E.C.S, on 11 May 2011 - 08:00 PM, said:
.Maybe this was reported before, but I was testing Polymer with DukePlus in the !DP.MAP and looks like something something is not right (see attachments). I'm not play polymer, but is this fixable?.
It's fixable, but not by me. The problem is that Polymer does not support the showview command, which is needed for the effects in those shots.
E.C.S, on 11 May 2011 - 08:00 PM, said:
.Also I remembered there is unused files in the dukeplus folder (the 3D minigun, maps not added in the HUB), I'm just curious about this.
The unused maps are ones that didn't make the cut for including in the level hub, but are still worth checking out. The dukebike maps, for example: they are fun maps for testing the Dukebike, but you can't actually complete them, so they don't belong in the hub. As for the minigun: both the minigun and the alien gun have new models made by Muelsa which will be included in the next release.
E.C.S, on 11 May 2011 - 08:00 PM, said:
.I was thinking about the I said in other topic: "is possible to spawn enemies like in Left 4 Dead?. I mean, set many place where there is a chance to spawn a enemy." like XenoMatriX said some time ago. If you want more information about this, I will try to explain it better.
That would require editing maps to insert the spawn points. I can't do this with the original maps, and I'm not going to do it with the included DP maps (because they are already finished as their authors intended them). So the only way the feature would get used would be if someone made new maps for it. Who is going to do that?