The Serious Sam Thread "In anticipation for SS4"
#63 Posted 03 June 2016 - 08:58 AM
It's a mod for Classic TSE that aims to restore the original version of Serious Sam before it was reworked into TFE, using content from alpha versions of Serious Sam (Only a few of the Egypt levels survived into TFE while others are only similar in name). The mod will feature new (old?) weapons such as Pipebombs, Flamethrower, and a Beam Gun; new (old?) monsters like water golems, space dragons and cyborg werecats; and 46 new (old?) levels including 3 secret levels, one of which features content from an even older version of Serious Sam called In The Flesh. The story is mostly the same; the hero, Serious Sam, is losing a war in the future against Notorious Mental, the ultra-powerful alien overlord that's been throwing headless freaks at you, so he has to go back in time to bright Ancient Egypt to find a spaceship, travel around colorful Planetoids, and fight Mental in his home base of the high-tech Sky City on the planet Sirius. Despite the semi-official nature of this mod, ultimately the plot, rendition of Mental, and everything that appears in this mod is completely non-canon; it only serves as a what-if game if Croteam stuck with the original design and release it in 2000.
The mod was announced 3 years ago and was supposed to be released in 2014, but we haven't got any news aside from a "We are not dead" announcement last year. With the lead developer now going full-time on Serious Sam 4, it'd be a wonder if the mod will be done before SS4 is out. Here's all the screenshots released so far.
This post has been edited by PikaCommando: 03 June 2016 - 09:12 AM
#64 Posted 03 June 2016 - 02:32 PM
PikaCommando, on 03 June 2016 - 08:58 AM, said:
I'm sure everyone here knows given that a Bryan incident is directly involved, as alpha shit is the magnet of careless little dorks that want to make a "beta's master" name for themselves no matter the collateral damage caused, soiling all genuine prototypical interest all for a false placebo of having a 'superior' and 'raw/uncut' version. I sympathize with the ongoing reclusivity of veteran game developers because of them.
This post has been edited by leilei: 03 June 2016 - 03:00 PM
#65 Posted 03 June 2016 - 03:26 PM
leilei, on 03 June 2016 - 02:32 PM, said:
Is there an account of the full story anywhere?
#66 Posted 03 June 2016 - 08:59 PM
Hendricks266, on 03 June 2016 - 03:26 PM, said:
iirc it went something like this: SeriousSite.ru was collaborating with Croteam to make Serious Sam Origins sometime in 2013, but one of the developers gave it to their friend who gave it to their friend who gave it to their friend who eventually gave it to someone that leaked it to the public in 2014.
Anyway, let's keep the bullshit out.
This post has been edited by PikaCommando: 04 June 2016 - 03:34 AM
#67 Posted 13 June 2016 - 04:00 AM
#70 Posted 13 June 2016 - 08:36 AM
It's the same engine too.
#72 Posted 13 June 2016 - 08:38 AM
#73 Posted 13 June 2016 - 08:52 AM
I also don't really believe that a 5 year gap between SS3 and this wasn't enough to improve Serious Engine considering that they'd managed to create a new engine in 4 years after the release of SS2 (SS:HD was released in 2009).
Otherwise this is a rather odd move to limit your audience only to people whom both have a VR set and like Serious Sam games.
This post has been edited by Mister Sinister: 13 June 2016 - 09:01 AM
#74 Posted 13 June 2016 - 08:59 AM
Also, here's a SS4 enemy hidden in the trailer:
#75 Posted 13 June 2016 - 09:00 AM
Some of the environments look cool, though. Hope they are used in SS4 too.
This post has been edited by fuegerstef: 13 June 2016 - 09:01 AM
#76 Posted 13 June 2016 - 11:12 AM
This could be a fun little game, and I look forward to trying it when it comes out, but I still want me a proper Sam game
#83 Posted 27 July 2016 - 07:04 AM
This post has been edited by PikaCommando: 27 July 2016 - 07:04 AM
#84 Posted 27 July 2016 - 07:50 AM
#85 Posted 27 July 2016 - 10:35 AM
Definitely going to get it when it's released.
#87 Posted 29 July 2016 - 11:24 PM
Sam doesn't sound anything like how he should though. Are they not using the original guy?
#88 Posted 30 July 2016 - 04:29 AM
I think his "usual" voice in the main SS games are around 2 pitches lower.