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Ion Fury "formerly Ion Maiden, launching August 15!"
#2237 Posted 18 January 2019 - 02:40 PM
#2238 Posted 18 January 2019 - 03:05 PM
DavoX, on 18 January 2019 - 02:40 PM, said:
amateur.
I would have at least tried to walk away with the crossbow.
I wouldn't keep it. I would rub my penis all over it, then fed-exed it to Fred.
This post has been edited by Forge: 18 January 2019 - 03:07 PM
#2239 Posted 18 January 2019 - 03:13 PM
DavoX, on 18 January 2019 - 02:40 PM, said:
The one with the extra level?
#2240 Posted 18 January 2019 - 03:49 PM
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#2241 Posted 19 January 2019 - 03:57 AM
#2242 Posted 19 January 2019 - 09:22 AM
HulkNukem, on 17 January 2019 - 07:20 PM, said:
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And u were right. I failed to see the name Voidpoint on the pics posted by DavoX and Hank
#2243 Posted 19 January 2019 - 09:47 AM
Forge, on 18 January 2019 - 03:05 PM, said:
I would have at least tried to walk away with the crossbow.
I wouldn't keep it. I would rub my penis all over it, then fed-exed it to Fred.
That got a laugh out of me while I'm enjoying my Saturday morning coffee.
Seriously, though, I hope some of the Voidpoint guys are there to enjoy it. In the photo all I see are 3DR guys.
#2244 Posted 19 January 2019 - 10:47 AM
I must say that the game is very beautiful. Colours/art are fantastic.
Haven't played DN World Tour, but by the looks alone, Maiden is leaps and bounds better. Pretty sure it also plays better.
I'm out of the loop, but is there some tl;dr/faq about Ion Maiden? Like how, why and what next? Is it the same EDuke32 or was it modified specifically for this game?
P.S. Urinals are awesome.
#2245 Posted 19 January 2019 - 11:40 AM
Attached File(s)
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Number of downloads: 42
#2246 Posted 19 January 2019 - 12:25 PM
Here is the original link from Ion Maiden (Twitter)
https://twitter.com/...ll_game?lang=en
from
https://twitter.com/...292158011924482
and this shows the original display with the now lost Floppy Disk, and Voidpoint's prominent visibility.
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This post has been edited by Hank: 19 January 2019 - 12:37 PM
#2247 Posted 20 January 2019 - 02:03 AM
#2248 Posted 20 January 2019 - 02:10 AM
#2249 Posted 20 January 2019 - 02:13 PM
#2250 Posted 20 January 2019 - 02:24 PM
DavoX, on 20 January 2019 - 02:13 PM, said:
don't judge. the bird-people of Brontitall can't help themselves.
#2252 Posted 22 January 2019 - 09:13 PM
This post has been edited by Hank: 22 January 2019 - 09:14 PM
#2253 Posted 22 January 2019 - 09:53 PM
Man, seeing the tagline from the DNF "announcement" trailer brought back so many bad memories.
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This post has been edited by Zaxx: 22 January 2019 - 09:53 PM
#2254 Posted 22 January 2019 - 10:09 PM
Is Ion Maiden going to come out on MacOS before release?
#2256 Posted 23 January 2019 - 12:37 AM
#2257 Posted 23 January 2019 - 05:06 AM
Hank, on 22 January 2019 - 09:13 PM, said:
Or GOG.
#2258 Posted 23 January 2019 - 05:22 AM
This post has been edited by NightFright: 23 January 2019 - 05:23 AM
#2259 Posted 23 January 2019 - 06:07 AM
This post has been edited by Mark: 23 January 2019 - 06:10 AM
#2260 Posted 23 January 2019 - 07:13 AM
This post has been edited by MusicallyInspired: 23 January 2019 - 07:13 AM
#2261 Posted 23 January 2019 - 07:16 AM
MusicallyInspired, on 23 January 2019 - 07:13 AM, said:
Even then, the release of Megaton Edition seems to have pulled some new blood into mapping. Shame it was killed the way it was.
OnT: The new map is amazing - didn't have the time to properly finish it yesterday but what I played was really cool (as expected).
#2262 Posted 23 January 2019 - 09:28 AM
Moreover performance was excellent. Played at 144 fps and performance never dropped...
#2263 Posted 23 January 2019 - 09:45 AM
Will it be part of the final release or not? Or will it be a longer mission? I thought it was pretty short for it's own zone (out of the 7 I guess).
I haven't checked but are these new monsters added to the Queen of the Hill game?
And of course the autistic question. Who designed this map? Oasiz?
#2264 Posted 23 January 2019 - 09:53 AM
Nancsi, on 23 January 2019 - 09:45 AM, said:
The map provided is one piece of one zone, with some tweaks so it stands alone.
Nancsi, on 23 January 2019 - 09:45 AM, said:
Basic blockout was by Vitaliy (DNV) before he had to leave the team, and since then it has been handled by Corentin (MetHy).
#2265 Posted 23 January 2019 - 09:56 AM
This post has been edited by Nancsi: 23 January 2019 - 09:57 AM
#2266 Posted 23 January 2019 - 11:54 AM
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Although I have to add that the map in this case did receive quite a bit of work after they got handed over, What you see in HHH was about a bit over halfway done. Usually polishing things to be playable/nice takes a ton of extra time. Both Methy and DNV did a stellar job!
I had a direct hand in the jukebox/bowling parts only, along with some work on the skybox as you go down the elevator, maybe some other misc things too as I tend to jump around as an effects consultant. Bowling alley was actually done in 2015 already but never used until now.
Plus any feedback along the way.
My map in preview was the office sections (everything after blue key-lock until level change), you will know the rest when you see it. Silly amounts of SOS is usually a good tell
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I do have a part elsewhere too and I tend to go and change/tweak few odd things here and there across maps when needed.
Again, a lot of effect rigging / prototyping / feedback as I have a kind of a "lead" role.