Ion Fury "formerly Ion Maiden, launching August 15!"
#196 Posted 26 November 2016 - 04:43 PM
This post has been edited by HiPolyBash: 26 November 2016 - 05:36 PM
#197 Posted 26 November 2016 - 05:37 PM
HiPolyBash, on 26 November 2016 - 04:43 PM, said:
It's totally temp art just cut from a random promo image for Interceptor's Bombshell game. The final game is likely to have the face in the HUD, but it'll be more like Doom.
#198 Posted 26 November 2016 - 06:07 PM
TerminX, on 26 November 2016 - 05:37 PM, said:

Had to be done.
#200 Posted 26 November 2016 - 07:17 PM
HulkNukem, on 26 November 2016 - 03:48 PM, said:
The twitter post says it's WIP.
#201 Posted 26 November 2016 - 07:33 PM
xMobilemux, on 26 November 2016 - 06:07 PM, said:
Cute, but that's not what we mean.
#202 Posted 26 November 2016 - 07:42 PM
Loving the Doom skybox in the painting there. Did you guys source that from the original photo?
EDIT: Also the palette really kicks ass. It's so optimized it's astounding.
This post has been edited by Jimmy Gnosis: 26 November 2016 - 07:44 PM
#203 Posted 26 November 2016 - 08:42 PM
Jimmy Gnosis, on 26 November 2016 - 07:42 PM, said:
Yes.
#204 Posted 26 November 2016 - 09:24 PM
I like the textures.
#205 Posted 27 November 2016 - 01:39 AM
That painting sure looks like it's holding a secret. I bet the two could be connected - press use on a 90's looking computer and the Doom painting opens up.
This post has been edited by MetHy: 27 November 2016 - 01:40 AM
#206 Posted 27 November 2016 - 03:58 AM
Just a quick edit in PS. Don't beat me.
#207 Posted 27 November 2016 - 04:00 AM
This post has been edited by MetHy: 27 November 2016 - 04:00 AM
#208 Posted 27 November 2016 - 04:02 AM
brullov, on 27 November 2016 - 03:58 AM, said:
Just a quick edit in PS. Don't beat me.
I'm positive that the shading is yet to be added. Anyone who's a half pro Duke mapper understands the importance of shading, and how it can transform otherwise dull places into eye candy. I've had several occasions where I've almost given up on an area going "this place is never going to look good", then add shading and it's completely transformed.
There are also several texture allignment issues, and it could use some additional trimming, but I'm sure that'll be fixed in due course.
#209 Posted 28 November 2016 - 04:17 AM
Micky C, on 27 November 2016 - 04:02 AM, said:
This. Shading is what makes levels in Duke Nukem 3D still relevant today. It's the thing that's missing in some of the new levels in World Tour due to the new renderer... some areas look too bright.
Screenshot looks great btw !
This post has been edited by axl: 28 November 2016 - 04:18 AM
#210 Posted 28 November 2016 - 01:53 PM
You would really have to screw up badly to prevent me from buying this game. Considering which people are involved, I have no doubts that it will be worth every cent.
This post has been edited by NightFright: 28 November 2016 - 02:02 PM
#211 Posted 01 December 2016 - 09:17 AM
I assume that you plan on having new weapon/powerup effects and monster behaviours. I wonder what those could be.
Also, will there be NPC allies? What about the possibility of non-linear level progression, maybe even alternate endings?
#212 Posted 01 December 2016 - 12:44 PM
#213 Posted 02 December 2016 - 07:41 AM
If the old infos are still correct that demo should be out soon.
This post has been edited by MetHy: 02 December 2016 - 07:42 AM
#215 Posted 03 December 2016 - 05:34 PM
Really, really, really impressive looking
That single shot shot is also more impressive than all these other games trying to be a retro shooter.
This post has been edited by HulkNukem: 03 December 2016 - 05:39 PM
#216 Posted 03 December 2016 - 05:45 PM
Looks like there'll be a lot of level variety in terms of aesthetics/types of locations.
Are there any "retro FPS" games made recently that actually take place in locations that are meant to have purpose to them, or are they mostly abstract?
#218 Posted 03 December 2016 - 05:50 PM
Micky C, on 03 December 2016 - 05:45 PM, said:
Space Trucker
Otherwise, they are just procedurally generated messes of 32x32 textures
This post has been edited by HulkNukem: 03 December 2016 - 05:50 PM
#220 Posted 03 December 2016 - 06:21 PM
This post has been edited by HiPolyBash: 03 December 2016 - 06:21 PM
#221 Posted 03 December 2016 - 06:28 PM
HiPolyBash, on 03 December 2016 - 06:21 PM, said:
Yes, yes, and yes.
#223 Posted 03 December 2016 - 06:50 PM
On the topic of press I've said it before and I will repeat it now. Whoever is doing the press for 3D Realms/Interceptor is doing a shit job. I've seen nothing about Bombshell or Rad Rodgers anywhere. Rise of the Triad was covered everywhere and had promotions everywhere. It's a shame because Rad Rodgers is awesome and this prequel looks fantastic too which seems to indicate a change of pace and a higher care for quality from Interceptor and 3DR, though the FPS is more the product of Voidpoint it'd be great if this was a sign of things to come. I wish Gearbox and Pitchford would listen to criticism like Interceptor does..they seem to really be trying judging from Rad Rodgers.

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