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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Danukem 

  • Duke Plus Developer

#1097

View PostLeoD, on Mar 27 2011, 11:19 AM, said:

Download the archive I have linked (only 600KB) and compare the contained nine files. I have downloaded DukePlus 2.21 twice and the files in question extract to all zeros while having correct file size and date.


Damn, you are right. Thanks for noticing this, because otherwise it could have stayed that way for a long time (those files aren't used unless there is a map which has those models in it).

It's not just a problem with the zip, it's a problem with my development folder, and I no longer have a copy of DP 2.20 because I deleted if off the server last night. I'm guessing there was a disk error when I copied my files from my old computer to my new one using backups on DVDs.

Are you sure that those files are the only ones that got messed up?
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User is offline   Forge 

  • Speaker of the Outhouse

#1098

Then what did I download at the fissile site?

I downloaded dukeplus from there the same time i made that last post and those files in question are fine in the copy i got. (i also right-clicked and saved as, instead of just clicking the link, but that should make no difference)

if you need an old copy of dukeplus, let me know

This post has been edited by Forge: 27 March 2011 - 11:22 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1099

Well that's strange, because those files did seem to be messed up in both my dev folder and the zip created from it. I am currently uploading a fixed version of 2.21 (should be done in about 10 minutes). Keep in mind the files do report themselves as having the correct sizes.

What OS are you using?

This post has been edited by DeeperThought: 27 March 2011 - 11:27 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#1100

View PostDeeperThought, on Mar 27 2011, 08:35 PM, said:

Are you sure that those files are the only ones that got messed up?

No. I missed one (br_firetruck2.jpg, zero bytes). I have put all the differing 2.20 files into this archive, but I don't think any of the other changes are inadvertedly.

View PostForge, on Mar 27 2011, 09:16 PM, said:

if you need an old copy of dukeplus, let me know

Yes 2.06, please.

This post has been edited by LeoD: 27 March 2011 - 11:38 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1101

Yes, all the other changes are intentional. I'm restarting the upload again, with the fixed firetruck2.jpg included. Thanks again.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1102

The file date of the zero-sized br_firetruck2.jpg is 2011-02-02_18:06:14. This might be the timestamp of the corruption and maybe you should check your partition for similar files/problems.
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User is offline   Forge 

  • Speaker of the Outhouse

#1103

Dukeplus 2.06

http://www.mediafire...99jg83bwqiiglp5


i was mistaken about the zero sized files. winzip displayed that they had size, but once extracted, they were zero

This post has been edited by Forge: 27 March 2011 - 02:04 PM

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#1104

Is there any way to disable the battlelord machinegun? It's all nice, but I won't use it and I hate the way battlelord corpses are reverted to sprites.

This post has been edited by Searinox Navras: 29 March 2011 - 03:23 AM

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User is offline   AndyMan 

#1105

That's weird I just installed the latest version of DukePlus and it won't start the game. I have never had this problem before, it says this on the bottom of the log, any idea what it means?

Loading 'dukeplus.def'
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0

Uninitializing DirectDraw...
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User is offline   LeoD 

  • Duke4.net topic/3513

#1106

View PostAndyMan, on 30 March 2011 - 01:13 AM, said:

That's weird I just installed the latest version of DukePlus and it won't start the game. I have never had this problem before, it says this on the bottom of the log, any idea what it means?

Eduke32 crashed. Use eduke32.debug.exe. If it crashes again, post your eduke32.log and the crashlog (if created) as attachments in the Bug reports and "help me" threads subforum. Most likely DukePlus has nothing much to do with the cause, maybe just pointing it out.
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User is offline   AndyMan 

#1107

View PostLeoD, on 30 March 2011 - 01:32 AM, said:

Eduke32 crashed. Use eduke32.debug.exe. If it crashes again, post your eduke32.log and the crashlog (if created) as attachments in the Bug reports and "help me" threads subforum. Most likely DukePlus has nothing much to do with the cause, maybe just pointing it out.

