Ion Fury "formerly Ion Maiden, launching August 15!"
#1157 Posted 23 March 2018 - 12:57 AM
My favourite is the 2018 one honestly.
#1158 Posted 23 March 2018 - 02:49 AM
#1159 Posted 23 March 2018 - 03:28 AM
A blonde Bimbo as a protagonist would be an embarassment these days, and I'm glad Interceptor and Voidpoint realized that.
#1160 Posted 23 March 2018 - 04:23 AM
This post has been edited by MusicallyInspired: 23 March 2018 - 04:25 AM
#1161 Posted 23 March 2018 - 04:29 AM
Micky C, on 22 March 2018 - 03:57 PM, said:
That robot arm would have been such a cooler design, like a more badass version of the Blood Dragon arm.
Seems like the Whip was going to be a thing for a while as well, my guess it would have made for Bombshell's version of the Mighty Boot.
This post has been edited by xMobilemux: 23 March 2018 - 04:49 AM
#1163 Posted 23 March 2018 - 06:25 AM
Doom64hunter, on 23 March 2018 - 03:28 AM, said:
A blonde Bimbo as a protagonist would be an embarassment these days, and I'm glad Interceptor and Voidpoint realized that.
Did you know, that back in the 90ies, developers tried hard to make their FPSes to be an embarassment. New bombshell is an boring and generic female scifi character. I would love to see that blonde bimbo with tits of mass destruction in a game.
#1164 Posted 23 March 2018 - 06:30 AM
#1165 Posted 23 March 2018 - 06:37 AM
#1166 Posted 23 March 2018 - 07:01 AM
A couple of points:
1. There is no 'Are you sure?' confirmation dialog when resetting keyboard keys. I changed all my keys to suit my left handed way of gaming and then accidentally hit the reset keys choice by mistake and it reset them all and made me cry.
2. I would love an in-depth developer commentary option.
Cheers and good luck with the rest of the build.
#1167 Posted 23 March 2018 - 08:24 AM
The other designs are pretty bad to be honest.
#1168 Posted 23 March 2018 - 09:07 AM
#1169 Posted 23 March 2018 - 09:55 AM
He is totally a 80/90 action movie Frankenstein.
And thatâs what all the millenials misunderstand about the 90ies FPS, it was just more than big guns and action. It was some kind of a new subculture. And nobody back then gave a fuck about political correct.
Bombshell as how she is portrayed now, would be totally forgotten today. You had lived it in the 90ies, or you never fully understand it.
#1170 Posted 23 March 2018 - 11:01 AM
cybdmn, on 23 March 2018 - 09:55 AM, said:
Bombshell as how she is portrayed now, would be totally forgotten today. You had lived it in the 90ies, or you never fully understand it.
#1171 Posted 23 March 2018 - 11:05 AM
cybdmn, on 23 March 2018 - 09:55 AM, said:
He is totally a 80/90 action movie Frankenstein.
And that’s what all the millenials misunderstand about the 90ies FPS, it was just more than big guns and action. It was some kind of a new subculture. And nobody back then gave a fuck about political correct.
Bombshell as how she is portrayed now, would be totally forgotten today. You had lived it in the 90ies, or you never fully understand it.
I lived in the 90s and still think that the early designs of her are super lame, the nice ideas only start appearing in the 99-2001 version. "Let's copy Barb Wire!" is not character design, that's just laziness and even if you compare that to Duke it's clear to see that Duke is actually the sum of all the classic action movie heroes while proto-Bombshell is literally Barb Wire and nothing else.
Edit: And really even the idea of using Barb Wire as inspiration is pretty embarassing. It's an absolutely terrible movie and Pamela Anderson is not a badass action heroine in BW, she's just "hey, sugartits is acting all weird and ackward with those fake guns, let's laugh at it!"
This post has been edited by Zaxx: 23 March 2018 - 11:10 AM
#1172 Posted 23 March 2018 - 11:40 AM
Forge, on 22 March 2018 - 04:24 PM, said:
1998 = pam anderson stripperella
1999 = hm fakk 2
2001 = space marine
2018 = anne lewis robocop / dredd (2012)
Héhé, that pretty much nails it.
Actually, I pretty much like all the designs... You just have to put in the right context. The 90's version of Bombshell would fit perfectly in an 80s / early 90s themed action game.
This post has been edited by axl: 23 March 2018 - 11:41 AM
#1173 Posted 23 March 2018 - 01:51 PM
#1174 Posted 23 March 2018 - 05:07 PM

