2016 - 07:42 PM, said:
Yes.
#204 Posted 26 November 2016 - 09:24 PM
I like the textures.
#205 Posted 27 November 2016 - 01:39 AM
That painting sure looks like it's holding a secret. I bet the two could be connected - press use on a 90's looking computer and the Doom painting opens up.
This post has been edited by MetHy: 27 November 2016 - 01:40 AM
#206 Posted 27 November 2016 - 03:58 AM
Just a quick edit in PS. Don't beat me.
#207 Posted 27 November 2016 - 04:00 AM
This post has been edited by MetHy: 27 November 2016 - 04:00 AM
#208 Posted 27 November 2016 - 04:02 AM
brullov, on 27 November 2016 - 03:58 AM, said:
Just a quick edit in PS. Don't beat me.
I'm positive that the shading is yet to be added. Anyone who's a half pro Duke mapper understands the importance of shading, and how it can transform otherwise dull places into eye candy. I've had several occasions where I've almost given up on an area going "this place is never going to look good", then add shading and it's completely transformed.
There are also several texture allignment issues, and it could use some additional trimming, but I'm sure that'll be fixed in due course.
#209 Posted 28 November 2016 - 04:17 AM
Micky C, on 27 November 2016 - 04:02 AM, said:
This. Shading is what makes levels in Duke Nukem 3D still relevant today. It's the thing that's missing in some of the new levels in World Tour due to the new renderer... some areas look too bright.
Screenshot looks great btw !
This post has been edited by axl: 28 November 2016 - 04:18 AM
#210 Posted 28 November 2016 - 01:53 PM
You would really have to screw up badly to prevent me from buying this game. Considering which people are involved, I have no doubts that it will be worth every cent.
This post has been edited by NightFright: 28 November 2016 - 02:02 PM