Where is eduke32.debug.exe
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User is offline   Micky C 

  • Honored Donor

#1108

It is in the same folder as eduke32, unless you're using a ridiculously old version. Always use the latest version, available at the top of this website: http://dukeworld.duk...ke32/synthesis/

This post has been edited by Micky C: 30 March 2011 - 01:44 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#1109

View PostAndyMan, on 30 March 2011 - 01:37 AM, said:

Where is eduke32.debug.exe

It comes with the regular eduke32.exe. If you don't have it you are obviously using and outdated Eduke32 (where did you get it?). Get the current or better latest Eduke32.

This post has been edited by LeoD: 30 March 2011 - 01:45 AM

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User is offline   AndyMan 

#1110

View PostLeoD, on 30 March 2011 - 01:44 AM, said:

It comes with the regular eduke32.exe. If you don't have it you are obviously using and outdated Eduke32 (where did you get it?). Get the current or better latest Eduke32.

Awesome seems to work great now, thanks everyone for your help.
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#1111

I confirm, whit the latest changes the standard eduke32 build (official and DP) Gives this error. Whit Eduke32.debug.exe / Mapster32.debug.exe everything works fine.

Depp should include a DP coded eduke32.debug from now on, could be useful. I hope not to be a silly idea.
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User is offline   Danukem 

  • Duke Plus Developer

#1112

 Fantinaikos, on 30 March 2011 - 03:40 AM, said:

I confirm, whit the latest changes the standard eduke32 build (official and DP) Gives this error. Whit Eduke32.debug.exe / Mapster32.debug.exe everything works fine.

Depp should include a DP coded eduke32.debug from now on, could be useful. I hope not to be a silly idea.


The latest DukePlus comes with EDuke32 r1855, and it does NOT crash for me. Are you saying it crashes for you on startup every time? Is anyone else having this problem?
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User is offline   E.C.S 

#1113

Dukeplus updated and no problems here, everything is working excellent. Fantinaikos Try downloading Dukeplus from Fissile Materials Site again and delete any Dukeplus folder, maybe there are files conflicts.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1114

The recon car's behaviour is broken in E4L2 since DukePlus 2.21. (But it's OK in E3L2.)
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User is offline   Danukem 

  • Duke Plus Developer

#1115

 LeoD, on 04 April 2011 - 04:37 AM, said:

The recon car's behaviour is broken in E4L2 since DukePlus 2.21. (But it's OK in E3L2.)


Thanks for the bug report. It's broken if you use advanced AI, because I forgot to do certain things when changing them from the hardcoded recons to my own recons to make them work properly. Looks like I'll have to upload another update soon.
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#1116

Just thought I would drop in and say thanks for mending the Chainlink fence definitions.
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User is offline   Danukem 

  • Duke Plus Developer

#1117

I don't have time do to a full update, so I'm just fixing the one bug that caused recons to not work with advanced AI. The fixed full version is being uploaded, and I'm attaching just the CONs here.Attached File  dpcons.zip (205.08K)
Number of downloads: 665
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User is offline   LeoD 

  • Duke4.net topic/3513

#1118

 DeeperThought, on 05 April 2011 - 12:05 PM, said:

I don't have time do to a full update, so I'm just fixing the one bug that caused recons to not work with advanced AI. The fixed full version is being uploaded, and I'm attaching just the CONs here. dpcons.zip

Only four downloads so far. ;) Did they all switch to attrition?
This contains some snippets which might fit in DukePlus: 'This is Duke' - at the phone, plus drinking and burping sounds when drinking the cans from the vending machine.
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User is offline   E.C.S 

#1119

Maybe the 99,9% of the users look for updates directly from Fissile Materials Site... or maybe something strange is happening...
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User is offline   Danukem 

  • Duke Plus Developer

#1120

View PostE.C.S, on 07 April 2011 - 03:59 PM, said:

Maybe the 99,9% of the users look for updates directly from Fissile Materials Site... or maybe something strange is happening...


I don't think people pay much attention unless the update has new content. It was just a bug fix. Also, if you don't promote something, then it doesn't get much attention. That's fine, because there's nothing new to promote here.


