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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   LeoD 

  • Duke4.net topic/3513

#1351

 splitterface, on 20 January 2013 - 12:12 PM, said:

hum... i just got the new DP build and installed it but for me it still doesnt work, i get the same like before. [...]
Instead of poking around any further, why not post your log and cfg files this time?

[Not DukePlus related:]
Could someone please tell me who invented this

Quote

autoload/duke3d.grp
folder and for what purpose? Most people coming up with installation issues seem to have this type of directory structure.

This post has been edited by LeoD: 20 January 2013 - 01:25 PM

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#1352

where would i find these files? cfg file i didnt use, i just used whatever came in the DP zip and nothing else beside the grp files.

where would i find the log file you mean?
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User is offline   De-M-oN 

#1353

View PostFantinaikos, on 15 January 2013 - 02:29 PM, said:

There seems to be another small bug owing Dukeplus: The first person Devastator model does not show (that one of the BFG replacement when I select the option yes anyway). I also tried the vanilla game, and with that the problem does not occur so i guess it is not a flaw of the override pack.
Almost certainly depends from a wrong/forgotten line into the .def simple to fix.


Same for me. In the eduke32.log is this:

Error: file "highres/sprites/firstperson/2510_devastator.png" does not exist


And thats correct. That file doesnt exist. I tried to fix with a file which does exist, and a graphic does appear, but a totally messed up one.

Can you please fix that? Because of that I've to pause my "lets play", so I would be very happy if you could fix that somehow :P
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User is offline   Mateos 

#1354

I checked the HRP SVN, there's several Devastator-related textures in this folder, but bot this one :/ Just FYI; _d, _g, _n and _s.

Maybe to be reported in the main HRP forum thread? Or has it been moved?

This post has been edited by Mateos: 21 January 2013 - 07:31 AM

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User is offline   De-M-oN 

#1355

I think its a problem with DukePlus, because without DukePlus the Devastator has graphics.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1356

The problem is that DukePlus did not completely catch up with the HRP changes back in July. First I changed 2510_devastator.png to 2510_devastator_d.png for overall internal file naming consistency which leads to the error message above. Later Hendricks266 changed the MD3 model to fix the firing animation which is incompatible to the devastator definition in dukeplus.def.

The easiest fix for now is to comment the devastator definition in dukeplus.def, starting at line 131. That will give you the usual HRP devastator. I've done this for you in the attached DEF file.

Or get the *nix Fix which will further reduce the warnings in the log.

Attached File(s)



This post has been edited by LeoD: 21 January 2013 - 10:17 AM

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User is offline   De-M-oN 

#1357

That helped :P

I dont know if its a problem or not but further errors in log are these left:

Error: file "highres/sprites/firstperson/2532_cliphand.png" does not exist
clip map "_clipshape0.map": warning: sprite 80 pointing neither northward nor southward. X-flipping will be wrong.
clip map "_clipshape0.map": warning: sprite 81 pointing neither northward nor southward. X-flipping will be wrong.

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#1358

I forgot to report another bug: For some reason Dukeplus fails to automatically generate the DP.CFG file as he once did(also the DP_SETTINGS.CFG eventually) and "DP.CFG not found you wanna import the settings from eduke32?" message appears (yea, that one NEVER works for most of the mods), that thing seems affect dukeplus since the latest versions. Personally I always bypassed the problem simply pasting a DP.CFG from an older version in the folder of the new one. I was lucky to keep a DP.CFG, but I think this can make problems for those who have deleted all specific .CFG while updating...
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User is offline   LeoD 

  • Duke4.net topic/3513

#1359

It does create them for me. Note that if you start DukePlus using dukeplus.bat but do not set the Custom game content directory in the startup window, those files will be searched and created in the PWD and not in DukePlus (specified using -game_dir).
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.
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#1360

View PostLeoD, on 21 January 2013 - 02:27 PM, said:

It does create them for me. Note that if you start DukePlus using dukeplus.bat but do not set the Custom game content directory in the startup window, those files will be searched and created in the PWD and not in DukePlus (specified using -game_dir).
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.


Actually I use the.bat and the eduke32.exe custom directory option too, like always i did. Also my .bat use the standard DP lines:


eduke32.exe -game_dir DukePlus -forcegl

EDIT: No wait forget all, it seems that message appear only the first time you play without the .CFG files, then Dukeplus start effectively to generate them. There is no bugs then.

This post has been edited by Fantinaikos: 21 January 2013 - 02:51 PM

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User is offline   Danukem 

  • Duke Plus Developer

#1361

View PostFantinaikos, on 21 January 2013 - 02:43 PM, said:

There is no bugs then.


