About the blood added by Duke Plus it still hits the frame rate into the red a bit for a split second when blasting a guy apart. I can splat one guy without it causing much trouble, 2 guys gets a bit lower, splattering 3 is some what comparable to 1 from the last DP version, and anymore than 3 and it gets real bad. All in all good work.
There are some other strange positives I have noticed. Blowing apart a super trooper does not send the frame rate into the red or at least not usually. Also I played through the DP effects level and notice something better. In "DP effects" the added blood splats did not impact performance much if at all except at the end when I used the BFG. However after the explosion with the BFG had subsided the room was a mess with blood splatted all over but the frame rate had not been slammed badly like it is in other levels. Is there something special about that level?
And I looked at the eduke32 log and noticed that the blood textures take much longer to load than everything else does. Anyone know why?
PartOfLog.txt (954bytes)
Number of downloads: 637
Oh ya that minigun is awesome! There were bullet shells everywhere.

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