One thing that is sad --and this has nothing to do with DukePlus in particular, or Duke modding in particular-- is that even a big release only gets attention for a short period of time. When new maps or mods are released, they get comments for a few days or maybe a week. It doesn't matter if you worked on it for 3 weeks or 3 years. In a more perfect world, players would continue to find releases long after they had stopped being promoted, and post some words of encouragement. It really does make a big difference to the motivation of hobbyist developers. And the same goes for the development of the platform (e.g. EDuke32).
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User is offline   Plagman 

  • Former VP of Media Operations

#1121

This could probably be alleviated by two things. One would be trying to get more visibility in other circles. It's admittedly tricky for obscure stuff like Duke3D usermaps, but easier for standalone projects like WGR2. The other would have to be a directory of released projects, with up to date information regarding how to get and play them. Right now the window for playing a newly released map or mod is pretty short, until the various forum threads about it die. I tried to have something like this done with theEDuke32 mods wiki page, but nobody seemed to care or try to improve on the layout that I had hastily thrown together as a first draft.

I'm looking forward to the first quality release not having anything to do with Duke. WGR2 would have been much better off as a completely standalone project instead, IMO.
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User is offline   Danukem 

  • Duke Plus Developer

#1122

View PostPlagman, on 07 April 2011 - 04:40 PM, said:

WGR2 would have been much better off as a completely standalone project instead, IMO.


You do realize that WGR2 has a page on Mod Database, and it is standalone, right? I'm not sure what you mean by "completely" standalone, though.

Also, most mods and user maps are available outside the forums here. They have Mod DB pages, they have their own sites (I have my mods hosted here, for example), and then there is the Duke Nukem Repository which has user maps with searchable map listings and forums.
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User is offline   Plagman 

  • Former VP of Media Operations

#1123

Completely standalone referred to the sentence before that: not involving Duke Nukem. People just tend to dismiss it as a mod of a ridiculously old game and don't even bother. I don't think ModDB works for promoting anythin; people don't want mods these days, they want "indie games". I think ti's a shame since WGR2 could have been that. Similar story for the Duke Nukem repository; you're not going to draw anymore people than the handful that browse the same forums you already posted the release on.
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User is offline   Danukem 

  • Duke Plus Developer

#1124

View PostPlagman, on 07 April 2011 - 05:44 PM, said:

Completely standalone referred to the sentence before that: not involving Duke Nukem. People just tend to dismiss it as a mod of a ridiculously old game and don't even bother. I don't think ModDB works for promoting anythin; people don't want mods these days, they want "indie games". I think ti's a shame since WGR2 could have been that. Similar story for the Duke Nukem repository; you're not going to draw anymore people than the handful that browse the same forums you already posted the release on.


Well actually it is categorized as an "Indy Game" at Mod DB, even though it is really a Duke TC, but I see your point.

WG and I were able to finish it because we weren't creating all the resources. Without Duke and all the ripped stuff from Hexen, Doom, etc., there was no way we could have done it.
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User is offline   Plagman 

  • Former VP of Media Operations

#1125

Yes, I'm not trying to imply that the content in there should have been 100% original. Just omitting the one-liners and disallowing third-person mode would do 99% of the work, wouldn't it?
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User is offline   LeoD 

  • Duke4.net topic/3513

#1126

View PostDeeperThought, on 07 April 2011 - 04:25 PM, said:

In a more perfect world, players would continue to find releases long after they had stopped being promoted, and post some words of encouragement.

Well, they can be found easily at DNR/MSDN IMO. But I would not join another forum only to post a comment once in a month over there. It would be helpful if the reviews from DNR or MSDN would get cross-posted here so that people become aware of all releases and get a starting point for discussions. Maybe a last map you've played thread should be started over here, too.

View PostDeeperThought, on 07 April 2011 - 04:25 PM, said:

It really does make a big difference to the motivation of hobbyist developers. And the same goes for the development of the platform (e.g. EDuke32).

I admit that I tend to be silent if someone else has already nailed down my opinion in better words. And sometimes I'm simply disgusted by the overuse of awesome or the likes in certain comments. After that my own opinion would often sound too bad. Currently the most rewarding thing might be the download counter on DNR but cross-posted releases will have lower numbers of course.
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