#7
Posted 25 March 2015 - 02:32 PM
Resident N64 fanboy, here. The original Turok was just incredible in it's day. It was basically like some sort of 'Jungle Quake', with very impressive graphics and the gameplay was solid. You had a large arsenal of weapons, and the settings and enemies were interesting. Finding the portals to the netherworld plane 'secret room' things was very cool, as was piecing together the chronoscepter. In Europe, it was one of the three great launch titles. We didn't get our N64s until 1997. There were six launch games for us. You didn't want Star Wars, FIFA or Wayne Gretzky. You wanted Super Mario 64, Pilotwings 64, and Turok. Of the four Turok games released on the N64, it's probably the most playable today due to being the only one that really has an acceptable frame rate by modern standards.
Turok 2 was something of a revelation at the time, what with being the poster-child for the Expansion Pak and all that. The levels were sprawling affairs with lots to see and kill, the enemies are great, and they really outdid themselves with the arsenal of weapons in this game. Each level has a very distinct theme, and multiplayer is introduced, and actually very good as well. One of the rare N64 shooters to offer a solid alternative to GoldenEye multiplayer. The graphics were incredible for it's day (though nobody seems to notice Turok 1 has better water..), but in 2015, on the main campaign at least, the frame rate is too awful to fully-enjoy the experience. I recommend using 'lo-res' mode and maybe letterboxing to win some frames back. Just go into the options menu, you'll find them. Also some of my favourite boss encounters are from Turok 2.
Turok 3 was a mixed bag, for me at least. The real-time cut scenes with fully-animated faces and voice acting was great, and I guess some of the new weapons were good. But.. ahh, I don't know. Some of the monsters are just kind of weird, the new Turoks aren't as cool as Joshua Fireseed (who needlessly kills himself at the start of this game lol) or Tal' Set. Oblivion was a great idea. That view of him from the hotel window with his tentacles slumping over the side of an adjacent high-ris, originating from a huge wormhole/portal in the sky. That was a really cool moment. It was also a good link between Turok 2 and 3, as Oblivion's minions appears in the 'bonus stages' of Turok 2. I just found some of the settings and enemies bland, and the frame rate has not improved since Turok 2, and suffers the same detriments. This game also had a great multiplayer mode. Multiplayer, as in Turok 2, runs better than single-player. At least with two people it does.
Turok Rage Wars was a random little spinoff released between 2 and 3. It was basically 'Quake III: Turok Edition', and it was in all fairness an excellent multiplayer FPS game on the N64. The were a lot of maps, and a lot of characters to choose from. It was a weird game then, on a console at least. The idea of a multiplayer-only game was kind of unheard of on the console scene. It was a good game to have for multiplayer sessions, but otherwise didn't see a lot of use. It's even weirder now. It's unlikely that you're going to be playing big multiplayer sessions of N64 now. It even has a solo mode against bots like Quake III.
Anyway, the original Turok is the best one to go back and play, now. The frame rate is acceptable, and you can actually play it without having to recall long-lost instinctive Turok 2/3 muscle-memory. I got good at Turok 2 back then because it was so amazing. I compensated heavily for the low frame rate. None of this is required to enjoy the original.
3