LeoD, on 16 July 2016 - 03:20 PM, said:
Try dir "DukePlus 240" /S /A:H from the command line. Those file have the hidden and system attributes set
*facepalm*
Found and removed! Thanks.
LeoD, on 16 July 2016 - 03:20 PM, said:
definequote 1013 ^7DP 231
That displays on the screen for a few seconds after starting a game. I updated it to 240.
***
In other news, I'm pretty sure that I will wait on releasing an Eternity edition until I can use PolymerNG. Below I discuss the performance issue so it's clear why that makes sense.
I am by no means anti-Polymer and it runs fine for me on some projects. But on DNE it is atrocious, and since DNE is designed for Polymer that is a deal breaker. I tried using it and the only thing that made any significant difference was the presence of dynamic lights. I played around with changing screen resolution, the presence of models, CON code, number of lights per surface, 8-bit versus HD textures, and a few other things, and nothing really made much of a difference.
My system specs are CPU i5-4200M at 2.5ghz (2 cores), GPU Geforce GT 750 (x2 with SLI). So my CPU is weak compared with GPU, which is a problem because Polymer is very CPU intensive and leaves the GPU idling a lot. This is on a lenovo laptap, which I don't use for gaming much aside from older games (I have a PS4 for newer stuff).
Anyway, for comparison here is what I get from a certain spot in Lights Camera Action (first level of DNE) using Polymer with lights on:
That's
11 fps! Terrible.
In this next shot I turn off lights.
With lights off in Polymer I get 35fps. Still pretty terrible, not to mention pointless.
Ah, but in Polymost it's a different story.
Here I get
361fps. So my framerate in Polymost is
1000% better when compared to Polymer
without lights.