Just stopped in and saw this important message well that's good news I'll be off again for another six months carry on then.
4

User is offline   Mike Norvak 

  • Music Producer

#1362

View PostTrooper Dan, on 21 January 2013 - 06:45 PM, said:

Just stopped in and saw this important message well that's good news I'll be off again for another six months carry on then.


O_o
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#1363

thanx for the nixfix fixes pack leod

i did get dukeplus to run normally by copying my atomic.grp file over to the dukeplus folder and selecting the duke3d.grp file from startup menu of eduke32 but i was going to comment about that i had the same problem with devastator not showing up and getting some errors, but your nixfix completely fixed it :P

im so happy to finally be able to play eduke32 with dukeplus again now. i stopped playing duke3d cuz i didnt like it as much without DP, but now i can use dukeplus again ive been duking it out all the time again :D

thanx for the new version trooper dan, and thanx for the fixes pack leod B)
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User is offline   Danukem 

  • Duke Plus Developer

#1364

View Postsplitterface, on 22 January 2013 - 02:20 AM, said:

thanx for the new version trooper dan, and thanx for the fixes pack leod :P


You're welcome, and I was just kidding in my last post. Maybe.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1365

View PostTrooper Dan, on 22 January 2013 - 08:17 AM, said:

I was just kidding in my last post.
It's more like twelve months, isn't it? :P (Unless MiaMax picks up mapping again.)
But please consider applying the NixFix in the meantime. I'm quite embarrassed that I let the devastator issue slip through. Now that my memory has returned I remember that I fixed it for my Z-Pack back then, but since no new HRP release was in sight I finally forgot to leave a note in this thread.
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User is offline   Micky C 

  • Honored Donor

#1366

Mia Max was active on the forums yesterday, so you never know. I imagine he just got burnt out; he was originally going to make 1 Dukeplus HRP level then it bloomed into an episode.
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#1367

Is there a way to get it working with 25th Century Duke, Imperium and other duke mods that have their own folders? Because you can't put Dukeplus into the autoload folder.
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User is offline   Mateos 

#1368

A batch file loading each folder with -j, if I recall correctly?
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#1369

I'm having a similar problem, before 2.35 you could play OUT IN DC (or almost any other mod) simply by make a copy of dukeplus folder (renaming it obviously) and changing the very first lines lines of DUKEPLUS.CON


Specifically turning this:


setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DEFS.con

include USER.con

// to change QSIZE to 768
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
FREEZERHURTOWNER 768 TRIPBOMBLASERMODE


include DukePlus/dpcons/DEFSPLUS.CON
include DukePlus/dpcons/USERPLUS.CON
include DukePlus/dpcons/LIGHTS.CON
include DukePlus/dukebike/DUKEBIKE.CON
include DukePlus/dpcons/HUDPLUS.CON
include DukePlus/dpcons/PLAYERPLUS.CON
include DukePlus/dpcons/MONSTERPLUS.CON
include DukePlus/dpcons/CIVILIANS.CON
include DukePlus/strooper/STROOPER.CON



Into this:


setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DCDEFS.con

include DCUSER.con

// to change QSIZE to 768
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
RUNNINGSPEED GRAVITATIONALCONSTANT RPGBLASTRADIUS
PIPEBOMBRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXPISTOLAMMO MAXSHOTGUNAMMO MAXCHAINGUNAMMO
MAXRPGAMMO MAXHANDBOMBAMMO MAXSHRINKERAMMO
MAXDEVISTATORAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
FREEZERHURTOWNER 768 TRIPBOMBLASERMODE


include DukePlusDC/dpcons/DEFSPLUS.CON
include DukePlusDC/dpcons/USERPLUS.CON
include DukePlusDC/dpcons/LIGHTS.CON
include DukePlusDC/dukebike/DUKEBIKE.CON
include DukePlusDC/dpcons/HUDPLUS.CON
include DukePlusDC/dpcons/PLAYERPLUS.CON
include DukePlusDC/dpcons/MONSTERPLUS.CON
include DukePlusDC/dpcons/CIVILIANS.CON
include DukePlusDC/strooper/STROOPER.CON



And using a .bat coded like this:


@echo off
cls

echo.
echo DUKE PLUS
echo.
echo by DeeperThought
echo.

EDuke32.exe /gDukeDC.GRP /gDukeDC_HRP.zip -jDukePlusDC -forcegl -hdukeplus.def




But whit the new DP version, this method has stopped working. The episodes selection screen displays only the original 4 episodes (and dukeplus levels of course).

This post has been edited by Fantinaikos: 27 January 2013 - 06:39 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#1370

View Posttheunbeholden, on 27 January 2013 - 02:42 AM, said:

Is there a way to get it working with 25th Century Duke, Imperium and other duke mods that have their own folders? Because you can't put Dukeplus into the autoload folder.
eduke32 -jImperium -jDukePlus does the trick for me.

