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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   DavoX 

  • Honored Donor

#2237

A security guard would've been nice actually. Someone stole the Floppy/usb.
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User is offline   Forge 

  • Speaker of the Outhouse

#2238

View PostDavoX, on 18 January 2019 - 02:40 PM, said:

A security guard would've been nice actually. Someone stole the Floppy/usb.

amateur.
I would have at least tried to walk away with the crossbow.

I wouldn't keep it. I would rub my penis all over it, then fed-exed it to Fred.

This post has been edited by Forge: 18 January 2019 - 03:07 PM

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User is offline   Micky C 

  • Honored Donor

#2239

View PostDavoX, on 18 January 2019 - 02:40 PM, said:

A security guard would've been nice actually. Someone stole the Floppy/usb.


The one with the extra level?
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User is offline   DavoX 

  • Honored Donor

#2240

The floppy was blank, but still... at least its out there in the wild and people will know we did it before Sigil :) (still mad at you romero)
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User is offline   NightFright 

  • The Truth is in here

#2241

Well, he asked for permission before. Not his fault if he's fast. But he also only needed to make a handfull of levels for a game that already existed.
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User is offline   ReaperAA 

#2242

View PostHulkNukem, on 17 January 2019 - 07:20 PM, said:

Pretty terrible mockup since the name Voidpoint is barely visible while a real version wouldn't have it at all
:)



And u were right. I failed to see the name Voidpoint on the pics posted by DavoX and Hank
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#2243

View PostForge, on 18 January 2019 - 03:05 PM, said:

amateur.
I would have at least tried to walk away with the crossbow.

I wouldn't keep it. I would rub my penis all over it, then fed-exed it to Fred.


That got a laugh out of me while I'm enjoying my Saturday morning coffee.

Seriously, though, I hope some of the Voidpoint guys are there to enjoy it. In the photo all I see are 3DR guys.
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User is offline   Kathy 

#2244

Played through preview campaign. Pretty great. Had to opt into beta update 3 to run it, but otherwise everything was smooth.
I must say that the game is very beautiful. Colours/art are fantastic.
Haven't played DN World Tour, but by the looks alone, Maiden is leaps and bounds better. Pretty sure it also plays better.

I'm out of the loop, but is there some tl;dr/faq about Ion Maiden? Like how, why and what next? Is it the same EDuke32 or was it modified specifically for this game?

P.S. Urinals are awesome.
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#2245

On 3DR's FB page you can see that the crossbow is on a table with the Voidpoint logo.

Attached File(s)


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User is offline   Hank 

#2246

I did not mean to offend Voidpoint, with my last post.

Here is the original link from Ion Maiden (Twitter)
https://twitter.com/...ll_game?lang=en
from
https://twitter.com/...292158011924482

and this shows the original display with the now lost Floppy Disk, and Voidpoint's prominent visibility.
Posted Image

This post has been edited by Hank: 19 January 2019 - 12:37 PM

1

User is offline   X-Vector 

#2247

View PostKathy, on 19 January 2019 - 10:47 AM, said:

P.S. Urinals are awesome.

Indeed.
Posted Image
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User is offline   NightFright 

  • The Truth is in here

#2248

I forgot Dark Forces. These geniuses at LucasArts back then! 😀
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User is offline   DavoX 

  • Honored Donor

#2249

Did they shit at the urinals too? the stains seem to imply that
1

User is offline   Forge 

  • Speaker of the Outhouse

#2250

View PostDavoX, on 20 January 2019 - 02:13 PM, said:

Did they shit at the urinals too? the stains seem to imply that

don't judge. the bird-people of Brontitall can't help themselves.
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User is offline   Zaxx 

  • Banned

#2251

That reminded me of this video:

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User is offline   Hank 

#2252

This is just a friendly reminder, that the update (Heskel's House) found on Steam, is not yet found on 3D Realms' website.

This post has been edited by Hank: 22 January 2019 - 09:14 PM

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User is offline   Zaxx 

  • Banned

#2253


Man, seeing the tagline from the DNF "announcement" trailer brought back so many bad memories. :)

This post has been edited by Zaxx: 22 January 2019 - 09:53 PM

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User is offline   Micky C 

  • Honored Donor

#2254

Man I can't wait to play it.

