I love to nitpick. Just getting that out of the way...
I was wondering if you might be able to fix / improve two small things. The first is with the sleeper effect (again!), it's great that the player's viewpoint can now be locked, but I noticed that while they can't jump, they can still crouch. Is it possible to disable the crouching during the sleep transition too? It's a bit wierd being able to crouch up and down while trying to fall unconcious

(and some impatient players might try and spam random keys - as they do. Just a bit of an immersion breaker I feel).
The other thing was with the fireflies. I know you're doing some other tweaking to them as it is, but I was really hoping it'd be possible to alter the speed they move at via a CSTAT or additional tag or somesuch. I had a great idea to simulate a distant firefight / battle in space using some really small & fast moving fireflies buzzing about another model (that is under attack). It looks great as it is, but if they could move much faster that'd be perfect. I was also wondering if the strength of light they emit under the Polymer renderer can be reduced or adjusted in Mapster, without needing to go digging around the CON or DEF code for them. At the moment they seem equivalent in intensity to a Xenon globe!
*edit* I'm not sure what you've got planned to keep the fireflies from clipping through walls, but what are the chances of being able to tag a sprite to act as a blocking wall against them? That would allow you (the mapper) to setup a 'box' of any size using sprites that they could be contained within, or even create an invisible passageway to funnel them through (maybe even by using the invisible hitscan sprite?)... Just a thought.
You know, if you have the time or the care