Parkar, on May 10 2009, 05:50 AM, said:
Fair enough. I'm working on some unrelated modding stuff today, though.
Parkar, on May 10 2009, 05:50 AM, said:
This post has been edited by CarThief: 10 May 2009 - 05:46 PM
Alan, on May 10 2009, 05:59 PM, said:
Alan, on May 10 2009, 10:22 PM, said:
DeeperThought, on May 11 2009, 02:05 AM, said:
[Controls] AimingFlag = 1 AutoAim = 1 MouseAimingFlipped = 1 MouseAiming = 0 MouseBias = 0 MouseDeadZone = 0 RunKeyBehaviour = 0 SmoothInput = 1 UseJoystick = 0 UseMouse = 1 WeaponSwitchMode = 3 MouseButton0 = "Fire" MouseButtonClicked0 = "" MouseButton1 = "MedKit" MouseButtonClicked1 = "" MouseButton2 = "Jetpack" MouseButtonClicked2 = "" MouseButton3 = "" MouseButtonClicked3 = "" MouseButton4 = "Previous_Weapon" MouseButtonClicked4 = "" MouseButton5 = "Next_Weapon" MouseButtonClicked5 = "" MouseButton6 = "" MouseButtonClicked6 = "" MouseButton7 = "" MouseButtonClicked7 = "" MouseButton8 = "" MouseButton9 = "" MouseAnalogAxes0 = "analog_turning" MouseDigitalAxes0_0 = "" MouseDigitalAxes0_1 = "" MouseAnalogScale0 = 65536 MouseAnalogAxes1 = "analog_moving" MouseDigitalAxes1_0 = "" MouseDigitalAxes1_1 = "" MouseAnalogScale1 = 65536 Mouse_Sensitivity = 18 JoystickButton0 = "Fire" JoystickButtonClicked0 = "" JoystickButton1 = "Strafe" JoystickButtonClicked1 = "Inventory" JoystickButton2 = "Run" JoystickButtonClicked2 = "Jump" JoystickButton3 = "Open" JoystickButtonClicked3 = "Crouch" JoystickButton4 = "" JoystickButtonClicked4 = "" JoystickButton5 = "" JoystickButtonClicked5 = "" JoystickButton6 = "" JoystickButtonClicked6 = "" JoystickButton7 = "" JoystickButtonClicked7 = "" JoystickButton8 = "" JoystickButtonClicked8 = "" JoystickButton9 = "" JoystickButtonClicked9 = "" JoystickButton10 = "" JoystickButtonClicked10 = "" JoystickButton11 = "" JoystickButtonClicked11 = "" JoystickButton12 = "" JoystickButtonClicked12 = "" JoystickButton13 = "" JoystickButtonClicked13 = "" JoystickButton14 = "" JoystickButtonClicked14 = "" JoystickButton15 = "" JoystickButtonClicked15 = "" JoystickButton16 = "" JoystickButtonClicked16 = "" JoystickButton17 = "" JoystickButtonClicked17 = "" JoystickButton18 = "" JoystickButtonClicked18 = "" JoystickButton19 = "" JoystickButtonClicked19 = "" JoystickButton20 = "" JoystickButtonClicked20 = "" JoystickButton21 = "" JoystickButtonClicked21 = "" JoystickButton22 = "" JoystickButtonClicked22 = "" JoystickButton23 = "" JoystickButtonClicked23 = "" JoystickButton24 = "" JoystickButtonClicked24 = "" JoystickButton25 = "" JoystickButtonClicked25 = "" JoystickButton26 = "" JoystickButtonClicked26 = "" JoystickButton27 = "" JoystickButtonClicked27 = "" JoystickButton28 = "" JoystickButtonClicked28 = "" JoystickButton29 = "" JoystickButtonClicked29 = "" JoystickButton30 = "" JoystickButtonClicked30 = "" JoystickButton31 = "" JoystickButtonClicked31 = "" JoystickButton32 = "Aim_Down" JoystickButtonClicked32 = "" JoystickButton33 = "Look_Right" JoystickButtonClicked33 = "" JoystickButton34 = "Aim_Up" JoystickButtonClicked34 = "" JoystickButton35 = "Look_Left" JoystickButtonClicked35 = "" JoystickAnalogAxes0 = "analog_turning" JoystickDigitalAxes0_0 = "" JoystickDigitalAxes0_1 = "" JoystickAnalogScale0 = 65536 JoystickAnalogDead0 = 1000 JoystickAnalogSaturate0 = 9500 JoystickAnalogAxes1 = "analog_moving" JoystickDigitalAxes1_0 = "" JoystickDigitalAxes1_1 = "" JoystickAnalogScale1 = 65536 JoystickAnalogDead1 = 1000 JoystickAnalogSaturate1 = 9500 JoystickAnalogAxes2 = "analog_strafing" JoystickDigitalAxes2_0 = "" JoystickDigitalAxes2_1 = "" JoystickAnalogScale2 = 65536 JoystickAnalogDead2 = 1000 JoystickAnalogSaturate2 = 9500 JoystickAnalogAxes3 = "" JoystickDigitalAxes3_0 = "Run" JoystickDigitalAxes3_1 = "" JoystickAnalogScale3 = 65536 JoystickAnalogDead3 = 1000 JoystickAnalogSaturate3 = 9500 JoystickAnalogAxes4 = "" JoystickDigitalAxes4_0 = "" JoystickDigitalAxes4_1 = "" JoystickAnalogScale4 = 65536 JoystickAnalogDead4 = 1000 JoystickAnalogSaturate4 = 9500 JoystickAnalogAxes5 = "" JoystickDigitalAxes5_0 = "" JoystickDigitalAxes5_1 = "" JoystickAnalogScale5 = 65536 JoystickAnalogDead5 = 1000 JoystickAnalogSaturate5 = 9500 JoystickAnalogAxes6 = "" JoystickDigitalAxes6_0 = "" JoystickDigitalAxes6_1 = "" JoystickAnalogScale6 = 65536 JoystickAnalogDead6 = 1000 JoystickAnalogSaturate6 = 9500 JoystickAnalogAxes7 = "" JoystickDigitalAxes7_0 = "" JoystickDigitalAxes7_1 = "" JoystickAnalogScale7 = 65536 JoystickAnalogDead7 = 1000 JoystickAnalogSaturate7 = 9500 [Misc] AltHud = 1 AutoMsg = 0 AutoVote = 0 Color = 0 CrosshairScale = 50 Crosshairs = 1 DeathMessages = 1 DemoCams = 1 Executions = 17 IDPlayers = 1 MPMessageDisplayTime = 120 RunMode = 1 ShowFPS = 0 ShowLevelStats = 0 ShowOpponentWeapons = 0 ShowViewWeapon = 1 StatusBarMode = 0 StatusBarScale = 100 Team = 0 TextScale = 100 UsePrecache = 1 ViewBobbing = 1 WeaponChoice0 = 3 WeaponChoice1 = 4 WeaponChoice2 = 5 WeaponChoice3 = 7 WeaponChoice4 = 8 WeaponChoice5 = 6 WeaponChoice6 = 0 WeaponChoice7 = 2 WeaponChoice8 = 9 WeaponChoice9 = 1 WeaponScale = 100 WeaponSway = 1 CrosshairColor = "255,255,255" [Setup] ConfigVersion = 192 ForceSetup = 1 SelectedGRP = "duke3d.grp" [Screen Setup] AmbientLight = "1.00" Detail = 0 GLAnimationSmoothing = 1 GLAnisotropy = 1 GLDetailMapping = 1 GLFullbrights = 1 GLGlowMapping = 1 GLOcclusionChecking = 1 GLParallaxSkyClamping = 1 GLParallaxSkyPanning = 0 GLProjectionFix = 1 GLTextureMode = 1 GLTextureQuality = 1 GLUseCompressedTextureCache = 1 GLUseTextureCacheCompression = 1 GLUseTextureCompr = 1 GLVBOCount = 64 GLVBOs = 1 GLVertexArrays = 1 GLVSync = 0 GLWidescreen = 1 MaxFPS = 0 Messages = 1 OSDHightile = 1 OSDTextMode = 0 Out = 0 Password = "" ScreenBPP = 32 ScreenGamma = 8 ScreenHeight = 600 ScreenMode = 0 ScreenSize = 4 ScreenWidth = 800 Shadows = 1 Tilt = 1 UseHightile = 1 UseModels = 1 VidBrightness = "0.00" VidContrast = "1.00" VidGamma = "1.00" [Sound Setup] AmbienceToggle = 1 FXVolume = 220 MusicToggle = 1 MusicVolume = 200 NumVoices = 32 NumChannels = 2 NumBits = 16 MixRate = 48000 ReverseStereo = 0 SoundToggle = 1 VoiceToggle = 5 [KeyDefinitions] Move_Forward = "Up" "" Move_Backward = "Down" "" Turn_Left = "" "" Turn_Right = "" "" Strafe = "" "" Fire = "" "" Open = "End" "" Run = "" "" AutoRun = "CapLck" "" Jump = "RCtrl" "" Crouch = "RShift" "" Look_Up = "" "" Look_Down = "" "" Look_Left = "" "" Look_Right = "" "" Strafe_Left = "Left" "" Strafe_Right = "Right" "" Aim_Up = "" "" Aim_Down = "" "" Weapon_1 = "1" "" Weapon_2 = "2" "" Weapon_3 = "3" "" Weapon_4 = "4" "" Weapon_5 = "5" "" Weapon_6 = "6" "" Weapon_7 = "7" "" Weapon_8 = "8" "" Weapon_9 = "9" "" Weapon_10 = "0" "" Inventory = "Enter" "KpdEnt" Inventory_Left = "[" "" Inventory_Right = "]" "" Holo_Duke = "H" "" Jetpack = "J" "" NightVision = "N" "" MedKit = "M" "" TurnAround = "BakSpc" "" SendMessage = "T" "" Map = "Tab" "" Shrink_Screen = "-" "" Enlarge_Screen = "=" "" Center_View = "" "" Holster_Weapon = "ScrLck" "" Show_Opponents_Weapon = "W" "" Map_Follow_Mode = "F" "" See_Coop_View = "K" "" Mouse_Aiming = "U" "" Toggle_Crosshair = "I" "" Steroids = "R" "" Quick_Kick = "`" "" Next_Weapon = "'" "" Previous_Weapon = ";" "" Show_Console = "`" "" Show_DukeMatch_Scores = "" "" DUKEPLUS_MENU = "" "" USE_FLARE = "" "" RELOAD_ALTFIRE = "" "" [Comm Setup] PlayerName = "Duke" RTSName = "DUKE.RTS" CommbatMacro#0 = "An inspiration for birth control." CommbatMacro#1 = "You're gonna die for that!" CommbatMacro#2 = "It hurts to be you." CommbatMacro#3 = "Lucky Son of a Bitch." CommbatMacro#4 = "Hmmm....Payback time." CommbatMacro#5 = "You bottom dwelling scum sucker." CommbatMacro#6 = "Damn, you're ugly." CommbatMacro#7 = "Ha ha ha...Wasted!" CommbatMacro#8 = "You suck!" CommbatMacro#9 = "AARRRGHHHHH!!!"
