Duke4.net Forums: Duke Plus - Duke4.net Forums

Jump to content

  • 57 Pages +
  • « First
  • 30
  • 31
  • 32
  • 33
  • 34
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Plus  "feedback and general discussion of Duke Plus"

User is online   Danukem 

  • Duke Plus Developer

#931

The log did help, because it shows that both MONSTERPLUS.CON and DUKEPLUS.CON are smaller than the ones I am using, which means you are not using the latest ones.

EDIT: I checked the CONs you linked, and they are the right ones, the ones I am currently using. I still have that .rar on my hard drive, and I can see the modified dates and sizes of the CONs it contains are exactly the same as the CONs I use.

So, despite the fact that you put them in a dpcons folder, I know that you are not using them. Perhaps you have other, older copies loose outside of that folder.

This post has been edited by DeeperThought: 23 September 2010 - 08:41 PM

0

User is offline   Awesomebob 

#932

View PostDeeperThought, on Sep 23 2010, 08:34 PM, said:

The log did help, because it shows that both MONSTERPLUS.CON and DUKEPLUS.CON are smaller than the ones I am using, which means you are not using the latest ones.

EDIT: I checked the CONs you linked, and they are the right ones, the ones I am currently using. I still have that .rar on my hard drive, and I can see the modified dates and sizes of the CONs it contains are exactly the same as the CONs I use.

So, despite the fact that you put them in a dpcons folder, I know that you are not using them. Perhaps you have other, older copies loose outside of that folder.

Deleted the old cons instead of overwriting them. Low and behold, it worked!


The lesson today kids: ATTACH YOUR LOGS!
0

User is offline   DNSkill 

  • Honored Donor

#933

some peoples computers, run Duke Faster without HRP, and i think, it would be great to have a version that runs without HRP and still has all features.
i would be willing to help, i have an example, the MP5 in non poly mode, could be the SMG in Duke Nukem 64. The Cruiser shotgun could be the shotgun in Duke Nukem 64, the bfg could be the plasma gun, etc, etc. the double barrel shotgun could be from blood.

i would just give it thought.

This post has been edited by Mr.Gerolf: 25 September 2010 - 08:56 AM

0

User is online   Danukem 

  • Duke Plus Developer

#934

All features of DukePlus already work without the HRP.

Maybe you mean you want all features to work with the software renderer?
0

User is offline   DNSkill 

  • Honored Donor

#935

yes, that is what i mean.
0

#936

I have one (again, I know). When I face the Battlelord he is fully 3d, when I kill him he is 2d. This didn't happen when I first fought the 3d Battlelord, but for the past year or two it has. It's probably a simple fix though.
0

User is online   Danukem 

  • Duke Plus Developer

#937

View PostThe Big Daddy C-Master, on Sep 25 2010, 03:56 PM, said:

I have one (again, I know). When I face the Battlelord he is fully 3d, when I kill him he is 2d. This didn't happen when I first fought the 3d Battlelord, but for the past year or two it has. It's probably a simple fix though.


That's a Polymer bug which is fixed by using the latest build of eduke32.
0

#938

View PostDeeperThought, on Sep 25 2010, 08:01 PM, said:

That's a Polymer bug which is fixed by using the latest build of eduke32.

I thought I was using the latest. Let me go to the site and download then. :)

Actually I have the very latest of everything, no luck though. It makes sense it's from polymer, because it didn't do it before polymer. Oh well, nothing too serious.

This post has been edited by The Big Daddy C-Master: 25 September 2010 - 09:16 PM

0

User is offline   Night Wolf 

#939

Hey DT,
Would it be possible to fix the smoke coming from the RPG rocket projectiles so that the smoke isn't on top of the rocket but behind it.
It would make alot more sense that way imo.

maybe even add smoke for the devastator rockets, if thats even possible.
0

User is online   Danukem 

  • Duke Plus Developer

#940

View Postozz, on Sep 27 2010, 06:15 AM, said:

Hey DT,
Would it be possible to fix the smoke coming from the RPG rocket projectiles so that the smoke isn't on top of the rocket but behind it.
It would make alot more sense that way imo.

maybe even add smoke for the devastator rockets, if thats even possible.



This is what it looks like currently:

Posted Image

As far as I can tell, the smoke is already coming out behind the rocket. It does drift upward after spawning, though, as you can see in the screen shot.
0

User is offline   Night Wolf 

#941

View PostDeeperThought, on Sep 28 2010, 02:50 AM, said:

This is what it looks like currently:
As far as I can tell, the smoke is already coming out behind the rocket. It does drift upward after spawning, though, as you can see in the screen shot.


well i'll be damed
I downloaded duke plus not long ago, but that was never a feature...
since then I reformatted so never downloaded the latest duke plus.
I'm gonna have to check this out.

what about the devastator rockets?

