Ion Fury "formerly Ion Maiden, launching August 15!"
#256 Posted 10 December 2016 - 06:35 AM
https://cdnb1.artsta...df-troopers.jpg
Funny thing is "EDF-GDF" used to be the name of the national electricity and gas company in France.
#257 Posted 10 December 2016 - 06:43 AM
AP Dukefan94, on 10 December 2016 - 04:52 AM, said:
If you want Xboner exclusives that much, it would be cheaper for you to get Windows 10 instead. I think the only game Windows Store don't have is Halo 5 which is absolute trash anyway. And I think Xboner has paid online as well.
Anyway, would be nice to have physical copies indeed. Perhaps not just physical but some kind of collector's editions. However, it doesn't seems like Interceptor has money for it.
#258 Posted 10 December 2016 - 07:00 AM
Sledgehammer, on 10 December 2016 - 06:35 AM, said:

To be fair, the logo on the poster looks a lot more like the one in Duke3D than this does.
#260 Posted 10 December 2016 - 07:47 AM
#261 Posted 10 December 2016 - 08:51 AM
Hell, you can say the universe of Bombshell is totally Duke-based with nothing to do with Duke.
#262 Posted 13 December 2016 - 02:15 AM
Is there any articles in gaming magazines? Youtube? Any ads? Is there any indication that release of this game make any sense and will it even recoup it costs?
#264 Posted 13 December 2016 - 06:03 AM
Sledgehammer, on 10 December 2016 - 06:43 AM, said:
Rare Replay (the games worth playing are for the most part easily emulateable but theres other bonuses)
And dont forget Master chief collection. 3 of the best shooters ever imho (plus 4 i guess if you like bad games), even if the multiplayer is buggy, plus odst as dlc
But yeah no actual NEW exclusives
This post has been edited by Captain Kupo: 13 December 2016 - 06:04 AM
#265 Posted 13 December 2016 - 10:53 AM
Sanek, on 13 December 2016 - 02:15 AM, said:
Is there any articles in gaming magazines? Youtube? Any ads? Is there any indication that release of this game make any sense and will it even recoup it costs?
You usually announce the name of a game before starting any of that.
#266 Posted 13 December 2016 - 11:24 AM
Sanek, on 13 December 2016 - 02:15 AM, said:
Frankly I find it very disappointing, if not worrying, that even players themselves these days have started to think about games in terms of profit. Video games are art, and the aesthetic, intellectual and emotional experience of both the artists (the developers) and the audience (the players) isn't something that can or should be measured with stuff like revenue to investment ratio etc.
It is my understanding that the team behind this particular game have spent a great deal of their time over the past years (if not decades) learning and honing their skills in programming, Build engine mapping, sprite and texture art etc., and now these skills are being focussed into a single work that might very well take Build engine games to a new level (and I quite hope it will!). It just feels wrong to me to think or talk about this in terms of commercial success, it's as if such point of view takes away the real value of the project.
That said, this Bombshell game being commercial of course profit matters, but it should be a reward for the developers for their job well done — a bonus, even, with the main reward being satisfaction they will have from doing the job well (or perhaps exceeding their own expectations), — and not the main value of the resulting game. At least, this is how I feel about it.
#267 Posted 13 December 2016 - 11:44 AM
Too many studios, both AAA and indie, have shutdown because of one failure, or sequels are never made because the last one to come out didn't do as well as it was projected to. I was scared Doom 2016 would come out and flounder, causing id Software to shutdown because it seemed like they were on life support; luckily Doom's singleplayer is talked about so much in positive light that I am positive about their future now.
For this game though, I do hope the game does well to warrant another game similar to it. Worst case scenario, Interceptor shuts down and this game also flops, but I still hope there is a chance of another build game being made by the community here after the fact.
This post has been edited by HulkNukem: 13 December 2016 - 11:45 AM
#268 Posted 13 December 2016 - 12:27 PM
MrFlibble, on 13 December 2016 - 11:24 AM, said:
Honestly, I think this game has the potential for repercussions. I'm thinking Megaman 9 here, its quality and success led to the widening of an entire market of retro games. Some devs were already making retro games before MM9, but it's only afterwards that it became huge.
