Bubbles, on 10 May 2011 - 01:59 PM, said:
The added blood effects greatly slam the frame rate down for me as shown in these screen shots. I don't know if it is because my machine is lacking or if it has to do with Nvidia breaking OpenGL performance on fermi geforce cards or what. But anyway before the hrp v5 update the frame rate would go as low as 5 or less per second sometimes even less than 1FPS and about 10 or less just from looking in the direction of the blood even if it wasn't on screen or animated. The frame rate is still slammed with polymost but it is so high to begin with that it remains above 60.
mess1.jpg mess2.jpg
I too have eduke32.exe stop/crash when starting up or when loading a level with Duke Plus. Stops about I guess 85% of the time at start up always when loading dukeplus.def. eduke32.debug.exe seems to work fine though.
Also the Duke Plus batch file seems to break all my hrp installations. When I try to start any of the eduke32.exes they stop when trying to load duke3d.def seems they can't find it. Once again the debug executable seems to work fine.
The problems I posted here may be related.
I think you can try deleting the blood effects manually by going in the Duke Plus main directory>DUKEPLUS_RESOURCES>GRAPHICS>BLOOD
Try deleting the BLOOD map, but i suggest to make a BACKUP first !
I found some similar problems on my dad's pc you are describing.
I simply solved it by reinstalling, but i wouldn't suggest you trying that, i was simply too lazy to find out what the hell the solution to the problem was.
But still, i solved it.