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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Zaxx 

  • Banned

#2297

Quote

IM's gonna be one of the best games of the year

2019 will be really-really good for people who prefer the more classic genres instead of the new shit: IM, Resident Evil 2, Doom Eternal, Mortal Kombat 11 are all coming out this year.

Honestly though I think there is a good chance that my GOTY for 2019 will be MK11 since my girl Skarlet is back:

Gotta collect all the blood! :)

This post has been edited by Zaxx: 25 January 2019 - 03:23 AM

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User is offline   Micky C 

  • Honored Donor

#2298

View PostEchelon5, on 25 January 2019 - 03:02 AM, said:

New bowling bomb behavior makes them feel somewhat unreliable. Being able to toss them quickly and being confident they'd home in on an enemy was a treat. Now it feels like a wild card as to whether they'll just bounce around or actually seek out an enemy.


I did some testing and figured it out. Bowling bombs now seem to no longer home in automatically when you simply throw them. Now, it requires you to charge them up by holding down the fire button before releasing. When homing becomes active, you'll see a twinkle plus the power bar starts flashing. You need to charge it up half way to activate it, after which it follows the original behavior.

IMO this was a good decision. Bowling bombs used to be a virtually zero-skill, albeit incredibly fun weapon, which you could just mindlessly throw around and not worry about. At least now it requires some very slight attention, although not too much to ruin the fun.

This post has been edited by Micky C: 25 January 2019 - 05:05 AM

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User is offline   Zaxx 

  • Banned

#2299

View PostMicky C, on 25 January 2019 - 05:04 AM, said:

IMO this was a good decision. Bowling bombs used to be a virtually zero-skill, albeit incredibly fun weapon, which you could just mindlessly throw around and not worry about.

That's the pistol's alt fire now though. :)
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User is offline   Kathy 

#2300

View PostHendricks266, on 24 January 2019 - 02:39 PM, said:

I had to be told what to do the first time too, and so have many others. We're looking into how to help the user understand better, because it's clearly confusing.

I never had problem with it. Sure, at first I though it would be quick fire, but once enemy appeared, it was clear as day. And maybe I just don't want any "help" messages appear in-game. Although, I could understand it might frustrate others.

Btw, what weapon should I use to blow up walls? I tried to throw bombs, but it gets frustrating throwing them so that they could land where I want. Unless there's some method to just "put" them where I stand, which I couldn't figure out. Grenade thrower was also unreliable, and dangerous.
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User is offline   Zaxx 

  • Banned

#2301

If you crouch while throwing bowling bombs they will move slower and in a very predictable fashion (Shelly will just use them as a regular bowling ball) so it's easy to just switch to the pistol and shoot them in the right place at the right time. The alt fire can also work like this, that way you don't even have to shoot them.

This post has been edited by Zaxx: 25 January 2019 - 07:24 AM

1

User is offline   MetHy 

#2302

With the bomb alt-fire it's much easier to aim at cracks, since the bombs are thrown and not lobbed.

The grenades not exploding on impact with the crack is a glitch that will be fixed.
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User is offline   Hawke 

#2303

I have nothing to add really, but it continues to be excellent. Keep up the good work.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #2304

View PostKathy, on 25 January 2019 - 07:11 AM, said:

And maybe I just don't want any "help" messages appear in-game.

Yeah, I would only use words as a last resort. I greatly prefer nonverbal explanations in game design.

View PostKathy, on 25 January 2019 - 07:11 AM, said:

Btw, what weapon should I use to blow up walls?

Use the bowling bomb alt fire and aim high so the bomb hits the crack.
1

User is offline   KareBear 

#2305

I really enjoyed my playthrough of the new level I even found half the secrets on my first attempt and for some reason I was expecting to see Voxels.

I'm guessing they're just not ready for prime time yet?
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User is offline   Kathy 

#2306

View PostZaxx, on 25 January 2019 - 07:23 AM, said:

If you crouch while throwing bowling bombs they will move slower and in a very predictable fashion (Shelly will just use them as a regular bowling ball) so it's easy to just switch to the pistol and shoot them in the right place at the right time. The alt fire can also work like this, that way you don't even have to shoot them.

I tried it, but it was too tricky to line up. In Haskel's House there is a tight room with a crack, which I couldn't blow up with bombs that way.

