Duke Plus "feedback and general discussion of Duke Plus"
#1338 Posted 06 January 2013 - 11:19 AM
(Also takes care of some more warning messages in the log.)
EDIT: download removed. Go here.
This post has been edited by LeoD: 21 January 2013 - 10:19 AM
#1339 Posted 06 January 2013 - 11:32 AM
LeoD, on 05 January 2013 - 12:07 PM, said:
Uh.. I need to remember to remove those "SHGetFileInfo failed with error code" sometime. I had hoped that they would give some information on the failure reason, but I guess it's not that useful...
The PROJ_XXX labels are predefined from CON, so it's unnecessary to duplicate them in user code.
These ones are strange, I'm not sure why they occur:
Quote
#1340 Posted 06 January 2013 - 11:57 AM
Helixhorned, on 06 January 2013 - 11:32 AM, said:
Helixhorned, on 06 January 2013 - 11:32 AM, said:
This post has been edited by LeoD: 06 January 2013 - 11:59 AM
#1341 Posted 09 January 2013 - 11:48 AM
Mia Max, on 15 July 2009 - 12:50 PM, said:
Mia, Have you these models somewhere on your HD? They could be useful for WGR2
#1342 Posted 09 January 2013 - 12:10 PM
I remember downloaded it from these forums back in 2009 but I can't find the thread. It was named "Small-BattleMap-DukePlus" For the complex sloping style I guess it belongs to Muelsa???
#1343 Posted 09 January 2013 - 12:13 PM
Edit: Found -> http://www.wemakemap...m/mapmodels.htm
Also this one with good props:
http://blackrayne.net/models_1.php
Edit 2: Forgot the main reason I post: they're all in MD3; I used them for Wolfenstein Enemy Territory.
This post has been edited by Mateos: 09 January 2013 - 12:20 PM
#1345 Posted 09 January 2013 - 02:37 PM
#1346 Posted 09 January 2013 - 03:59 PM
#1347 Posted 12 January 2013 - 05:46 PM
I'd like to be able to see more than a black box on my screen. I have a sprite for it, but I just need to know how to assign a sprite to it. Is it already assigned just a blank set of sprites that I can modify myself, or would I have to do something special?
#1348 Posted 15 January 2013 - 02:29 PM
Almost certainly depends from a wrong/forgotten line into the .def simple to fix.
#1349 Posted 20 January 2013 - 12:12 PM
i did try removing the dp folder i had and then dropping in the new one instead of overwriting my dp folder to see if that helped, and i also tried using the included eduke32 build instead of the latest one, but neither helped.
in both cases when i started dukeplus it still started as basic atomic without DP
EDIT:
just tried making an empty folder, drop in the duke3d.grp and atomic.grp and then unpack the entire contents of dukeplus zip in it and run it, and even then i still get the exact same, when i use nothing except the contents of the DP zip
This post has been edited by splitterface: 20 January 2013 - 12:27 PM
#1350 Posted 20 January 2013 - 12:56 PM
Works well here by this way
I think if you want to keep the ZIP, you would have to put it in autoload/duke3d.grp, not sure about that.
#1351 Posted 20 January 2013 - 01:18 PM
splitterface, on 20 January 2013 - 12:12 PM, said:
[Not DukePlus related:]
Could someone please tell me who invented this
Quote
This post has been edited by LeoD: 20 January 2013 - 01:25 PM
#1352 Posted 20 January 2013 - 02:59 PM
where would i find the log file you mean?
#1353 Posted 20 January 2013 - 05:24 PM
Fantinaikos, on 15 January 2013 - 02:29 PM, said:
Almost certainly depends from a wrong/forgotten line into the .def simple to fix.
Same for me. In the eduke32.log is this:
Error: file "highres/sprites/firstperson/2510_devastator.png" does not exist
And thats correct. That file doesnt exist. I tried to fix with a file which does exist, and a graphic does appear, but a totally messed up one.
Can you please fix that? Because of that I've to pause my "lets play", so I would be very happy if you could fix that somehow
#1354 Posted 21 January 2013 - 07:31 AM
Maybe to be reported in the main HRP forum thread? Or has it been moved?
This post has been edited by Mateos: 21 January 2013 - 07:31 AM
#1355 Posted 21 January 2013 - 07:57 AM
#1356 Posted 21 January 2013 - 10:16 AM
The easiest fix for now is to comment the devastator definition in dukeplus.def, starting at line 131. That will give you the usual HRP devastator. I've done this for you in the attached DEF file.
Or get the *nix Fix which will further reduce the warnings in the log.
Attached File(s)
-
dukeplus.def.zip (11.87K)
Number of downloads: 638 -
DukePlus-2.35-NixFix2.zip (204.35K)
Number of downloads: 647
This post has been edited by LeoD: 21 January 2013 - 10:17 AM
#1357 Posted 21 January 2013 - 10:33 AM
I dont know if its a problem or not but further errors in log are these left:
Error: file "highres/sprites/firstperson/2532_cliphand.png" does not exist clip map "_clipshape0.map": warning: sprite 80 pointing neither northward nor southward. X-flipping will be wrong. clip map "_clipshape0.map": warning: sprite 81 pointing neither northward nor southward. X-flipping will be wrong.
#1358 Posted 21 January 2013 - 02:09 PM
#1359 Posted 21 January 2013 - 02:27 PM
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.
#1360 Posted 21 January 2013 - 02:43 PM
LeoD, on 21 January 2013 - 02:27 PM, said:
I don't know if this behaviour is new but if it is, that's most likely because of EDuke32 changes then.
Actually I use the.bat and the eduke32.exe custom directory option too, like always i did. Also my .bat use the standard DP lines:
eduke32.exe -game_dir DukePlus -forcegl
EDIT: No wait forget all, it seems that message appear only the first time you play without the .CFG files, then Dukeplus start effectively to generate them. There is no bugs then.
This post has been edited by Fantinaikos: 21 January 2013 - 02:51 PM
#1361 Posted 21 January 2013 - 06:45 PM
Fantinaikos, on 21 January 2013 - 02:43 PM, said:
Just stopped in and saw this important message well that's good news I'll be off again for another six months carry on then.
#1362 Posted 22 January 2013 - 12:46 AM
Trooper Dan, on 21 January 2013 - 06:45 PM, said:
O_o
#1363 Posted 22 January 2013 - 02:20 AM
i did get dukeplus to run normally by copying my atomic.grp file over to the dukeplus folder and selecting the duke3d.grp file from startup menu of eduke32 but i was going to comment about that i had the same problem with devastator not showing up and getting some errors, but your nixfix completely fixed it
im so happy to finally be able to play eduke32 with dukeplus again now. i stopped playing duke3d cuz i didnt like it as much without DP, but now i can use dukeplus again ive been duking it out all the time again
thanx for the new version trooper dan, and thanx for the fixes pack leod
#1364 Posted 22 January 2013 - 08:17 AM
splitterface, on 22 January 2013 - 02:20 AM, said:
You're welcome, and I was just kidding in my last post. Maybe.
#1365 Posted 22 January 2013 - 09:34 AM
Trooper Dan, on 22 January 2013 - 08:17 AM, said:
But please consider applying the NixFix in the meantime. I'm quite embarrassed that I let the devastator issue slip through. Now that my memory has returned I remember that I fixed it for my Z-Pack back then, but since no new HRP release was in sight I finally forgot to leave a note in this thread.

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