View PostFantinaikos, on 27 January 2013 - 06:38 AM, said:

I'm having a similar problem, before 2.35 you could play OUT IN DC (or almost any other mod) simply by make a copy of dukeplus folder (renaming it obviously) and changing the very first lines lines of DUKEPLUS.CON

Specifically turning this:
setdefname dukeplus.def
setcfgname dp.cfg
setgamename Duke Plus

include DEFS.con

include USER.con
[...]


Into this:
[...]

And using a .bat coded like this:
[...]
EDuke32.exe /gDukeDC.GRP /gDukeDC_HRP.zip -jDukePlusDC -forcegl -hdukeplus.def


But whit the new DP version, this method has stopped working. The episodes selection screen displays only the original 4 episodes (and dukeplus levels of course).
Wow, that's complicated.
Note that setdefname dukeplus.def in DUKEPLUS.CON makes -hdukeplus.def unnecessary.
I'd simply drop DUKEDC.grp and dukedc_hrp.zip (1.57) into the autoload folder.
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User is offline   Raptomex 

#1371

View PostLeoD, on 27 January 2013 - 10:01 AM, said:

eduke32 -jImperium -jDukePlus does the trick for me.

Wow, that's complicated.
Note that setdefname dukeplus.def in DUKEPLUS.CON makes -hdukeplus.def unnecessary.
I'd simply drop DUKEDC.grp and dukedc_hrp.zip (1.57) into the autoload folder.

Is there a way to disable all the custom weapons? Preferably the double barreled shotgun?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1372

View PostRaptomex, on 27 January 2013 - 12:55 PM, said:

Is there a way to disable all the custom weapons? Preferably the double barreled shotgun?
That's why DukePlus has its own ingame menu ...
However, DukePlus (Imperium/Eternity) maps can be designed to override the menu settings.
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User is offline   Raptomex 

#1373

View PostLeoD, on 27 January 2013 - 01:37 PM, said:

That's why DukePlus has its own ingame menu ...
However, DukePlus (Imperium/Eternity) maps can be designed to override the menu settings.

Yeah I use the menu but I guess it's the override thing you mentioned. Thanks.
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User is offline   Jottle 

#1374

Noob question here: I read earlier on in the thread that in order to get dukeplus working on eduke32 for Mac, you have to start up eduke with specific parameters (just dropping the zip in autoload folder doesn't work). My question is how do you open up eduke with parameters on mac?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1375

View PostJottle, on 21 March 2013 - 08:54 PM, said:

Noob question here: I read earlier on in the thread that in order to get dukeplus working on eduke32 for Mac, you have to start up eduke with specific parameters (just dropping the zip in autoload folder doesn't work). My question is how do you open up eduke with parameters on mac?
Dropping DukePlus into autoload is just wrong. Unzip the archive into your EDuke32 directory (You only need the DukePlus folder actually). In the startup window (I hope there is one on the Mac), choose DukePlus as the Custom game content directory.
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User is offline   tomo 

#1376

Im trying to change the laser pistol shoot sound (gblasr01.voc) to a wav type sound but i cant get it to work i changed voc to wav in the user.con but it still doesnt change it.Does anyone know what im doing wrong ?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1377

View Posttomo, on 19 April 2013 - 06:52 AM, said:

Im trying to change the laser pistol shoot sound (gblasr01.voc) to a wav type sound but i cant get it to work i changed voc to wav in the user.con but it still doesnt change it.Does anyone know what im doing wrong ?
The DukePlus CONs override parts of DEFS.CON and USER.CON. Search for PRED_ATTACK2 in DEFSPLUS.CON, maybe that points to the file you're up to replace.
1

User is offline   tomo 

#1378

Thanks heaps LeoD i found the file i was looking for :)
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User is offline   Mikko 

  • Honored Donor

#1379

Was just playing Dukecide with version 2.35 and the last boss is of some kind of super-tough variety instead of the mini variety it's supposed to be. It cannot even get out of its cave and there are nowhere near enough bullets to kill it.
2

User is offline   Danukem 

  • Duke Plus Developer

#1380

View PostMikko_Sandt, on 23 April 2013 - 05:24 AM, said:

Was just playing Dukecide with version 2.35 and the last boss is of some kind of super-tough variety instead of the mini variety it's supposed to be. It cannot even get out of its cave and there are nowhere near enough bullets to kill it.


It's probably due to an unintentional change in CON code, but it's also possible that a newer snapshot snapshot is the culprit (if something has changed concerning how tags are read into vars, for example). If you have the old DukePlus the map was released with you could try it with a new snapshot and see what happens. I will try to get to this soon, but it may be a while.
0

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