I've just tried to play Tribute to Action II...in a Coop game!
As i've got a lot of bug when i've tried a game on V.1.7,i've never retried...
Now i've retried and it work pretty well (Yes maybe DT do nothing for that,but it's maybe cause this time,i exchanged my dp.cfg with the other players)
We got always some tiny lag,like when we Mantling,and we don't tried to pick up Item...(But this feature Work well too in Infestation In time,so there is no reason that this not work in DP)
But i've got always some bug...(I don't have touch to USERPLUS.con)
-I'm pretty sure that jumpad don't work in MP,i must retried,cause i first tried Spacejump in Cooperative instead of Dukematch,but after restart the game in DM (without restarting Eduke32,it's why i'm not sure)
-In the same game,we got first Chaingun (like i don't know if in mp game,DP load userplus.con information or DP Menu,i can't says if it was activated or not)and we died,and when we repick the chaingun sprite,we got a MP5 (in the same game)...
but we got only out of synch when we tried the space jump map...But there is a lot of feature that we don't tried...Like the random attribute...
We gonna tried all feature of DP in MP...
And i have a question,in multiplayer game,DP pick information like if the player can mantling or not,in USERPLUS.con,or in the menu (that is stored in dp.cfg?i'm not sure...)
But we got always a tiny lag (a strangious lag,different from Physic and from Internet lag)but i think it's du to all the con code... :/