Edit: on second thought, your right it always came out of the behind the rocket... it's the fact that it rises upward that's the problem ...
Makes it seem as if the rocket was fired from above.

This post has been edited by ozz: 27 September 2010 - 09:12 AM

0

User is offline   Má_hmc 

#942

would be interesting to show up the other weapons in the hands of the duke not only rpg.
I found it interesting because the map already appears dukebike the shotgun in his hand when he rides the bike.
would be so good in multiplayer mode

This post has been edited by Má_hmc: 28 September 2010 - 08:08 PM

0

User is offline   Knivesron 

#943

View Postozz, on Sep 28 2010, 04:59 AM, said:

well i'll be damed
I downloaded duke plus not long ago, but that was never a feature...
since then I reformatted so never downloaded the latest duke plus.
I'm gonna have to check this out.

what about the devastator rockets?

Edit: on second thought, your right it always came out of the behind the rocket... it's the fact that it rises upward that's the problem ...
Makes it seem as if the rocket was fired from above.


smoke from burning fire red/white hot rocket fuel does rise. if you pay attention in physics you will learn that heat rises. the only problem i can see with the smoke is theres to little of it. it just looks like little puffs. i think deeper thought needs to double the amount of puffs
0

User is online   Danukem 

  • Duke Plus Developer

#944

View PostKnivesron, on Sep 29 2010, 12:54 PM, said:

smoke from burning fire red/white hot rocket fuel does rise. if you pay attention in physics you will learn that heat rises. the only problem i can see with the smoke is theres to little of it. it just looks like little puffs. i think deeper thought needs to double the amount of puffs


A typical RPG doesn't leave much of a smoke trail at all. Look at the AT4, a swedish RPG launcher used by the US military:

http://www.youtube.c...h?v=h6Gq0GCP3BU

They also move very fast, much faster than standard rockets in the game (the "Heavy RPG" in DukePlus does move faster, but still not as fast as the real ones).

Larger missiles, such SAMs, do leave a big smoke trail, but those aren't the kind Duke uses. Besides, we don't want too much smoke hanging around. Real RPGs are single-shot weapons, but Duke's launcher can fire them continuously. The result would be messy.
0

#945

when are you going to release a new patch dt?
0

#946

View PostDeeperThought, on Sep 29 2010, 05:17 PM, said:

A typical RPG doesn't leave much of a smoke trail at all. Look at the AT4, a swedish RPG launcher used by the US military:

http://www.youtube.c...h?v=h6Gq0GCP3BU

They also move very fast, much faster than standard rockets in the game (the "Heavy RPG" in DukePlus does move faster, but still not as fast as the real ones).

Larger missiles, such SAMs, do leave a big smoke trail, but those aren't the kind Duke uses. Besides, we don't want too much smoke hanging around. Real RPGs are single-shot weapons, but Duke's launcher can fire them continuously. The result would be messy.

They actually go faster than a lot of bullets. :)
0

User is offline   Stabs 

#947

i would like to see rockets with that motion blur effect from attrition, might look cool
0

User is offline   Night Wolf 

#948

View PostDeeperThought, on Sep 30 2010, 07:17 AM, said:

A typical RPG doesn't leave much of a smoke trail at all. Look at the AT4, a swedish RPG launcher used by the US military:

http://www.youtube.c...h?v=h6Gq0GCP3BU

They also move very fast, much faster than standard rockets in the game (the "Heavy RPG" in DukePlus does move faster, but still not as fast as the real ones).

Larger missiles, such SAMs, do leave a big smoke trail, but those aren't the kind Duke uses. Besides, we don't want too much smoke hanging around. Real RPGs are single-shot weapons, but Duke's launcher can fire them continuously. The result would be messy.


True, but if you look at it in a gaming perspective, they always add smoke trail effects, even the more realistic games like Call of Duty or Crysis (effects wise).

The devastator in DNF videos also has smoke trails, just thought it could be a cool effect
it would be nice for the smoke not to rise up on the RPG however


Smoke effects like Half life 2 would be ideal. (if possible)
http://www.youtube.c...h?v=l3eP1Tsh-_k

This post has been edited by ozz: 29 September 2010 - 11:05 PM

0

User is online   Danukem 

  • Duke Plus Developer

#949

View Postozz, on Sep 29 2010, 11:33 PM, said:

Smoke effects like Half life 2 would be ideal. (if possible)
http://www.youtube.c...h?v=l3eP1Tsh-_k


It's easy enough to stop the smoke from rising, but...

