Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#2701 Posted 19 July 2011 - 03:28 AM
#2702 Posted 19 July 2011 - 05:56 AM
#2703 Posted 19 July 2011 - 06:22 AM
Hendricks266, on 19 July 2011 - 05:56 AM, said:
When did that happen?
#2704 Posted 19 July 2011 - 06:33 AM
#2705 Posted 19 July 2011 - 07:12 AM
#2707 Posted 19 July 2011 - 10:22 AM
This post has been edited by Tea Monster: 19 July 2011 - 10:24 AM
#2708 Posted 19 July 2011 - 10:25 AM
its truer to the original yet has so much more detail.
#2710 Posted 19 July 2011 - 10:43 AM
#2711 Posted 19 July 2011 - 11:16 AM
#2712 Posted 19 July 2011 - 09:38 PM
MusicallyInspired, on 18 July 2011 - 06:58 AM, said:
Done! http://hendricks266....281_collection/
#2714 Posted 19 July 2011 - 10:48 PM
osjclatchford, on 19 July 2011 - 10:26 PM, said:
Post it so I can add it.
#2715 Posted 19 July 2011 - 10:56 PM
#2716 Posted 20 July 2011 - 08:50 AM
#2718 Posted 20 July 2011 - 02:37 PM
Spiker, on 19 July 2011 - 12:59 AM, said:
Yes, Lightsource's version is more like the original. It also has more and better details. So if we are done taking a trip down memory lane and looking at all the old attempts, can we adopt Lightsource's new one?
#2720 Posted 21 July 2011 - 03:53 AM
#2721 Posted 21 July 2011 - 10:40 AM
#2723 Posted 21 July 2011 - 12:12 PM
#2725 Posted 21 July 2011 - 01:52 PM
ForeverDuke, on 20 July 2011 - 02:17 PM, said:
osjclatchford, on 20 July 2011 - 10:40 PM, said:
I remember that one. I must have missed it, or I overwrote my only copy with an update pack. Added.
Besli, on 20 July 2011 - 08:50 AM, said:
Was that ever in the HRP? If not, I'm leaning against adding it.
This post has been edited by Hendricks266: 21 July 2011 - 01:58 PM
#2726 Posted 21 July 2011 - 03:00 PM
Noone remade this texture yet so I thought I will give it a shot. There is another texture similar to this one but with broken version, I will see what I can do about it.
More than a year ago Chicken was making a 3D model version but it was never completed. I say go for it. Remember, the broken version has dripping animations so you will have to make multiple frames.
#2727 Posted 21 July 2011 - 10:26 PM
Still I left a rar attached with some files that I've been working on.
An edited chaingun muzzle flash that is a little less orange and with a little bit of alpha.
A correction of the muzzle flash that I did for the pistol ( it had a squared zone of white pixels that I didn't see before )
And a new bullet hole.
I also leave a sample of two new textures of blood ( I tried to make them look more "bloody" -sorry for the stupid joke) and a new crack in the wall ( there's a slight problem with the crack, it only works in this position )... you guys should know if it is worthwhile to finish the rest.
osjclatchford, on 17 July 2011 - 10:53 PM, said:
you state "I don't mind that someone edits my pictures..." but it seems from the rest of the post that you clearly do...
if this is about credit where credit's due the answer is simple; take it.
Seriously, if its about putting you name on something, do it.
as I said, its your work before I did anything and its still your work now, I'm not interested in leaving my mark on duke3d HRP I just thought that others might enjoy what I had done with it...
regards
Latchford
I think that you misunderstood me, I do not care about credit or something like that, I do this for fun, specially when I used your idea for the new changes of the shotgun shell that made the new texture what it is now. I only meant to say that It could be taken as a little annoying for someone ( anyone ) spending probably an hour or even more to make some of these textures and later for the texture to get edited as soon as they are posted. I do believe it could be more productive and helpful to the mod if you make something new from scratch or some other edit to a texture or sprite that could need a little work. But still that's just what I think.
Attached File(s)
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new.rar (423.1K)
Number of downloads: 243
#2728 Posted 21 July 2011 - 11:54 PM
@Spiker, it looks like the milk cartons have the same level of reflectivity as the racks, and it looks like it's part of the rack. Is there a way to change the spec map so the difference in light behavior is more noticeable?
#2729 Posted 22 July 2011 - 12:10 AM
#2730 Posted 22 July 2011 - 01:17 AM
Tea Monster, on 21 July 2011 - 12:12 PM, said:
This one isn't used anyway but it's about 80% of 4181 which is pretty important. Of course some nice label suggestions are welcome.
Marked, on 21 July 2011 - 03:00 PM, said:
You thought I'm not aware of that? In fact it doesn't make things any more difficult but only more time consuming.
Micky C, on 21 July 2011 - 11:54 PM, said:
That's because the cartons are behind a glass pane and this affects reflectivity. I know that glass is a very reflective material but I had to tone it down because it didn't look too good.