If Ion Maiden wasn't a Build FPS, no one would give a shit.
Also Fred pointing out and apologizing for the sexualization of those designs multiple times proves exactly what kind of developer he is. Ion Maiden will be the last 3DR product I support.
This post has been edited by xMobilemux: 23 March 2018 - 05:10 PM
#1175 Posted 23 March 2018 - 05:20 PM
xMobilemux, on 23 March 2018 - 05:07 PM, said:
This post has been edited by Perro Seco: 23 March 2018 - 05:34 PM
#1176 Posted 23 March 2018 - 06:24 PM
Perro Seco, on 23 March 2018 - 05:20 PM, said:
Personality wise, Doom mostly let the weapons and violence be the character, you were ripping and tearing your way through the forces of hell and Doom 4 improved on that with the Doomslayers pissed off persona.
I hate what the new God of War is doing to Kratos but Doomslayer can fill my need for a pissed off masculine power fantasy.
Ion Maiden can't do that cause the weapons so far are nothing special. Nothing bad, but nothing special.
I can't say much about Quake as I didn't play much Quake, but Half Life has a unique protagonist, a theoretical physicist who fights off alien invaders with a crowbar, how often do you see something like that? Also his look was a grey and orange suit of armor with his glasses, had some color much like the Doomguy.
To me Shelly from Bombshell 2016 had an ok look, but horrible personality as the result of a rushed attempt to make a new game out of a failed Duke Nukem game and now in Ion Maiden she just looks like some random soldier you'd take control of in a CoD game with obligatory Build Era oneliners.
I'm so obsessed with the character cause I wanted Shelly to be something new and cool in an era of bland and boring western female leads, there are so many things that could have come from building the whole game around one of those past designs.
I mean if they designed Shelly from one of those past designs, the rest of the game would be designed with that in mind, that would set up an interesting game, just makes me wonder what the themes would be, the music, the enemies, the bosses, the atmosphere, etc.
Ion Maiden has nothing noteworthy in those areas so far. I mean the final boss of the preview was just some mech.
Voidpoint is not to blame for these problems though as they are limited by the garbage world 3DR/Interceptor set up and they can't get that creative.
#1177 Posted 23 March 2018 - 06:25 PM
#1178 Posted 23 March 2018 - 07:44 PM
xMobilemux, on 23 March 2018 - 06:24 PM, said:
I'm so obsessed with the character cause I wanted Shelly to be a rip off of bad 90s tropes
I mean if they designed Shelly from one of those past designs, the rest of the game would be designed with that in mind:
by that, I mean boob physics

