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Ion Fury "formerly Ion Maiden, launching August 15!"
#2328 Posted 27 January 2019 - 02:16 PM
Zaxx, on 27 January 2019 - 01:56 PM, said:
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#2329 Posted 27 January 2019 - 02:17 PM
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#2330 Posted 27 January 2019 - 02:33 PM
Zaxx, on 27 January 2019 - 12:38 PM, said:
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There is an entire thread about doge, in the Outhouse, and it's funny in my books.
I love attention to detail. Dog(e), coffin and all those candles, someone spend some time decorating this. There is much more to the new level, but this room had to do.
I've got my arse kicked, hard, at the fight pit. (Now your turn to laugh at the old fart
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This post has been edited by Hank: 27 January 2019 - 03:17 PM
#2331 Posted 27 January 2019 - 03:36 PM
There's some old saying about 'it's not a joke if you have to explain it' after all. What the dog amounts to is little more than misplaced lettering and grammar that you'd find in the playground; 'Yor names Daniel? Moar liek... umm... Spaniel!!! Hahahahaha!' 'Miss! They're calling me names again!'.
As for the image in the game, it looks oddly out of place. Also the room is strangely reminiscent of that 'Amsterdam Lolita' someone dug up in some guy's old maps a few months ago.
This post has been edited by High Treason: 27 January 2019 - 03:39 PM
#2332 Posted 27 January 2019 - 04:11 PM
This post has been edited by Zaxx: 27 January 2019 - 04:13 PM
#2333 Posted 27 January 2019 - 04:18 PM
There was also some other (popular) 3rd person shooter type game that had a hidden "Doge Mode". & this could also be a shout-out to that.
But go on with your haughty selves. In-game jokes are below thy status.
Glad you guys are here to Lord over the references and tell the rest of us if they are worthy.
We need confirmation to let us know when it's okay to laugh.
This post has been edited by Forge: 27 January 2019 - 04:23 PM
#2334 Posted 27 January 2019 - 04:52 PM
#2336 Posted 27 January 2019 - 05:25 PM
#2337 Posted 27 January 2019 - 05:40 PM
Master O, on 27 January 2019 - 05:25 PM, said:
It is not, you may need to do some reading https://en.wikipedia...iki/Loss_(comic)
#2338 Posted 27 January 2019 - 06:18 PM
Oh, dang you already said it.
#2339 Posted 27 January 2019 - 06:44 PM
High Treason, on 27 January 2019 - 03:36 PM, said:
There's some old saying about 'it's not a joke if you have to explain it' after all. What the dog amounts to is little more than misplaced lettering and grammar that you'd find in the playground; 'Yor names Daniel? Moar liek... umm... Spaniel!!! Hahahahaha!' 'Miss! They're calling me names again!'.
As for the image in the game, it looks oddly out of place. Also the room is strangely reminiscent of that 'Amsterdam Lolita' someone dug up in some guy's old maps a few months ago.
One thing is to not like a joke, easter egg, whatever, it's ok. I don't mind at all.
EDIT: I'm editing my last sentence to something more diplomatic...
What are you implying with your last sentence? I really hope its not what I think it is.
This post has been edited by DavoX: 27 January 2019 - 06:50 PM
#2340 Posted 27 January 2019 - 07:31 PM
#2341 Posted 27 January 2019 - 07:37 PM
good meme use: this subtle loss building right there. you won't notice it if you're rushing through, like the dicks in a gta3+ game. (would probably work better if more lights were turned on around it)
bad meme use: WAZZUP!!! ALL YOUR BASE!!! IT'S 1996 AND IT IS TIME FOR CLACK'S!! YOU FOUND THE SECRET ROOM WITH THIS FUNNY PICTURE BET YOU CANT NOT LAUGH AFTER THIS <stormtrooper thrust gif here> YOU NEVER ASKED FOR THIS!! p.s. Who best pony (REQUIRED ANSWERING TO PROCEED)
tl;dr: don't family guy
This post has been edited by leilei: 27 January 2019 - 08:20 PM
#2343 Posted 27 January 2019 - 09:19 PM
Shelly's new power armor upgrade
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This post has been edited by Forge: 27 January 2019 - 09:20 PM
#2344 Posted 27 January 2019 - 10:04 PM
leilei, on 27 January 2019 - 07:37 PM, said:
Hey, knowing 3D Realms a trailer with the "frag like it's 1996" tagline is not that far off.
