Duke Plus "feedback and general discussion of Duke Plus"
#1098 Posted 27 March 2011 - 11:16 AM
I downloaded dukeplus from there the same time i made that last post and those files in question are fine in the copy i got. (i also right-clicked and saved as, instead of just clicking the link, but that should make no difference)
if you need an old copy of dukeplus, let me know
This post has been edited by Forge: 27 March 2011 - 11:22 AM
#1099 Posted 27 March 2011 - 11:23 AM
What OS are you using?
This post has been edited by DeeperThought: 27 March 2011 - 11:27 AM
#1100 Posted 27 March 2011 - 11:30 AM
DeeperThought, on Mar 27 2011, 08:35 PM, said:
No. I missed one (br_firetruck2.jpg, zero bytes). I have put all the differing 2.20 files into this archive, but I don't think any of the other changes are inadvertedly.
Forge, on Mar 27 2011, 09:16 PM, said:
Yes 2.06, please.
This post has been edited by LeoD: 27 March 2011 - 11:38 AM
#1101 Posted 27 March 2011 - 11:47 AM
#1102 Posted 27 March 2011 - 12:10 PM
#1103 Posted 27 March 2011 - 02:02 PM
http://www.mediafire...99jg83bwqiiglp5
i was mistaken about the zero sized files. winzip displayed that they had size, but once extracted, they were zero
This post has been edited by Forge: 27 March 2011 - 02:04 PM
#1104 Posted 29 March 2011 - 03:21 AM
This post has been edited by Searinox Navras: 29 March 2011 - 03:23 AM
#1105 Posted 30 March 2011 - 01:13 AM
Loading 'dukeplus.def'
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0
Uninitializing DirectDraw...
#1106 Posted 30 March 2011 - 01:32 AM
AndyMan, on 30 March 2011 - 01:13 AM, said:
Eduke32 crashed. Use eduke32.debug.exe. If it crashes again, post your eduke32.log and the crashlog (if created) as attachments in the Bug reports and "help me" threads subforum. Most likely DukePlus has nothing much to do with the cause, maybe just pointing it out.
#1107 Posted 30 March 2011 - 01:37 AM
LeoD, on 30 March 2011 - 01:32 AM, said:
Where is eduke32.debug.exe
#1108 Posted 30 March 2011 - 01:44 AM
This post has been edited by Micky C: 30 March 2011 - 01:44 AM
#1109 Posted 30 March 2011 - 01:44 AM
AndyMan, on 30 March 2011 - 01:37 AM, said:
It comes with the regular eduke32.exe. If you don't have it you are obviously using and outdated Eduke32 (where did you get it?). Get the current or better latest Eduke32.
This post has been edited by LeoD: 30 March 2011 - 01:45 AM
#1110 Posted 30 March 2011 - 01:53 AM
LeoD, on 30 March 2011 - 01:44 AM, said:
Awesome seems to work great now, thanks everyone for your help.
#1111 Posted 30 March 2011 - 03:40 AM
Depp should include a DP coded eduke32.debug from now on, could be useful. I hope not to be a silly idea.
#1112 Posted 30 March 2011 - 08:18 AM
Fantinaikos, on 30 March 2011 - 03:40 AM, said:
Depp should include a DP coded eduke32.debug from now on, could be useful. I hope not to be a silly idea.
The latest DukePlus comes with EDuke32 r1855, and it does NOT crash for me. Are you saying it crashes for you on startup every time? Is anyone else having this problem?
#1113 Posted 30 March 2011 - 12:29 PM
#1114 Posted 04 April 2011 - 04:37 AM
#1115 Posted 04 April 2011 - 08:56 AM
LeoD, on 04 April 2011 - 04:37 AM, said:
Thanks for the bug report. It's broken if you use advanced AI, because I forgot to do certain things when changing them from the hardcoded recons to my own recons to make them work properly. Looks like I'll have to upload another update soon.
#1116 Posted 04 April 2011 - 09:07 AM
#1117 Posted 05 April 2011 - 12:05 PM
dpcons.zip (205.08K)
Number of downloads: 665
#1118 Posted 07 April 2011 - 02:47 PM
DeeperThought, on 05 April 2011 - 12:05 PM, said:
Only four downloads so far.
This contains some snippets which might fit in DukePlus: 'This is Duke' - at the phone, plus drinking and burping sounds when drinking the cans from the vending machine.
#1119 Posted 07 April 2011 - 03:59 PM
#1120 Posted 07 April 2011 - 04:25 PM
E.C.S, on 07 April 2011 - 03:59 PM, said:
I don't think people pay much attention unless the update has new content. It was just a bug fix. Also, if you don't promote something, then it doesn't get much attention. That's fine, because there's nothing new to promote here.
One thing that is sad --and this has nothing to do with DukePlus in particular, or Duke modding in particular-- is that even a big release only gets attention for a short period of time. When new maps or mods are released, they get comments for a few days or maybe a week. It doesn't matter if you worked on it for 3 weeks or 3 years. In a more perfect world, players would continue to find releases long after they had stopped being promoted, and post some words of encouragement. It really does make a big difference to the motivation of hobbyist developers. And the same goes for the development of the platform (e.g. EDuke32).
#1121 Posted 07 April 2011 - 04:40 PM
I'm looking forward to the first quality release not having anything to do with Duke. WGR2 would have been much better off as a completely standalone project instead, IMO.
#1122 Posted 07 April 2011 - 04:52 PM
Plagman, on 07 April 2011 - 04:40 PM, said:
You do realize that WGR2 has a page on Mod Database, and it is standalone, right? I'm not sure what you mean by "completely" standalone, though.
Also, most mods and user maps are available outside the forums here. They have Mod DB pages, they have their own sites (I have my mods hosted here, for example), and then there is the Duke Nukem Repository which has user maps with searchable map listings and forums.
#1123 Posted 07 April 2011 - 05:44 PM
#1124 Posted 07 April 2011 - 05:55 PM
Plagman, on 07 April 2011 - 05:44 PM, said:
Well actually it is categorized as an "Indy Game" at Mod DB, even though it is really a Duke TC, but I see your point.
WG and I were able to finish it because we weren't creating all the resources. Without Duke and all the ripped stuff from Hexen, Doom, etc., there was no way we could have done it.
#1125 Posted 07 April 2011 - 06:06 PM
#1126 Posted 07 April 2011 - 06:48 PM
DeeperThought, on 07 April 2011 - 04:25 PM, said:
Well, they can be found easily at DNR/MSDN IMO. But I would not join another forum only to post a comment once in a month over there. It would be helpful if the reviews from DNR or MSDN would get cross-posted here so that people become aware of all releases and get a starting point for discussions. Maybe a last map you've played thread should be started over here, too.
DeeperThought, on 07 April 2011 - 04:25 PM, said:
I admit that I tend to be silent if someone else has already nailed down my opinion in better words. And sometimes I'm simply disgusted by the overuse of awesome or the likes in certain comments. After that my own opinion would often sound too bad. Currently the most rewarding thing might be the download counter on DNR but cross-posted releases will have lower numbers of course.
#1127 Posted 07 April 2011 - 08:37 PM
LeoD, on 07 April 2011 - 06:48 PM, said:
I consider you to be a regular who posts a lot, and you have been very helpful in finding bugs lately. My comment was really just bemoaning the fact that projects have to be constantly promoted and/or updated, or they tend to get forgotten. It wasn't intended as a criticism of anyone, or an expression of ignorance about what I need to do.

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