This post has been edited by Forge: 23 March 2018 - 07:46 PM
#1179 Posted 23 March 2018 - 10:06 PM
xMobilemux, on 23 March 2018 - 05:07 PM, said:
Exactly.
It's overused.
How about a normal, wise-cracking soldier or police officer for once, instead of an over-used cliche that belongs on some sad person's pillow case
This post has been edited by Forge: 23 March 2018 - 10:07 PM
#1180 Posted 23 March 2018 - 10:27 PM
I don't agree with everything that xMobilemux is saying, but I do share his sentiments with regards to the idea that there should be any "embarrassment" over the designs. What the fuck is that? It's the same mentality that transmogrified Lara Croft into the shell of her former self. Lara Croft who used to be the witty, independent, globetrotting badass. Yes, she wore her sexuality on her sleeve, but unlike her modern interpretation, she didn't need to have a bleak origin story to "become" the suave, charismatic, awesome character that she was. It was apparent in her personality and the gameplay supported that. Fred in particular has a lot of nerve to talk about embarrassment given how much of an embarrassment the initial Bombshell reveal was and how out of touch the character's design was. Looking like all the current trends were smashed into a stock poser character.
So what? Why was that ever an issue? It seems we're teaching ourselves the lesson that women can only be "badass" and independent if they are victimized and abused first. Bombshell was guilty of that. Her entire character was about being tortured and traumatized, while also trying to fuse that with the vestigial Dukeisms needed for the character. It was off putting and it just wasn't true to the concept of the character. On the whole the modern thinking reeks of thought control and in some very bad ways. "Oh God, they can't show off their butts and boobs, that's sexist... I know! We'll make them all pseudo rape victims!"
Ion Maiden does a good job on the whole of repairing the damage done to the character in Bombshell. The fact that IM is a well designed and fun experience is very important and great. However, I would be lying if I didn't say I find the design of the character leaning towards generic sci-fi space marine in nature. She fits the cyberpunkian world she resides in, that's true, but she lacks some of the contrast-y punch that her male-kin had in their other games. The BUILDbros basically resonate in their games. I don't think Shelly quite reaches that. If we're all remembering BUILD engine games, all the good ones had a character who stood out and basically grabbed a piece of pop culture real estate and made it their hunting ground for character. Ion Maiden get's the most important parts right. The gameplay, level design, consistent theme. Ion Maiden feels a tad safe. That's probably the only weakness I can honestly point to after thinking about it a lot. There's nothing really bitey or provocative about the character, or the world she lives in. Don't get me wrong. None of it is bad. Not at all. It is all very well done, but there is a distinct lack of... I don't want to say Color. Contrast, shall we say?

My final point on this is, we have no idea what Bombshell would have been like had she made it into a decent build of DNF that we could have seen. She would not have been nearly so copy and paste of "Barb Wire" any more than Duke is a copy and paste of any of the characters he was based on. This is 3D Realms we're talking about after all. They know how to do characters. Tommy, Max, Duke, Wang, Caleb.
#1181 Posted 24 March 2018 - 12:05 AM
I for myself can live with the ccaracter, even if I would not love her, and enjoy the rest of the game, for it is what I expect when it comes to 90ies FPSes.
#1182 Posted 24 March 2018 - 12:30 AM

Makes me think of a Heavy Metal version of Lara Croft, she would have the right amount of sexy and the design would compliment a witty personality very much.
I can't get over that whip either, it was clearly a thing among the 3DR designers for a while, I wish it could have been brought to realization.
#1183 Posted 24 March 2018 - 01:04 AM
I'm rather fond of this one:
This post has been edited by Commando Nukem: 24 March 2018 - 01:05 AM
#1184 Posted 24 March 2018 - 01:50 AM
Again, it's not bad, it's adequate, it's just pretty bland and generic, and feels more like it belongs in a B-tier 90's FPS than one of the Build classics. Personality-wise she reminds me a bit of the dude from Powerslave.
And I still do think it was a mistake to make her a brunette. Not only was the blonde hair the only trait she had kept through the years, but unlike the 90's these days brunettes are 10-to-1 to blondes and a small thing like that could have helped her stand out more.
The '98 designs (the bullet belt bikinis and that) were pretty damn bad as well though, and looked more like they would fit in in Heavy Metal FAKK rather than a Duke game.Even then, Fred's (I assume it was him) apologies and "how far we've come!" was pretty damn embarrassing to read. The idea that there is less sexualization today is just dumb, There is a ton more nudity, "adult themes", more explicit sex scenes, etc today than there was in the 90's. Back then, Duke was pretty much the only game with a strip club - these days every goddamn sandbox game has one, regardless of it fits in or not (jungle strip clubs, space strip clubs...) - it's just the over-the-top comic book stylizations that have changed into something more "realistic" and gritty.
#1185 Posted 24 March 2018 - 02:37 AM
It makes you realize just how rare unlockable outfits are nowadays, even if they aren't charged as DLC.
#1186 Posted 24 March 2018 - 04:06 AM
xMobilemux, on 24 March 2018 - 02:37 AM, said:
It makes you realize just how rare unlockable outfits are nowadays, even if they aren't charged as DLC.
Alternate outfits are expensive to make and that's not a joke.

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