DeeperThought, on Oct 5 2010, 04:21 AM, said:
Um, you can, in F8-mode. It's just that you enter the positive number first, then press '-'. Has always been like this AFAIK.
DeeperThought, on Oct 5 2010, 04:21 AM, said:
CraigFatman, on Oct 4 2010, 12:17 PM, said:
This post has been edited by Mblackwell: 12 October 2010 - 11:52 AM
Jamesfff, on Oct 12 2010, 12:53 PM, said:
Mblackwell, on Oct 12 2010, 11:51 PM, said:
This post has been edited by CraigFatman: 12 October 2010 - 04:59 PM
CraigFatman, on Oct 12 2010, 05:58 PM, said:
This post has been edited by DeeperThought: 12 October 2010 - 10:06 PM
DeeperThought, on Oct 13 2010, 08:01 AM, said:
Jhect, on Oct 13 2010, 03:09 PM, said:
This post has been edited by DeeperThought: 13 October 2010 - 02:34 PM
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BrOiler1985, on Oct 15 2010, 07:09 AM, said:
Jhect, on Oct 15 2010, 05:44 AM, said:
Jhect, on Oct 15 2010, 05:44 AM, said:
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Jhect, on Oct 15 2010, 05:44 AM, said:
DeeperThought, on Oct 12 2010, 05:24 PM, said:
Jhect, on Oct 15 2010, 05:15 PM, said:
blizzart, on Oct 20 2010, 03:14 AM, said:
DeeperThought, on Oct 20 2010, 04:39 PM, said:
blizzart, on Oct 29 2010, 12:34 AM, said:
definevolumename 4 DUKE PLUS LEVELS definelevelname 4 0 dpmaps/hallway.map 00:10 00:05 DUKE PLUS HUB definelevelname 4 1 dpmaps/WCTime.map 08:00 05:00 WONDERFUL CHRISTMAS TIME definelevelname 4 2 dpmaps/TTA2.map 00:30 00:08 TRIBUTE TO ACTION II definelevelname 4 3 dpmaps/blackend.map 06:32 03:16 BLACKENED definelevelname 4 4 dpmaps/DPeffects.map 02:02 01:01 DP EFFECTS definelevelname 4 5 dpmaps/project-zero.map 24:00 18:00 PROJECT ZERO definelevelname 4 6 dpmaps/Desertbase.map 12:00 08:00 DESERT BASE definelevelname 4 7 dpmaps/Blown_Fuses.map 16:00 08:30 BLOWN FUSES definelevelname 4 8 dpmaps/Skycar1.map 03:00 01:30 SKYCAR DEMO definelevelname 4 9 dpmaps/castle.map 03:00 01:30 HAUNTED CASTLE definelevelname 4 10 dpmaps/sunshine.map 15:00 09:00 SUNSHINE COMPLEX definelevelname 4 11 dpmaps/Dukecide.map 06:45 05:30 DUKECIDE definelevelname 4 12 dpmaps/dpcbp.map 18:00 09:50 DP COMMUNITY BUILD PROJECT definelevelname 4 13 dpmaps/FBTB2.map 18:00 09:50 FROM BASE TO BASE 2 definelevelname 4 14 dpmaps/scar-city.map 10:00 04:00 SCAR CITY definelevelname 4 15 dpmaps/hfstc.map 10:00 04:00 HAVE FUN STORMING THE CASTLE definelevelname 4 16 dpmaps/NsA.map 10:00 04:00 NIGHTSHADE ARMY
DeeperThought, on Oct 29 2010, 09:58 AM, said:
definevolumename 4 DUKE PLUS LEVELS definelevelname 4 0 dpmaps/hallway.map 00:10 00:05 DUKE PLUS HUB definelevelname 4 1 dpmaps/WCTime.map 08:00 05:00 WONDERFUL CHRISTMAS TIME definelevelname 4 2 dpmaps/TTA2.map 00:30 00:08 TRIBUTE TO ACTION II definelevelname 4 3 dpmaps/blackend.map 06:32 03:16 BLACKENED definelevelname 4 4 dpmaps/DPeffects.map 02:02 01:01 DP EFFECTS definelevelname 4 5 dpmaps/project-zero.map 24:00 18:00 PROJECT ZERO definelevelname 4 6 dpmaps/Desertbase.map 12:00 08:00 DESERT BASE definelevelname 4 7 dpmaps/Blown_Fuses.map 16:00 08:30 BLOWN FUSES definelevelname 4 8 dpmaps/Skycar1.map 03:00 01:30 SKYCAR DEMO definelevelname 4 9 dpmaps/castle.map 03:00 01:30 HAUNTED CASTLE definelevelname 4 10 dpmaps/sunshine.map 15:00 09:00 SUNSHINE COMPLEX definelevelname 4 11 dpmaps/Dukecide.map 06:45 05:30 DUKECIDE definelevelname 4 12 dpmaps/dpcbp.map 18:00 09:50 DP COMMUNITY BUILD PROJECT definelevelname 4 13 dpmaps/FBTB2.map 18:00 09:50 FROM BASE TO BASE 2 definelevelname 4 14 dpmaps/scar-city.map 10:00 04:00 SCAR CITY definelevelname 4 15 dpmaps/hfstc.map 10:00 04:00 HAVE FUN STORMING THE CASTLE definelevelname 4 16 dpmaps/NsA.map 10:00 04:00 NIGHTSHADE ARMY
blizzart, on Oct 29 2010, 01:17 AM, said:
This post has been edited by DeeperThought: 29 October 2010 - 01:16 AM
DeeperThought, on Oct 29 2010, 11:13 AM, said: