The Commander, on Jan 14 2010, 10:00 PM, said:
http://www.youtube.c...h?v=CCUqQoSYTDA
That way you could make a cool duke bike jump scene so that each time you jump the bike over the sectors it cuts to a nice cinematic view of the player doing the jump while still giving him the controls.
This could also lead to some interesting game play effects IMO.
The cameras can be triggered in a number of ways, including by entering a sector (if they are triggered by a DPTOUCHPLATE). They can also be set to allow the player to move. However, there are three things that currently prevent them from being used for action like in that video: 1) the player sprite is invisible (and making it visible would require forcing F7 mode), 2) the cameras expire on timers, 3) the cameras are permanently dead once the view shifts away from them. The first two are trivial (2 is not really a problem because the timers could be set to very high values), but dealing with 3) would require coding them a lot differently.

Help
Duke4.net
DNF #1
Duke 3D #1



