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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Danukem 

  • Duke Plus Developer

#260

View PostLeoD, on Jul 17 2009, 04:42 PM, said:

Hm, it seems to be a matter of the position to the Turret.
Try this one in E3L1.


That sucks, but, the laser pistol just shoots a FIRELASER projectile. It's nothing about the laser pistol in particular; some turrets are really hard to hit with that projectile for some hardcoded reason. I tried adding "ifhitspace shoot FIRELASER" to the player code, to make a constant stream of FIRELASER when pressing the open key, and the same thing happened (actually I did hit the turret after about 500 shots). It would probably take an investigation into the Duke 3D source code to fire out what is going on.
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User is offline   LeoD 

  • Duke4.net topic/3513

#261

Well, I guess there will be some more important/interesting things on the coders' agenda during the next couple of months.
So I will spare some terrestrial ammo to take care of the turrets for now :-)
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User is offline   Sobek 

  • There's coffee in that nebula!

#262

That's some quality work there DT, thanks for the pronto fixes Posted Image

This post has been edited by Sobek: 17 July 2009 - 04:43 PM

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User is offline   Timbre 

#263

First things first. Shameless sucking up. I love DP and it is truly a great piece of work. I thank you for all the time and effort you have put into it. You more then deserve a fine batch of cookies.

Now on to nit-picks and suggestions!
Separate keys for alt-fire and reload to help prevent "accidents."
Auto holster of weapons while mantling on a ledge. This is mainly just a atheistic thing.
leaning is something I'd like to see if it is at all possible.
Quick pipe bomb key. Add this and I'd bear your children if I was a woman.
Someway to tell the deference between timed and manual detonation pipe bombs.
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User is offline   Spiker 

#264

Finally here's a playtrough of the map that I released some time ago.

http://www.youtube.c...h?v=bFUD7r5RoUo
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User is offline   Sebastian 

#265

Jesus, turn off autoaim you lazy bastard. :blink:
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User is offline   supergoofy 

#266

I have auto-aim on too, but some times it is very very annoying
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User is offline   Mikko 

  • Honored Donor

#267

Is the rain hitting a roof sound a new thing, or did I just miss it? Sounds cool, but is it automatic? I can imagine it not fitting on some occasions.

View PostRusty Nails, on Jul 20 2009, 05:57 PM, said:

Jesus, turn off autoaim you lazy bastard. :blink:


Duke3D = autoaim.
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User is offline   Danukem 

  • Duke Plus Developer

#268

View PostMikko_Sandt, on Jul 20 2009, 08:19 AM, said:

Is the rain hitting a roof sound a new thing, or did I just miss it? Sounds cool, but is it automatic? I can imagine it not fitting on some occasions.



It's automatic and it has been there for a while. It happens when more than a few raindrops are being spawned and the player is indoors (the ceiling over his head is not parallaxed).
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User is offline   Sebastian 

#269

Auto-aim is completely redundant when playing PC games with a mouse&keyboard setup, but I can see why someone would use it in a game where hit-detection is pretty random. Still, aiming at the floor when shooting enemies is just plain silly!
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User is offline   Danukem 

  • Duke Plus Developer

#270

I have added Spiker's Scar City movie to the DP levels page.

This post has been edited by DeeperThought: 20 July 2009 - 09:11 AM

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User is offline   Spiker 

#271

That's nice. But it's a pity not all levels have their videos :blink:
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User is offline   Danukem 

  • Duke Plus Developer

#272

View PostSpiker, on Jul 20 2009, 10:28 AM, said:

That's nice. But it's a pity not all levels have their videos :blink:


I made a video for Dukecide, but then the map and code was changed right after I made it, so I was going to make another one, but I never got around to it.

If anyone has good videos for the remaining maps, post links here and I'll put them up on the page.

This post has been edited by DeeperThought: 20 July 2009 - 09:36 AM

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User is offline   XThX2 

#273

If I had known, I would record the map... I've played Dukecide like 2,5 hours ago and my computer's graphics card died. (Luckily, my intel motherboard had it's own card, but it sucks so bad that it can't play eduke...) I'll get around to it when my new one comes if you need.
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User is offline   Mikko 

  • Honored Donor

#274

I'll record a video of Dukecide, even if it's my own map. This is because I want the video to have the ogg track which was included with Dukecide when it was released separately.
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User is offline   Mikko 

  • Honored Donor

#275

Okay, here's the video: http://www.youtube.c...h?v=avQ7BezQbyc

Played with the Advanced AI on so that's why the boss killed me a few times :blink:
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User is offline   Danukem 

  • Duke Plus Developer

#276

View PostMikko_Sandt, on Jul 20 2009, 02:31 PM, said:



The video has been added to the DP levels page. :blink:
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User is offline   Sobek 

  • There's coffee in that nebula!

#277

That was thorougly enjoyable to watch, and that last boss was a real nasty piece of work :blink:
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User is offline   Danukem 

  • Duke Plus Developer

#278

DukePlus 2.05 has been released. FOUR NEW MAPS have been added, including:

# Duke Plus Community Build Project, an epic new level that took months of hard work by several mappers (see the txt file for details)
# Haunted Castle, a new level by Mia Max, designed only for the HRP
# Scar City, a new level by Spiker
# From Base To Base, a new level by Carthief
# All of these new maps are accessible from the Duke Plus Levels episode. Play them now!

