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My ART files editor (BAFed)  "Build ART Files Editor ver1.16"

User is offline   M210 

  • 246

#31

I will think about it
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User is offline   Hank 

  • 995

#32

Thanks M210 - I used your program for the first time tonight, and the ability to import png files with the transparent data and not to have to mess with Edit Art's pink colour, wow. :dukeaffirmative:




The things I don't know could fill libraries.
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User is offline   Marscaleb 

  • 1

#33

I've started using this program, and it is very useful.

But I am a little disappointed to find that I can't specify export options other than to have it be a png or a bmp.

When I export as a png, it exports as true color. If I want to preserve the palette data, then I HAVE to export as bmp.
Altogether, this doesn't add up to much. I can't honestly say that it has cost me more time than it took to write this post, especially since exporting isn't something I need to do very often.
Even so, I do wish I had a couple export options:
-Specify if I want to save as 24-bit or 256 color
-For PNG, specify if I want to save the alpha or a solid color
-For batch export, pad tile numbers (eg 001 instead of 1)
-For batch export, option to rename tiles according to their index in all of the art, not just the index within the given art file. Or at least give a warning that you are about to overwrite some files.

Actually that last one would have saved me a couple minutes of hassle.

But overall a very good product. I look forward to using it more fully.
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User is offline   Drek 

  • 1,087

#34

Quote

-For batch export, option to rename tiles according to their index in all of the art, not just the index within the given art file. Or at least give a warning that you are about to overwrite some files.

^ this also.

I'd recommend the naming convention used by the old art2bmp, APLAYER = ART01405.BMP as an example.
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User is offline   M210 

  • 246

#35

Hi. I updated my BAFed to version 1.16. Check it now
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User is offline   Anvil 

  • 18

#36

Can you add an option to copy multiple tiles at once to their slots in another art file?
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User is offline   M210 

  • 246

#37

You can do it with Batch Export and after open a new ART file and import pics to it. You also can import other ART file to opened ARTfile
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 1,878

#38

I started using this yesterday, and it's a very good tool except for one glaring problem: it does not open grp files! This means that I have to export all my art files from the grp first, which is messy.
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User is offline   M210 

  • 246

#39

I will thinking about GRP support, but I don't know when I can do it, because I working on Blood port now :)
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