Mia Max, on 11 August 2013 - 02:46 AM, said:
There is a problem with the hitscan of the tree models.
While it is correct for blocking the player and projectiles like rockets and firelaser, the clipdistance doesn't work correctly for pistol, shotgun and chaingun bullets. It is far to large, so you can't shot enemies behind trees.
It sounds like there is a mismatch between the model scale and the size of the sprites (or dummysprites) for the tree tiles. The sprite size determines how they block projectiles. If you were to disable models or run in software mode, I'll bet you would see that the tree sprites are actually huge.
Changing the model scale (in the defs) would be a bad idea at this point, since it would require shrinking the trees in all the maps they are in. What might work is adding or changing dummytile definitions for the models with smaller dimensions. IIRC, the trees have actual 8-bit sprites in the .art files, and it might be necessary to delete them to make that work :-(

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