Ion Fury "formerly Ion Maiden, launching August 15!"
#226 Posted 03 December 2016 - 07:04 PM
#227 Posted 04 December 2016 - 02:00 AM
I'm picturing the room to be using flickering lights to go with the fire which would heighten its cozy feeling. If the texture that goes all around the room near the ceiling is lights, and if it prevails the fire and the window, it might give the entire room a boring homogeneous lighting. Then again, 3 different light sources in a single room sounds like a little too much to handle so maybe that trimming texture isn't supposed to emit light, I'm not sure.
The grenade launcher is great! And now I'm excited to play with this thing, the grenade launcher was the most fun weapon to use in DN64 and Shadow Warrior. I hope there are several grenade types, or that weapons have several firing modes in general, it only seem logical after SW and Blood. Blood was the best in regards to weapon balancing and situational weapon use.
Speaking of that, wouldn't it get a little redundant to have a grenade launcher AND hand bombs ? Unless those hand bombs work like a mix between sticky bombs and pipebombs, I can't picture them being useful after acquiring the grenade launcher.
HulkNukem, on 03 December 2016 - 05:34 PM, said:
Also the stretched texture on the wall on the right, under the small bathroom window. The portrait looks a little off as well, looks like it's not a sprite and it's a wall texture, so we get see a bit of frame repeating around the slopes, and honestly the wooden texture on the ground on the lower right of the screenshot looks weird to me, like it's underdetailed compared to the other textures or something, or maybe it's just the way it repeats which make it seem like it's misaligned at first glance.
But again, like all the other screenshots, I doubt this is considered "finished", and the texture work is great overall here.
This post has been edited by MetHy: 04 December 2016 - 02:13 AM
#228 Posted 04 December 2016 - 03:53 AM
The bowling bombs definitely have some unique characteristics that make them worth using, no matter what other explosive weapons you may find.
#229 Posted 04 December 2016 - 04:52 AM
That room looks like it could be hiding a secret by using the piano or pulling a book off a shelf!
#230 Posted 04 December 2016 - 05:54 AM
#231 Posted 04 December 2016 - 10:06 AM
#232 Posted 04 December 2016 - 12:20 PM
Hendricks266, on 04 December 2016 - 10:06 AM, said:
That ain't the one I'm talking about booboo
This post has been edited by HulkNukem: 04 December 2016 - 12:47 PM
#233 Posted 04 December 2016 - 12:40 PM
Is that weapon is a SW type grenade launcher?
#234 Posted 04 December 2016 - 02:41 PM
#235 Posted 04 December 2016 - 11:47 PM
TerminX, on 04 December 2016 - 02:41 PM, said:
Sounds interesting. I also love the art for the weapon. Look totally commercial in quality.
#236 Posted 05 December 2016 - 12:07 AM
Nancsi, on 04 December 2016 - 11:47 PM, said:
Well, it's a commercial product and I'm not interested in selling anything less than an exceptional title. Cage is easily one of the most talented pixel artists around. It shows in his work!
#237 Posted 05 December 2016 - 02:07 AM
#238 Posted 06 December 2016 - 04:17 AM
MetHy, on 05 December 2016 - 02:07 AM, said:
I think it would be awesome if the demo actually consisted of unique levels separate to the registered product, Rise of the Triad style. I don't suppose that would be too much to ask of the developers, considering all the mapping talent on board of the team?
#239 Posted 06 December 2016 - 12:09 PM
MrFlibble, on 06 December 2016 - 04:17 AM, said:
The demo is more like Half-Life: Uplink, but yeah, the content is more or less unique from the full version. At the very least it's assembled completely differently.
#240 Posted 06 December 2016 - 04:08 PM
That's what Monolith did with the Fear and Condemned demos
#241 Posted 06 December 2016 - 04:11 PM
HulkNukem, on 06 December 2016 - 04:08 PM, said:
That's what Monolith did with the Fear and Condemned demos
We are definitely inspired by those examples.
#242 Posted 07 December 2016 - 01:26 AM
#243 Posted 07 December 2016 - 02:15 AM
"At least 6 months. Demo quite a bit sooner."
Something to go with...
#244 Posted 07 December 2016 - 05:02 AM
I'm get hyped.
#245 Posted 07 December 2016 - 01:23 PM
Player Lin, on 07 December 2016 - 05:02 AM, said:
I'm get hyped.
Idk there's no upper limit on the date they gave
#247 Posted 10 December 2016 - 02:05 AM

I hope this isn't the only melee option cause it doesn't look like it's gonna be used much.
Rest of the screenshot looks great though.
#248 Posted 10 December 2016 - 03:43 AM

That vent on the right looks very much like Shadow Warrior's
From this angle I had a hard time realizing the TVs were on a desk. Looked the same as the wooden ground texture.
Great textures though, and style. I think the tone of the place would be even better with more plants growing on walls.
I hope we can throw that baton into baddies' heads!
(Then use fists until we get the baton back
This post has been edited by MetHy: 10 December 2016 - 03:53 AM
#249 Posted 10 December 2016 - 04:36 AM
MetHy, on 10 December 2016 - 03:43 AM, said:
(Then use fists until we get the baton back
I love this idea!
#250 Posted 10 December 2016 - 04:43 AM
MetHy, on 10 December 2016 - 03:43 AM, said:
<posts a different low res version>
How about the actual original image lol
#251 Posted 10 December 2016 - 04:52 AM
#252 Posted 10 December 2016 - 05:03 AM
wait hold up EDF?
This post has been edited by Kawa: 10 December 2016 - 05:04 AM

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