Also:
# Added Quick Pipebomb key (replaces AIM DOWN, which we don’t need because we all use mice to aim). Very convenient, can be used while holding any weapon except the pipebomb itself
# Some bug fixes

EDIT: Note that the included version of DPCBP is updated from the one released last week. You should only use the map and CONs from the current version of DukePlus.

This post has been edited by DeeperThought: 02 August 2009 - 02:15 AM

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#279

Just checked the two new maps !

Haunted Castle is very sweet even without the HRP (I usually play without it), although sometimes I've been wondering how to get to some places (like after the first cutscene). The final room is just awesome with that green slime waves !
Just a note : horizontal chains are supposed to be breakable only with pistol (the don't break with RPG, very odd) ?

Base To Base : man, this map is a really FPS killer ! It runs very choppy even without the HRP ! I reduced via menu the snow intensity to 50% and there was a little improvemente, but perhaps I'll have to kill the snow completely. I liked the map idea (using enemies as bots allies), but I still have to finish it.

This post has been edited by Headless_Horseman: 02 August 2009 - 07:56 AM

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#280

My favourite mod is back and even better than ever!
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User is offline   Timbre 

#281

Thank ye thank ye thank ye, DT!
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User is offline   XThX2 

#282

Are there any mirrors for download ? It seems your website is inacessible from this computer.
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User is offline   Stabs 

#283

love the quick pipe bomb, wish the aiming arc was a bit higher so i could shotgun them mid air kinda like the ASMD from UT :blink:

just a feature request, is it possible to get the next sprite over from #507 an invisble blocking one that also stops bullets just so i can add bounding boxes to some models.
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User is offline   Gambini 

#284

Just add the corresponding cstat to any tile sprite and it will turn invisible and blockable.
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#285

I've just tried to play Tribute to Action II...in a Coop game!

As i've got a lot of bug when i've tried a game on V.1.7,i've never retried...

Now i've retried and it work pretty well (Yes maybe DT do nothing for that,but it's maybe cause this time,i exchanged my dp.cfg with the other players)
We got always some tiny lag,like when we Mantling,and we don't tried to pick up Item...(But this feature Work well too in Infestation In time,so there is no reason that this not work in DP)


But i've got always some bug...(I don't have touch to USERPLUS.con)
-I'm pretty sure that jumpad don't work in MP,i must retried,cause i first tried Spacejump in Cooperative instead of Dukematch,but after restart the game in DM (without restarting Eduke32,it's why i'm not sure)
-In the same game,we got first Chaingun (like i don't know if in mp game,DP load userplus.con information or DP Menu,i can't says if it was activated or not)and we died,and when we repick the chaingun sprite,we got a MP5 (in the same game)...

but we got only out of synch when we tried the space jump map...But there is a lot of feature that we don't tried...Like the random attribute...

We gonna tried all feature of DP in MP... :blink:

And i have a question,in multiplayer game,DP pick information like if the player can mantling or not,in USERPLUS.con,or in the menu (that is stored in dp.cfg?i'm not sure...)

But we got always a tiny lag (a strangious lag,different from Physic and from Internet lag)but i think it's du to all the con code... :/
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User is offline   Gambini 

#286

So, i´m playing this map by Miamax, Haunted Castle and got stuck after getting the red keycard that the battlelord dropped. There is a door with a ¨briefing room¨ sign above, and it has the red keyreader, but as soon as i opened the door i noticed there is another door next to it, sticked in the same frame, and there is no way to open it.

This map is really interesting, really original, a little stingy in terms of health/ammo (i had to kill six enemies with the mighty kick having only 2% of health, yeah i did it) but still a great map. Would like to say more, but i didnt finish it yet.

edit: Nevermind, i already finished the level. Took me 46 minutes. AWESOME WAVES EFFECT!

This post has been edited by Gambini: 04 August 2009 - 05:58 PM

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User is offline   Danukem 

  • Duke Plus Developer

#287

View PostGambini, on Aug 4 2009, 06:32 PM, said:

AWESOME WAVES EFFECT!


Yes, that is really impressive, but only people who play to the end of the map will see it.
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User is offline   Mikko 

  • Honored Donor

#288

Dunno if this is an EDuke32 issue but if I die playing a level that has no music (From Base to Base, Dukecide etc.), Grabbag starts to play upon restarting.

This post has been edited by Mikko_Sandt: 10 August 2009 - 01:08 PM

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#289

I know this happens in the Polymer builds, but EDuke32 has always had a few problems with it's music.
So basically, if you are using a Polymer build, it is more likely to happen.

Also, i really like the new DukePlus, i think Tribute To Action II is my favorite of the new maps - feels like it could have been in a duke game as a real level, the others are really awesome awesome too.

One thing i find odd is how Project Zero still crashes, does anybody know what's causing it, it's done it since at least DukePlus 1.8 if i remember correctly. Usually it happens just as you can see the first room of the building from outside, but i can't find anything wrong in there.

I did also point this out when i first noticed it.

This post has been edited by High Treason: 10 August 2009 - 01:21 PM

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