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#2345 Posted 27 January 2019 - 10:44 PM
Put it in a forbidden dev room that bans the player as soon as they pick it up.
It should be sitting on a dining table next to a usb drive.
This post has been edited by Forge: 27 January 2019 - 10:46 PM
#2346 Posted 27 January 2019 - 11:13 PM
Ps. Shibas are cute as hell
#2347 Posted 28 January 2019 - 12:34 AM
This post has been edited by Jblade: 28 January 2019 - 12:34 AM
#2348 Posted 28 January 2019 - 01:03 AM
High Treason, on 27 January 2019 - 03:36 PM, said:
OK, I'm officially creeped out by the fact that someone is still thinking about this months later and is even familiar with it enough for other maps in other games to remind them of it.
#2349 Posted 28 January 2019 - 01:08 AM
Jblade, on 28 January 2019 - 12:34 AM, said:
They provide better protection (MBlackwell should know the exact numbers if you're interested) and allow to pick up more shards (blue armor:50-> max armor 99; brown armor: 100-> max armor 199; red armor 200-> max armor 249)
This post has been edited by MetHy: 28 January 2019 - 01:12 AM
#2350 Posted 28 January 2019 - 03:07 AM
The level design in Heskel's House was pretty much how I dreamed the level design would be; it's got that sweet balance of non-linearity and set pieces that keep things interesting. I'm sure my jaw dropped when I first used the dukebox (for several songs), as well as the mircowave! The interactivity is really starting to approach what people would have expected from DNF back in the 90's. I'll admit I'm still a tad disappointed that you can't use things like taps or towel dispensers. The taps would just be a matter of having an invisible animated water sprite that gets toggled when used, with an added sound effect, and towel dispensers can spawn sprites that float to the floor and become floor aligned. Still, it wouldn't surprise me if the coders pull some tricks from their sleeves between now and release on that front. The way paintings react to explosives is also pretty cool and visceral. Shelly's expanded collection of catchphrases are helping to slowly flesh out her character.
I do have a small number of screenshots of glitches and oversights that I'll post another time.
#2351 Posted 28 January 2019 - 03:34 AM
A lot of the game play stuff has been around for a long time and we kind of spent a lot of time nailing down nuances of movement / etc.. early on, Duke feels quite stiff when compared now, esp. jumping.
Many of us being Blood fans, we really appreciate the extra attention of detail that game has.
Jukebox actually uses different tricks compared to what I demonstrated in Duke, but that did inspire it originally.
I think in the end it's like about 3 layers deep triggering system again that trigger effects in a sequence, each "music" is it's own chain (stop rotation/music, lights, play sounds, Z move, swap picnum, Z move, play sounds, start rotation/lights/music) all timed manually.. Then there is a round robin selector that switches between 3 triggers.
Quite modular approach actually, adding arbitrary amount of songs is quite easy (Not to mention that I added functions to bulk change tags in m32, i.e. ALT and numpad+ will increase all selected sprite's lotag by one).
One nice trigger ability is to be able to toggle ambient audio on/off
#2352 Posted 28 January 2019 - 06:48 AM
TerminX, on 28 January 2019 - 01:03 AM, said:
Oh good, so it's not just me. Do you have any idea how I feel knowing I once hosted those as part of my mirror of maps?
- Actually I'd imagine you do, given they were on one of the sites mirrored on Duke4 too.
I dunno man, just something about that room caused flashbacks. The dog is hardly any better, it's just a celebration of mental deficiency in another form, not gonna argue for the dog's removal though so whatever.
On a more positive note, Update 4 just appeared on 3D Realms' site.
#2353 Posted 28 January 2019 - 06:59 AM
Ah, it's on GOG now too! Will have to try that when I get home. (Update 4.1)
#2354 Posted 28 January 2019 - 07:33 AM
High Treason, on 28 January 2019 - 06:48 AM, said:
I've got some good news as well - most pictures can be shot down. Use Loverboy and 'clean' offensive meme's
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