Sweet Potato Vines, on May 11 2009, 07:28 PM, said:
This post has been edited by supergoofy: 10 May 2009 - 11:41 PM
moggimus, on May 10 2009, 11:38 PM, said:
necroslut, on May 11 2009, 01:17 AM, said:
This post has been edited by KillerBudgie: 11 May 2009 - 08:24 AM
KillerBudgie, on May 11 2009, 09:24 AM, said:
DeeperThought, on May 11 2009, 07:20 PM, said:
Mikko_Sandt, on May 11 2009, 10:08 AM, said:
DeeperThought, on May 11 2009, 05:45 PM, said:
This post has been edited by KillerBudgie: 11 May 2009 - 10:09 AM
Alan, on May 11 2009, 02:27 AM, said:
This post has been edited by Dr. Kylstein: 11 May 2009 - 02:38 PM
Dr. Kylstein, on May 11 2009, 03:34 PM, said:
DeeperThought, on May 11 2009, 06:40 PM, said:
Dr. Kylstein, on May 11 2009, 04:59 PM, said:
Dr. Kylstein, on May 12 2009, 12:34 AM, said:
Dr. Kylstein, on May 11 2009, 06:34 PM, said:
EDuke32 1.5.0devel 20090131 Application parameters: -game_dir DukePlus -forcegl addsearchpath(): Added /home/alan/ addsearchpath(): Added /home/alan/.eduke32/ Initializing SDL system interface (compiled against SDL version 1.2.12, found version 1.2.12) Loading libGL.so.1 Loading libGLU.so.1 Using "x11" video driver Using config file 'eduke32.cfg'. Scanning for GRP files... Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/eduke32_mus.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Compiling: EDUKE.CON (27 bytes) Including: dpcons/DUKEPLUS.CON (552873 bytes) Using DEF file: dukeplus.def. Wrote eduke32.cfg Wrote eduke32_binds.cfg Using config file 'DukePlus/dp.cfg'. Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) Including: DukePlus/dpcons/DEFSPLUS.CON (39370 bytes) Including: DukePlus/dpcons/USERPLUS.CON (53154 bytes) Including: DukePlus/dpcons/LIGHTS.CON (21535 bytes) DukePlus/dpcons/LIGHTS.CON: In actor `SECTOR_CONTROLLER': DukePlus/dpcons/LIGHTS.CON:405: warning: `nullop' found without `else' DukePlus/dpcons/LIGHTS.CON:405: warning: empty `else' branch Including: DukePlus/dpcons/HUDPLUS.CON (60751 bytes) Resizing code buffer to 32768*4 bytes Including: DukePlus/dpcons/PLAYERPLUS.CON (106730 bytes) Resizing code buffer to 65536*4 bytes Resizing code buffer to 131072*4 bytes dpcons/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT': dpcons/DUKEPLUS.CON:25538: warning: found `ifsound' outside of a local event. dpcons/DUKEPLUS.CON:25546: warning: found `ifsound' outside of a local event. Found 4 warning(s), 0 error(s). Resizing code buffer to 102120*4 bytes Script compiled in 172ms Compiled code size: 102112*4 bytes, version 1.4+ Pointer bitmap size: 12765 bytes 2778/11264 labels, 642/2048 variables 287/16384 quotes, 46 quote redefinitions 33/88 event definitions, 388 defined actors Initialized 32.0M cache RTS file DUKE.RTS was not found Initializing OSD... 0 joystick(s) found Setting video mode 800x600 (32-bpp windowed) OpenGL Information: Version: 2.1.8087 Release Vendor: ATI Technologies Inc. Renderer: ATI Radeon X1200 Series Cache contains 0 bytes of garbage data Initializing music... Initializing sound... Initializing MultiVoc... - 32 voices, 512 byte mixing buffers Executing "DukePlus/dp_binds.cfg" UDP net deinitialized successfully. Uninitializing MultiVoc... Wrote DukePlus/dp.cfg Wrote DukePlus/dp_binds.cfg