Marked, on 01 April 2012 - 01:37 PM, said:
Is my perception screwy or does anyone else think the aim cursor is high and to the right of where the barrel is pointing in all the pics on this page?
True. However the sprite also has a weird angle, I guess I should avoid comparing the two and make it look as good as possible. It's extremly easy to fix
Tea Monster, on 01 April 2012 - 01:16 PM, said:
Looks good, how does the spec behave?
It's not yet adjusted. The thing that irks me the most is that the diffuse color seems to have great influence on the specularity output. I always thought it should only depend on the specular map.
MusicallyInspired, on 01 April 2012 - 12:57 PM, said:
The question is, how does the animation look?
It's not done yet but it definately will be better than the last time as there won't be any scaling involved.
Tea Monster, on 01 April 2012 - 02:12 PM, said:
Those critters surely deserve a new animation system and more polymer tweaks. They seem to beg for it. For now they are very unhappy.
Micky C, on 01 April 2012 - 04:08 PM, said:
Edit: I hope the shotgun isn't an april fools joke, it's the 2nd of april for me
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
I never celebrate that silly day.
EDIT: Oh, TeaMonster did not show one more enemy which is close to being done. However that one is not sculpted.