Tried throwing them with alt-fire and it worked.
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User is offline   NNC 

#2307

Hmm, why the full moon isn't part of the parallaxed sky? It's a sprite in the air or what?
1

User is offline   Kathy 

#2308

Maybe it's based on an actual moon cycle. It was full moon several days ago. I'm not serious, obviously, but it would have been cool.
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User is offline   Micky C 

  • Honored Donor

#2309

The map has a skybox so it’s easy to put spites off in the distance.
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User is offline   NNC 

#2310

View PostKathy, on 25 January 2019 - 10:46 PM, said:

Maybe it's based on an actual moon cycle. It was full moon several days ago. I'm not serious, obviously, but it would have been cool.


It would be cool, but well, the shape of the moon is very different in every part of the world, for example waxing moon has a shape of D in the northern hemisphere, it looks like a boat around the equator, and looks like a C in the south.

It would be more fun if it can be shot with a well placed grenade launcher as an easter egg.
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User is offline   MetHy 

#2311

View PostKathy, on 25 January 2019 - 01:20 PM, said:

I tried it, but it was too tricky to line up. In Haskel's House there is a tight room with a crack, which I couldn't blow up with bombs that way.

Tried throwing them with alt-fire and it worked.


Grenades from the grenade launcher should explode on impact with the crack now as well, among other changes and fixes in v4.1
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User is offline   MrFlibble 

#2312

View PostZaxx, on 22 January 2019 - 09:53 PM, said:

Heskel's House of Horrors

So, is there going to be a level taking place in the Jungle of Doom as well?

Also loved that Shadow Warrior reference :)
1

User is offline   Sanek 

#2313

Can you play the new level and skip the first one? I can't check it out by myself right now.
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User is offline   NNC 

#2314

I saw a Doom reference as well in AASHITTY.
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User is offline   Micky C 

  • Honored Donor

#2315

I tried out QotH with update 4.1. The performance again was improved. There’s one performance bottleneck however; the frame rate drops quite low when there’s a large number of those red coat crossbow guys shooting. Is there potential for that particular element to be further optimised?
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User is offline   NNC 

#2316

I would love to see an update with those new enemies, even if they are smaller in numbers. That would give an extra dynamic for the whole gameplay.
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User is offline   oasiz 

  • Dr. Effector

#2317

Qoth will be revisited but not during EA period.
2

User is offline   Hank 

#2318

All I can say is: Sweet.

Spoiler

5

User is offline   Lunick 

#2319

View PostHank, on 26 January 2019 - 07:32 PM, said:

All I can say is: Sweet.

Spoiler


I didn't think Loss could be topped...
1

User is offline   Jimmy 

  • Let's go Brandon!

#2320

Really enjoyed the new map guys. It was a good challenge, really nice locations and secrets and references abound. The final battle was a little too tough for me and I just skipped out the exit. Not sure I like the Seventh Son of a Seventh Son enemy that much.

The performance issues I had many months back (just general sluggishness as reported by many others) have been greatly improved, didn't really have any problems.

Only issue I had was trying to "snipe" with the crossbow. Assuming it was the "where you aim is where you shoot" type weapon, I opted to try and snipe the patrolling guards in the outdoor area from the bed room windows. The crossbow kept autoaiming at the flying drones and generally just not shooting through the window like it seemed it could. Maybe I was abusing the windows, but hey, it didn't feel as accurate as I felt it should have.

This post has been edited by Jimmy 100MPH: 26 January 2019 - 10:30 PM

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User is offline   Kathy 

#2321

I've shoot some enemies through the window alright, though not with the bow. I have autoaim disabled. Not sure why it's enabled by default with proper mouse look.
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User is offline   NNC 

#2322

View PostHank, on 26 January 2019 - 07:32 PM, said:

All I can say is: Sweet.

Spoiler



Wow.
1

User is offline   NightFright 

  • The Truth is in here

#2323

Such easter egg. Much find!
1

User is offline   Zaxx 

  • Banned

#2324

Is that a reference to something? I mean I found it (don't forget to check that room more thoroughly...) but I didn't get it. :)
1

User is offline   Forge 

  • Speaker of the Outhouse

#2325

Posted Image
3

User is offline   Zaxx 

  • Banned

#2326

Memes? In a retro shooter? Can't say I agree with that but as long as it's not intrusive I'm fine with it.
-3

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