I'm dreaming of similar repercussions on retro FPS and Build engine games. If it does well enough, this could lead to retro FPS games done right, or to other Build engines games getting a sourceport. I'm dreaming of a World Tour treatment for Blood, as the commercial success of a new Build game could be the one thing unblocking whatever situation Blood is in at the moment.
Anyway - this game isn't the next Zelda or Metal Gear Solid. It doesn't need (it shouldn't have) world wide press announcements a year before release. I don't think there is any reason to worry about publicity yet.
This post has been edited by MetHy: 13 December 2016 - 12:28 PM
#269 Posted 13 December 2016 - 01:18 PM
Captain Kupo, on 13 December 2016 - 06:03 AM, said:
And dont forget Master chief collection. 3 of the best shooters ever imho (plus 4 i guess if you like bad games), even if the multiplayer is buggy, plus odst as dlc
But yeah no actual NEW exclusives
#270 Posted 13 December 2016 - 03:32 PM
Sanek, on 13 December 2016 - 02:15 AM, said:
What costs? This is probably one of the cheapest FPS games ever. The engine already exists, is highly polished, and more or less "owned" by Voidpoint so they don't have to fork out for one or write one from scratch. The people involved are incredibly talented, experienced with the tools, concepts and methodologies involved, which means they can produce quality content at a lightening pace. This last point is important as wages are likely the biggest investment here, so minimizing time involved goes a long way to minimize overhead.
Combine this with the fact that there simply isn't any other retro FPS game out there that even approaches good level design, making this game stand out among everything else.
Now it'd be great if this game wasn't just a retro FPS in that you start a level, kill the bad guys, get to the end, and repeat. If it has plenty of "no way!" moments, like how in Shadow Warrior you activate a drill which actually punches through the ground, or you switch on a power generator and suddenly this machine starts spinning, lights flicker on, and in a completely different part of the map which was dark with red lighting is now lit up to look completely different. That kind of stuff that you don't expect. So I'm hoping that when TX says the game will have plenty of interactivity, that he's referring to this kind of practical interactivity, as opposed to the trivial kind like pressing use on a pinball machine opens up a secret and makes the character say a one-liner.
#271 Posted 13 December 2016 - 09:39 PM
I look forward to playing this and hope it leads to more REAL retro shooters in future but to 3DR/Interceptor - I hope your marketing guy isnt in any important position at your company because he's shit at his job. Oh, and whoever suggested Bombshell be full priced at release knows nothing about marketing or consumer trends and should be immediately fired.
#272 Posted 14 December 2016 - 12:51 AM
HiPolyBash, on 13 December 2016 - 09:39 PM, said:
I am under the impression that Rad Rodgers is received slightly more positiv, but i have doubts too, that this will be enough. The genre is more of a niche today.
Bombshell was a bad idea from the beginning. An game set in a genre which is a niche aswell, mixed with an absolute generic sci-fi setting is doomed from the start.
I for myself hope too that this Build Sequel will be more successful, but i have my doubts.
In the end, whoever makes the decisions at Interceptor/3D Realms should rethink his strategy, i fear at the moment they are steering into a possible closure.
#273 Posted 14 December 2016 - 01:13 AM
cybdmn, on 14 December 2016 - 12:51 AM, said:
Bombshell was a bad idea from the beginning. An game set in a genre which is a niche aswell, mixed with an absolute generic sci-fi setting is doomed from the start.
I for myself hope too that this Build Sequel will be more successful, but i have my doubts.
In the end, whoever makes the decisions at Interceptor/3D Realms should rethink his strategy, i fear at the moment they are steering into a possible closure.
Rad Rodgers critical reception has been quite positive and in my opinion it's a great game. I finished the game and loved it but sales wise it's a failure at the moment. There's no publicity for it anywhere, even their own social media accounts are doing extremely little to spread word which is why I believe they need to look at whoever is running their public relations and marketing because they're doing a damn awful job.
Bombshell isn't a terrible game. It needed a hell of a lot more time in development and QA sessions as most of the games issues are so in your face they're impossible to ignore but had they priced it much lower and cut out all the filler shit that drags on forever I think it could have sold fairly well.