You've seen the smoke I use, and it doesn't look that good. If you want to make or rip some better smoke, feel free to do so.
0

#950

im not really a fan of smoke effects in duke nukem :S it looks weird because it doesnt fit into the game i think.
0

User is offline   Night Wolf 

#951

View PostDeeperThought, on Oct 1 2010, 12:48 AM, said:

It's easy enough to stop the smoke from rising, but...

You've seen the smoke I use, and it doesn't look that good. If you want to make or rip some better smoke, feel free to do so.


It doesn't look that bad.
the problem is since it would require transparent textures it wouldn't be easy
I did make smoke effects for the HRP a while back but they don't look anywhere near as good in game as in photoshop.
this was only 1 smoke texture just flipped on different angles.

Posted Image

But as you can see smoke like this actually portrays its trajectory, you can see that it started from the barrel.
rather then what the odd rising smoke effect in duke 3d, which makes the rocket look as if it was fired from over the players head
0

User is online   Danukem 

  • Duke Plus Developer

#952

IIRC, the rising is in the original game. However, the smoke I use lasts longer, so the rising is more noticeable. I'll get rid of the rising and see how it looks.
0

#953

View PostDeeperThought, on Sep 30 2010, 12:05 PM, said:

IIRC, the rising is in the original game. However, the smoke I use lasts longer, so the rising is more noticeable. I'll get rid of the rising and see how it looks.

Question for the main man. Is there a way to spawn actors with some of the random effects? Like the alternate bullets or anything like that, I'm curious.
0

#954

View Postozz, on Sep 30 2010, 08:59 AM, said:

It doesn't look that bad.
the problem is since it would require transparent textures it wouldn't be easy
I did make smoke effects for the HRP a while back but they don't look anywhere near as good in game as in photoshop.
this was only 1 smoke texture just flipped on different angles.

Posted Image

But as you can see smoke like this actually portrays its trajectory, you can see that it started from the barrel.
rather then what the odd rising smoke effect in duke 3d, which makes the rocket look as if it was fired from over the players head

Where'd youget that Muzzle flash for the RPG o-O?
0

#955

View PostSchoeteCitie, on Sep 30 2010, 10:11 PM, said:

Where'd youget that Muzzle flash for the RPG o-O?


yea that flash is amazing
0

User is online   Danukem 

  • Duke Plus Developer

#956

View PostThe Big Daddy C-Master, on Sep 30 2010, 09:26 AM, said:

Question for the main man. Is there a way to spawn actors with some of the random effects? Like the alternate bullets or anything like that, I'm curious.


If I understand you correctly, yes. That's the whole point of the randomize feature. But imo it's not very good. If you want that, you should play my Attrition mod instead.

___________

@others: I'm pretty sure the RPG muzzle flash is faked. If he had a version of the RPG model with that, then he probably would have released it.

This post has been edited by DeeperThought: 30 September 2010 - 05:09 PM

0

#957

View PostDeeperThought, on Sep 30 2010, 09:07 PM, said:

If I understand you correctly, yes. That's the whole point of the randomize feature. But imo it's not very good. If you want that, you should play my Attrition mod instead.

___________

@others: I'm pretty sure the RPG muzzle flash is faked. If he had a version of the RPG model with that, then he probably would have released it.

I just meant something simple. Like if I wanted to spawn a teleporting emperor during gameplay, would I go "spawn boss2 21 xxxx" I didn't know if there was a code for it.
0

User is online   Danukem 

  • Duke Plus Developer

#958

View PostThe Big Daddy C-Master, on Sep 30 2010, 09:44 PM, said:

I just meant something simple. Like if I wanted to spawn a teleporting emperor during gameplay, would I go "spawn boss2 21 xxxx" I didn't know if there was a code for it.


No, it doesn't work that way.
0

#959

View PostDeeperThought, on Oct 1 2010, 01:04 AM, said:

No, it doesn't work that way.

I know what you're talking about then. I actually like playing it that way (maybe I'm weird though), I hate to ask a repeat question, but what is the Attrition mod about?
0

User is online   Danukem 

  • Duke Plus Developer

#960

View PostThe Big Daddy C-Master, on Oct 1 2010, 12:03 AM, said:

I know what you're talking about then. I actually like playing it that way (maybe I'm weird though), I hate to ask a repeat question, but what is the Attrition mod about?


It's about playing through a large number of randomly selected levels, as you level up your weapons and equipment and face increasingly powerful randomized monsters. But there's no need to ask when you can just click on the link in my signature.
0

Share this topic:


  • 57 Pages +
  • « First
  • 30
  • 31
  • 32
  • 33
  • 34
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options