Is Ion Maiden going to come out on MacOS before release?
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User is offline   axl 

#2255

Man, this is awesome !
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User is offline   Sanek 

#2256

Looks like a mansion-themed maps for Blood...which fits IM quite all right!
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2257

View PostHank, on 22 January 2019 - 09:13 PM, said:

This is just a friendly reminder, that the update (Heskel's House) found on Steam, is not yet found on 3D Realms' website.


Or GOG.
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User is offline   NightFright 

  • The Truth is in here

#2258

I am really hoping for IM giving some impulses to the modding scene after release. We will hopefully see many veteran mappers return (and new ones emerge) to provide new maps and other custom game content.

This post has been edited by NightFright: 23 January 2019 - 05:23 AM

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User is offline   Mark 

#2259

I used to think that would happen with other releases like Dukeplus, WGR, HHR, Duke Forces, etc... A few at first then nothing. I hoped someone would use Graveyard or Decay to try and make even better maps than I did. but no.

This post has been edited by Mark: 23 January 2019 - 06:10 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2260

Yeah, but those are still all Duke-based. This is a new game. Entirely new texture set, entirely new enemy AI, palette, etc. It has the potential to get a bigger response in the mapping area.

This post has been edited by MusicallyInspired: 23 January 2019 - 07:13 AM

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User is offline   necroslut 

#2261

View PostMusicallyInspired, on 23 January 2019 - 07:13 AM, said:

Yeah, but those are still all Duke-based. This is a new game. Entirely new texture set, entirely new enemy AI, palette, etc. It has the potential to get a bigger response in the mapping area.

Even then, the release of Megaton Edition seems to have pulled some new blood into mapping. Shame it was killed the way it was.

OnT: The new map is amazing - didn't have the time to properly finish it yesterday but what I played was really cool (as expected).
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User is offline   axl 

#2262

Just finished the map... didn't have the time this morning. Excellent design and amazing spritework.

Moreover performance was excellent. Played at 144 fps and performance never dropped...
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User is offline   NNC 

#2263

Yay, new IM level. It was great, especially with the new weapons/monsters. Loved the architecture as well, reminded me a bit of Blood's Overlooked Hotel. It wasn't really a horror level though, but more like an action level. It was much more difficult than the preview campaign too.

Will it be part of the final release or not? Or will it be a longer mission? I thought it was pretty short for it's own zone (out of the 7 I guess).

I haven't checked but are these new monsters added to the Queen of the Hill game?

And of course the autistic question. Who designed this map? Oasiz?
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User is offline   Hendricks266 

  • Weaponized Autism

  #2264

View PostNancsi, on 23 January 2019 - 09:45 AM, said:

Will it be part of the final release or not? Or will it be a longer mission? I thought it was pretty short for it's own zone (out of the 7 I guess).

The map provided is one piece of one zone, with some tweaks so it stands alone.

View PostNancsi, on 23 January 2019 - 09:45 AM, said:

And of course the autistic question. Who designed this map? Oasiz?

Basic blockout was by Vitaliy (DNV) before he had to leave the team, and since then it has been handled by Corentin (MetHy).
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User is offline   NNC 

#2265

Thanks. So had all of Vitaly's work been exposed? I mean the basement in the preview and the basics of this? It's sad he had to leave.

This post has been edited by Nancsi: 23 January 2019 - 09:57 AM

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User is offline   oasiz 

  • Dr. Effector

#2266

He has some really nice stuff, yeah. You haven't seen the last of it yet, don't worry :)
Although I have to add that the map in this case did receive quite a bit of work after they got handed over, What you see in HHH was about a bit over halfway done. Usually polishing things to be playable/nice takes a ton of extra time. Both Methy and DNV did a stellar job!

I had a direct hand in the jukebox/bowling parts only, along with some work on the skybox as you go down the elevator, maybe some other misc things too as I tend to jump around as an effects consultant. Bowling alley was actually done in 2015 already but never used until now.
Plus any feedback along the way.

My map in preview was the office sections (everything after blue key-lock until level change), you will know the rest when you see it. Silly amounts of SOS is usually a good tell :lol:

I do have a part elsewhere too and I tend to go and change/tweak few odd things here and there across maps when needed.
Again, a lot of effect rigging / prototyping / feedback as I have a kind of a "lead" role.
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