I want the BUILD FPS to be a success but I don't know if it's going to be if whoever at Interceptor/3D Realms is responsible for marketing their last two games markets this too. Voidpoint has my sale but someone needs to talk to Frederik Schreiber and point out what is obvious to all of us.
#274 Posted 14 December 2016 - 06:01 AM
Sledgehammer, on 13 December 2016 - 01:18 PM, said:
Sweet sweet 60fps 1080p
Plus mcc comes with a new remastered version of halo 2 that looks gorgeous
(getting a bit off topic whoops)
This post has been edited by Captain Kupo: 14 December 2016 - 06:01 AM
#275 Posted 15 December 2016 - 04:25 AM
Prequel looks absolutely fabulous.
God I hope that bomb works the same as it did in Bombshell game. Just throw it and let it roll towards baddies and hear satisfying boom. Come to think of, I hope all the sounds remain beefy as they did in Bombshell.
#276 Posted 15 December 2016 - 10:20 AM
Jenz/Amaka, on 15 December 2016 - 04:25 AM, said:
That's exactly how ours works.
#277 Posted 15 December 2016 - 10:23 AM
Really making it seem like it's your game..
This post has been edited by Robman: 15 December 2016 - 10:23 AM
#279 Posted 15 December 2016 - 01:04 PM
HiPolyBash, on 13 December 2016 - 09:39 PM, said:
I look forward to playing this and hope it leads to more REAL retro shooters in future but to 3DR/Interceptor - I hope your marketing guy isnt in any important position at your company because he's shit at his job. Oh, and whoever suggested Bombshell be full priced at release knows nothing about marketing or consumer trends and should be immediately fired.
Rad Rodgers still seems to be a work in progress. I got Rad Rodgers but I'm going to wait until World One is more or less "complete" or at least hasn't been updated for a while to give it a try.
On being a hit, I know there are sites tracking steam players but overall I don't know how popular the countless indie/retro style games on steam are. I think Bombshell could get a following, since there is a big oldschool FPS fandom out there, especially into Doom it seems. But there are so many games on steam, almost feels like oversaturation. At least this is in a genre that is less represented on there.
That said, I'm excited and will get it day one, and I usually leave worrying about sales to the devs. I agree it would be nice to have retro shooters with real level design catch on.
#280 Posted 15 December 2016 - 02:12 PM
Sledgehammer, on 10 December 2016 - 06:43 AM, said:
Hey now, it may have been ass on launch, but Halo 5's multiplayer is fantastic after the post-release updates, they really turned it around. An absolute blast with all of the custom game modes and forge maps. It's on PC as well, by the way, just lacks the shitty singleplayer campaign, which is no real loss. The multiplayer, with full server browser is there, the only thing missing is the pay-to-win Warzone mode.
This post has been edited by Striker: 15 December 2016 - 02:17 PM
#281 Posted 15 December 2016 - 02:49 PM
PsychoGoatee, on 15 December 2016 - 01:04 PM, said:
Rad Rodgers IS finished. They've taken it out of beta and launched it as a complete title. It's actually up to their v1.1 release. Each world is a different game. This game is finished.
This post has been edited by HiPolyBash: 15 December 2016 - 02:49 PM
#282 Posted 15 December 2016 - 04:36 PM
HiPolyBash, on 15 December 2016 - 02:49 PM, said:
I know it's out of Early Access, not saying I'm waiting for more worlds. I'm guessing there are going to be more patches in the near future though, so I might as well wait. (plus I'm playing other stuff). Maybe it's more polished than I thought though. Either way, I bought it, hope they do well.
#283 Posted 15 December 2016 - 06:35 PM
HiPolyBash, on 15 December 2016 - 02:49 PM, said:
Really? I'm a bit surprised. There hasn't been big fanfare or anything. Are they going to start advertising it?
#284 Posted 15 December 2016 - 07:32 PM
HiPolyBash, on 15 December 2016 - 02:49 PM, said:
What surprised me about that title was they made the game to appeal to pre-teens but then they go and throw in vulgar language & mature subject matter. I don't know too many adults that would sit themselves down infront of that style of game. Had they kept the voice acting for mixed crowds (E rating) they could have appealed to a much larger audience.
This post has been edited by Paul B: 15 December 2016 - 10:12 PM

Help
Duke4.net
DNF #1
Duke 3D #1


