Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#3961 Posted 21 August 2013 - 02:20 AM
There is a weight-painting fix for Duke's belt buckle that I've done, I just have to test it in game and I'll release that as well.
#3962 Posted 21 August 2013 - 11:53 AM
#3963 Posted 21 August 2013 - 12:39 PM
I'm looking forward to the new stuff
#3964 Posted 24 August 2013 - 12:41 PM
pal 0 { file "highres/textures/0000.png" xscale 2 yscale 4 }in case you want to assign it to tile original #0000
#3965 Posted 24 August 2013 - 12:51 PM
This post has been edited by Fox: 24 August 2013 - 12:52 PM
#3966 Posted 24 August 2013 - 02:35 PM
after some more maphacking I've changed my mind about the small health pack's rotation. While the bottom side is currently the default facing to the player, this would also more or less be the way to hold it when opening. Therefore I now think the rotation should stay the way it is.
Roma Loom, on 24 August 2013 - 12:41 PM, said:
pal 0 { file "highres/textures/0000.png" xscale 2 yscale 4 }in case you want to assign it to tile original #0000
#3967 Posted 25 August 2013 - 12:58 AM
Roma Loom, on 24 August 2013 - 12:41 PM, said:
pal 0 { file "highres/textures/0000.png" xscale 2 yscale 4 }in case you want to assign it to tile original #0000
Why do you hesitate to replace it? It looks good, which is confirmed by the rep points. Do you want to remake it again or you gave up completely?
#3968 Posted 25 August 2013 - 01:18 AM
Spiker, on 25 August 2013 - 12:58 AM, said:
#3969 Posted 25 August 2013 - 01:36 AM
#3970 Posted 25 August 2013 - 01:58 AM
#3971 Posted 25 August 2013 - 02:06 AM
#3972 Posted 25 August 2013 - 06:42 AM
#3973 Posted 25 August 2013 - 08:19 AM
Fox, on 25 August 2013 - 02:06 AM, said:
MusicallyInspired, on 25 August 2013 - 06:42 AM, said:
#3974 Posted 25 August 2013 - 08:40 AM
#3975 Posted 25 August 2013 - 09:03 AM
#3976 Posted 25 August 2013 - 09:03 AM
MusicallyInspired, on 25 August 2013 - 08:40 AM, said:
Also there are small unreachable rooms with sounds and triggers or something with that #0000 tile but I believe there's at least one official map where you can see it, not sure though...
I have found a serious texture mismatch while searching for tile #0000, it the door in e1l3, it was a mixture of polymer and polymost textures, now it fixed (not really perfect though):
#3977 Posted 25 August 2013 - 11:09 AM
Fox, on 25 August 2013 - 02:06 AM, said:
That was funny
#3978 Posted 26 August 2013 - 07:42 AM
#3979 Posted 26 August 2013 - 12:52 PM
EDIT: LOL at Fox's prank
This post has been edited by Norvak: 26 August 2013 - 06:09 PM
#3981 Posted 30 August 2013 - 08:48 AM
You should probably release what we have, tea monsters duke and cycloid models are worth a big release on their own.
Sorry to bring disappointing news, I thought I would have time to crank something out.
#3983 Posted 30 August 2013 - 10:20 AM
Spiker, on 30 August 2013 - 08:59 AM, said:
There will be more, but I just don't know when, and i have held up this release enough,
#3984 Posted 11 September 2013 - 02:39 PM
I'm going to give Duke the once-over before the pack ships, I should have that done by the weekend.
New Cycloid model and defs. Use the same textures as the main release.
#3985 Posted 12 September 2013 - 05:13 AM
Tea Monster, on 11 September 2013 - 02:39 PM, said:
I'm going to give Duke the once-over before the pack ships, I should have that done by the weekend.
New Cycloid model and defs. Use the same textures as the main release.
#3986 Posted 12 September 2013 - 05:14 AM
This post has been edited by LeoD: 12 September 2013 - 05:16 AM
#3987 Posted 12 September 2013 - 10:03 PM
#3988 Posted 12 September 2013 - 11:48 PM
This post has been edited by NightFright: 12 September 2013 - 11:48 PM
#3989 Posted 14 September 2013 - 03:11 PM
I've not had time to really give this a torture test, but all the maps are in the right place
If it's golden, then sell it.
Oh, I don't know if I put this version of the 'Ice Duke' in the pack before. I've included it in here. If its the same as the one already in there, then ignore it.
This post has been edited by Tea Monster: 14 September 2013 - 03:12 PM